The Elder Scrolls Online Clothing Guide – Skills, De-Construction, Improvement and Research

By   /   Apr 7, 2014

In The Elder Scrolls Online, plant fibers and animal pelts can be used to craft Light Armor and Medium Armor. Ability to gather resources from plants and animals is innate and doesn’t require any specialized skill.

In addition to crafting clothes, the specialized workstations can also be used to improve pre-existing armor. And since Legendary Armor doesn’t drop from enemies, it’s the only way one can obtain Legendary Armor Status.

For more help on The Elder Scrolls Online, read our Woodworking, Blacksmithing and Skyshards Locations Guide.

The Elder Scrolls Online Clothing

Like other resources for crafting purposes, plant fibers and animal pelts can be gathered from different areas in Tamriel. And just like real life, each area in the game produces certain plants or provides shelter to only 1-2 species of animals.

It’s important that you gather resources from different areas since one type of resource from one area won’t likely be available from any other area. Once you have gathered your resources, you must refine them into crafting material.

Refinement of raw materials often produces important items, but you must have at least 10 raw material units in order to refine them. Clothing Crafting Stations can be identified by their symbol of Yarn and Scissors. Find one and get to work!

A few resources are provided below to give you an outlook of what to gather:

  • Rawhide
  • Hide
  • Leather
  • Thick Leather
  • Fell Hide
  • Topgrain Hide
  • Iron Hide
  • Superb Hide
  • Shadow Hide

Creating the Perfect Outfit

After you’ve obtained all the materials above, you can jump in order to start crafting clothes.

As a general rule, the amount of cloth invested in crafting determines the level of that particular outfit. You’ll also choose the clothing material and must apply a style to your outfit.

Each item is available in 14 different styles. In order to apply a style to your outfit, you must obtain a style-specific stone. These stones can be gathered from different areas around Tamriel and are class-specific. However, it doesn’t mean you cannot use other race-specific styles. It can be done via learning.

Check out a few Style Stones listed below:

  • Adamantine
  • Palladium
  • Flint
  • Copper
  • Bone
  • Molybdenum
  • Daedra Heart
  • Obsidian
  • Nickel
  • Moonstone
  • Corundum
  • Manganese
  • Argentum
  • Starmetal

De-Construction of Items

You can also de-construct previously acquired items in order to change style of an outfit.

Sometimes, de-construction can also be carried out if you ever run low on resources, but in this case, remember that resources acquired from de-construction are always lesser than what you invested earlier; in order to craft that particular item.

Improvement of Items

This is as simple as it sounds like! Improvement is used to increase the quality and looks of an item from Normal to Legendary. An item can be improved by using Tannis which can be gathered from different areas in the world.

Remember that like Blacksmith and Woodwork, improving clothes also impose a risk, and your crafted material can completely be destroyed during the process of improvement if you don’t invest sufficient Tannis into it.

Normal (White) – Fine (Green) – Superior (Blue) – Epic (Purple) – Legendary (Gold)

Also note that there is a Passive Skill which lets you improve your items for a lesser Tannis cost.

Research

Research is used to place a trait on an item. And in order to do so, you must attain an item with that particular trait.

Research takes up a lot of real-life time, and the first research takes up to six hours. Lastly, there is a Passive Skill which lets you reduce the time of a research. Check out different traits with their effects below:

  • Sturdy: Chance of avoiding decay after death
  • Impenetrable: Critical resistance
  • Reinforced: Value of armor on item
  • Training: Additional experience using item’s skill line
  • Divines: Additional Mundus Stone effect
  • Well-fitted: Reducing cost for running
  • Infused: Additional armor enchants effect
  • Exploration: Additional exploration experience

Passive Skills

This section will cover all Passive Skills, their levels, and required Skill Points:

Tailoring
Unlocks At: 1
Skill Points Required: 9 SPs
Allows the use of cloth to create items

Keen Eye
Unlocks At: 2
Skill Points Required: 3 SPs
Makes fibrous plants easier to see in the world from 20-40 meters

Outfitter Hireling
Unlocks At: 3
Skill Points Required: 3 SPs
A outfitter hireling will send you cloth & possibly other items

Unraveling
Unlocks At: 4
Skill Points Required: 3 SPs
Improves chance of extracting Clothing ingredients

Stitching
Unlocks At: 8
Skill Points Required: 3 SPs
Reduces research time (by 5, 10, and 20%) allows research of multiple items (2, 2, & 3) at once

Tannin
Unlocks At: 10
Skill Points Required: 3 SPs
Increases chance of improving items with Tannins

Found anything missing or confusing, let us know in the comments below!

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