Diablo 3: Reaper of Souls Act V Boss Guide

By   /   Mar 30, 2014

Diablo 3: Reaper of Souls expansion pack brings with itself new environments, new enemies, and more importantly new bosses.

Now most Diablo 3 players were never truly happy with the bosses in the game, simply because they offered little to no challenge. However, the Act V bosses are vastly different, with ridiculous HP and some killer moves that can one-shot your character.

Gone are the days where you could just stand still and slay a boss without caring about what comes out of his/her hands or mouth; Reaper of Souls brings about a paradigm shift in this aspect, especially for those experiencing the bosses for the very first time.

For more help on Diablo 3: Reaper of Souls, read our Adventure Mode Legendary Items Farming, Legendary Materials Farming Locations and Horadric Chests Guide.

Warning! The content ahead contains Spoilers. Read at your own risk!

Diablo 3: Reaper of Souls Act V Boss Tips

Just as in the previous Acts, there are three major bosses in Act V: Urzael, Adria, and Malthael.

The maidens are not discussed here, as those qualify more as mini-bosses (or even champion monsters) and do not in any way compare to the difficulty and impact level of the fights against these three main bosses.

Let’s have a look, Nephalem!

Urzael, The Harbinger of Death
Urzael is the first major boss you’ll fight in Act V, and you’re likely to fight him in some bounties as well. The Harbinger of Death is designed to acquire worship from heavy metal fans, as he sprouts wings of flames, holds a fire cannon, and is (oddly enough for an angel) bare chested.

This makes the boss seem pretty lame and cool at the same time. The first time you encounter Urzael, you’ll likely have around a level of 63. If you’re playing on Torment and don’t have hundreds of Paragon points, that’s not enough.

What makes the bosses of Act V so difficult isn’t just that they do tons of damage, but the fact that they have an insane amount of health. Blizzard apparently decided that the best way to make bosses tough is to bore the hell out of players and thus force them into mistakes, and that’s exactly what Urzael’s high HP and repetitive set of abilities will do.

Urzael has several attacks, most of which are either easily avoidable or completely ignorable.

At the start, Mr. Heavy Metal will have a cannon which he’ll use to launch fire balls. These are slow and easily avoidable, and even impact don’t do much damage. He’ll also regularly call down falling wooden pieces and burning planks for some AoE damage, much like the way Azmodan would call down humans and flesh.

Both these abilities are a joke and easily ignorable, but one ability you’ll want to be careful of is when he does this silly looking leap. He’ll look down and fire up the region where he is standing with his cannon, and then leap to a highlighted area.

If you’re in the highlighted area, you’ll take a lot of damage, and if you’re near him when he leaps, you’ll still take damage but a little less.

Avoid this attack at all costs, as he’ll quickly double it with another fire ball attack or something else which can chip away a huge portion of your health. The attack is slow and his channeling takes a while, so you can easily move out of position without trouble.

When you’ve chipped away about 25% of his health, Urzael will turn up the heat (literally), giving himself flaming wings and a meaner cannon, which turns into a flamethrower. This is where things get really tough.

Urzael will now have new move, which is easily the most damaging and will burn you to a crisp within seconds. On Torment this can actually one-shot a player with 3 million Toughness. Urzael will regularly do this move after launching a fireball at you.

His flamethrower attack will cover an entire arc, and the best way to avoid it is to stay behind him – his flaming wings will also burn away some health from your pool, but it won’t even be a fraction of what the flamethrower can do.

If you’re playing on Torment, you’ll have to have a lot of patience and keep your eyes peeled at all times for this attack, or else your hard work at taking away a chunk of his 300 million HP will end within a second or two.

His AoE wood-falling attack will also get an upgrade, this time covering almost the entire arena in the form of individual lines.

There’s very little you can do to successfully avoid this without being completely ineffective in the battle (and hence prolonging it), so it’s best to let it just hurt you while you hit. The only time this attack becomes a real problem is during the flamethrower move, and the collective damage from the two will kill you in seconds.

If you can’t beat him on Torment, don’t be egotistical and just turn down the difficulty to Master. It’ll take out 70 million HP from his health and also make the flamethrower slightly more forgiving (though it’ll still be quite lethal).

Barbarians and Monks should actually have a better time with Urzael because of the innate tendency to take less damage, which will allow you to survive an accidental hit from a flamethrower with decent items.

The casters and ranged classes will need to be good with their position, as getting behind Urzael is important to avoid the flamethrower.

Adria The Witch
Yup, it’s Adria, and it’s payback time. Apparently the lady with a crush on Diablo is also inspired by Andariel, as you’ll notice a kind of familiarity between the two designs (at least the fact that they are both topless).

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