Upcoming Features Outlined For The Elder Scrolls Online

By   /   May 1, 2014

With almost a month into its launch, The Elder Scrolls Online continues its battle against gold farmers, botting, and game bugs.

In a lengthy blog post today, the game’s director Matt Firor talked about about how Bethesda is “working every day” to ensure a smooth gameplay experience.

Gold farmers and botting had infested The Elder Scrolls Online from day one and since then have proved annoying for other players. According to Firor, customer support representatives are actively identifying and banning bots in dungeons, while Bethesda is going after gold farmers to “keep the game honest.”

All that said, players are very disgruntled over various bugs found in the game; some of which had been previously reported during the game’s beta last year.

As to why they still haven’t been rectified, Firor said that due to the game’s sheer scale, it becomes almost impossible to launch a bug free product.

“In a world as large as ESO’s, with endless variations of gameplay by players, it is impossible for QA to identify all bugs before launch, but we’re working hard to find and close them quickly,” Firor said. “We’ve fixed many quest blockers, especially in zone, NPC guild, and main story quests, but we know there are still others.”

As a gesture to show their thanks “for being part of the ESO community” during these issues, Bethesda is offering five additional days of play time to anyone who has an active account prior to today.

Those using their 30 days of included game time will now be able to play for another five days before the subscription fee kicks in.

Firor also promised that they will be including many tweaks and bug fixes with every update. From the looks of it, The Elder Scrolls Online is not going to be bug-free for the remainder of the year.

Finally, Firor provided a long list of features and updates that Bethesda hopes to add to The Elder Scrolls Online throughout 2014 and beyond. Looking at some of the features, I have to ask if Bethesda couldn’t had included these in the game at launch.

  • A system that allows grouped players to see each other even when they’re in different phases.
  • A justice system—steal from and kill NPCs and deal with the consequences if you are caught.
  • Migration of European Megaserver to our European datacenter.
  • Field of View (FOV) adjustment.
  • Armor dyeing and tinting.
  • Two new Veteran Dungeons: Crypt of Hearts and City of Ash.
  • New region of Craglorn with a new Trial (the Serpent).
  • Increased ability to pick up items in the world.
  • Thieves Guild and Dark Brotherhood storyline and quests.
  • Spellcrafting.
  • Horse Racing.
  • Dragonstar Arena–similar to Trials, but built for a group of four.
  • Improvements to fishing.
  • Crafting system improvements.
  • Improved Looking for Group system.
  • Better NPC facial animations.
  • Guild functionality updates: Guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks–guild stores open to everyone that are available to the highest-bidding guild.
  • Auto-leveling dungeons that level to your group leader.
  • Awards when you repeat dungeons.
  • Imperial City PvP dungeon.

The Elder Scrolls Online launched April 4 for PC and will arrive on PS4 and Xbox One in June.

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