Modded Xbox Controllers Get Biometric Sensors in a Stanford University Research

By   /   Apr 8, 2014

How about having a system that can judge your sentiments about a certain game and then add effects accordingly? What if there was a way for your console to guess if you were bored, and in return it would add something to turn up the excitement?

A research team at Stanford University is building modded Xbox controllers that have biometric sensors that could be used to respond to players.

Pretty slick right? So how exactly does it work; Corey McCall, the person leading the team that is working on the modded Xbox controllers project explains the aspects that come into play with the biometric sensors:

“You can see the expression of a person’s autonomic nervous system in their heart rate and skin temperature and respiration rate, and by measuring those outputs, we can understand what’s happening in the brain almost instantaneously

If a player wants maximum engagement and excitement, we can measure when they are getting bored and, for example, introduce more zombies into the level. We can also control the game for children. If parents are concerned that their children are getting too wrapped up in the game, we can tone it down or remind them that it’s time for a healthy break.”

This isn’t the first use of biometric sensors in gaming; Valve uses it on their testers, Nintendo Vitality Sensor could have been one and even Sony filed a patent application for a biometric controller back in the days. However, it surely is something that could take the gaming experience up another notch.

I am totally down for that concept, are you? Would you like to see something like that in the mainstream so that game developers could actually design games keeping the biometric sensors of these modded Xbox controllers in mind?

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