Sony Looking to Improve Multithreading and Parallel Processing for PS4 and PS3

By   /   Apr 18, 2014

Sony is looking to improve multithreading and Parallel Processing for both the PlayStation 4 and PlayStation 3; an area which Microsoft’s recently showcased DirectX 12 technology looks to do the same for the Xbox 360 and Xbox One.

The company’s motives were revealed through a career opportunity ad that is seeking a Senior Software Systems Engineer. According to the description, the “individual should be able to handle various low-level multithreading and SIMD issues and be able to use that knowledge to collaborate with industry-leading developers.”

Furthermore the candidate should have sufficient experience with “implementing real-time algorithms and techniques using hardware features to perform parallel computation.” Knowledge of SPU coding and optimization is also needed, as is an understanding of GPGPU programming and Shaders.

That’s pretty similar to what DirectX 12 is looking to achieve. The thing to note here is that the PlayStation 4 is already boasting more powerful specs compared to the Xbox One. While Microsoft’s new DirectX 12 could be seen as a necessity, PS4 consumers and developers alike seem pretty content with what they are getting so far.

It’ll be interesting to see what kind of effect this kind of optimization will bring to PlayStation platforms.

Source SCEE

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