Titanfall Best Pilot Loadouts Guide, Pilot Loadouts Perfected!

By   /   Mar 14, 2014

In Titanfall, you will be controlling your Pilot for most of the time. Like other FPS, you are fully able to customize your Loadouts in Titanfall. At the beginning, the options at your disposal will be limited but, after you have reached Level 38, most of the stuff will unlock and you will be to fully customize your Loadout.

For more help on Titanfall, read our Pilot Class, Titan Class and Titan Loadouts Guide.

Titanfall Best Pilot Loadouts

These Loadout vary differently depending upon your playstyle and role on the battlefield.

If you are an offensive player, then you certainly would not want to run with a Sniper Rifle. Following Loadouts aim to provide you with some starting classes varying with playstyles. Try them out followed by altering them as per your playstyle and strengths.

Attacking
R-101C is arguably the best weapon in the game. It works really well on all ranges & has a pretty decent damage output. The attachment is everyone’s personal preference but, I would recommend going for HCOG.

As for the mod, I would certainly not recommend using Silencer because you will not be camping using this Loadout. Instead of Silencer, try opting for Extended Magazine which will give you more ammo so that you can wipe off Pilots, Minions at the same time.

For the Anti-Titan weapon, I would recommend trying out Sidewinder which does have a low damage output but, the insane rate of fire over-compensates this issue. The sidearm should be Hammond P2011 which has 12 rounds and pretty decent damage at close range.

Your Tactical Ability should be Cloak which makes you invisible to Minions & AI Titans. As for Ordnance, the Frag Grenade should be there. Your Tier 1 Kit should contain Power Cell and Tier 2 Kit should contain Warpfall Transmitter.

Attack Attack Attack!

  • Primary Weapon: R-101C
  • Attachment: HCOG
  • Mod: Extra Magazines
  • Anti-Titan Weapon: Sidewinder
  • Sidearm: Hammond P2011
  • Tactical Ability: Cloak
  • Ordnance: Frag Grenade
  • Tier 1 Kit: Power Cell
  • Tier 2 Kit: Warpfall Transmitter

Defensive
This Loadout is designed in a way so that you can stay on top of building and control the engagements at long range. Therefore, I tend to go with G2A4 Rifle which is a semi-automatic rifle that fires single-round. Now I know most of the people do not have a good trigger finger but, even if you are a fully-automatic rifle person, you must try this once.

For the attachment & mod, I would recommend going for Extra Magazines & HCOG. The downside of this weapon is that it has a small ammo capacity & therefore, Extra Magazine is a must.

For the Anti-Titan Weapon, once again, I will recommend taking Sidewinder because of its high rate of fire. Similarly, the Sidearm should be Hammond P2011 because it has a strong damage output.

Your Tactical Ability should be Cloak because in case you’re spotted by someone, you can hide yourself. The Ordnance should consist of Arc Grenades which will kill Minions easily.

Your Tier 1 Kit should contain Power Cell in order to replenish your Cloak quicker. As for the Tier 2 Kit, it should be Minion Detector so that you know the locations of enemy spawns.

Defend My Boy!

  • Primary Weapon: G2A4 Rifle
  • Attachment: HCOG
  • Mod: Extra Magazines
  • Anti-Titan Weapon: Sidewinder
  • Sidearm: Hammond P2011
  • Tactical Ability: Cloak
  • Ordnance: Arc Grenade
  • Tier 1 Kit: Power Cell
  • Tier 2 Kit: Minion Detector

Running and Gunning
For the Primary Weapon, I chose R-97 Compact SMG so that you do not get owned in the close quarters. For the Attachment, I recommend going for Iron Sights. As for the Mod, you should try Extended Magazine so that you do not run out of ammo while firing from the hip.

Your Anti-Titan Weapon should once again be Sidewinder because; it is easily the best Anti-Titan Weapon in my opinion. Your Sidearm should be RE-45 which is a fully automatic pistol that works like a SMG.

While running, you will get shot a lot; therefore, your Tactical Ability should be Stim which will let you stay alive for longer. Frag Grenade should be included in your Ordnance as it can easily take out groups of Minions for extra XP.

For the Tier 1 Kit, I chose Run & Gun Kit so that you are never caught off-guard. As for the Tier Kit 2, Minion Detector should be your choice.

Run and Gun

  • Primary Weapon: R-97 Compact
  • Attachment: Iron Sights
  • Mod: Extra Magazines
  • Anti-Titan Weapon: Sidewinder
  • Sidearm: RE-45
  • Tactical Ability: Stim
  • Ordnance: Frag Grenade
  • Tier 1 Kit: Run & Gun Kit
  • Tier 2 Kit: Minion Detector

Ninja
While you are trying to stay off the radar & rack up those kills, the Smart Pistol seems an obvious choice. This gun is capable of auto-locking on the target for 1-shot kill which is insane.

Turn it into even stealthier by adding Silencer & Enhanced Targeting; your enemies will not even know what killed them.

For the Anti-Titan Weapon, it is your personal preference but, ask me & I will name Sidewinder. For the Sidearm, opt for Hammond P-2011 for its increased damage & ammo clip.

The Tactical Ability should be Cloak to stay off enemies’ eyes along with the radar. As for the Ordnance, I would recommend going for Arc Mine/Satchel Charges to place them at busy areas.

Your Tier 1 Kit should include Stealth Kit which will keep you off the radar while moving. The Tier 2 Kit should be Dead Man’s Trigger to get any lucky kills after you have died.

You Are A Ninja!

  • Primary Weapon: Smart Pistol MK5
  • Attachment: Silencer
  • Mod: Enhanced Targeting
  • Anti-Titan Weapon: Sidewinder
  • Sidearm: Hammond P-2011
  • Tactical Ability: Cloak
  • Ordnance: Arc Mines or Satchel Charges
  • Tier 1 Kit: Stealth Kit
  • Tier 2 Kit: Dead Man’s Trigger

Marksman
If you are planning on staying on top of the buildings & picking up targets then, Kraber-AP Sniper is the way to go. This weapon is capable of taking 1-shots from every range. Since there is no quick-scoping in Titanfall, I have selected to go with ACOG & Mod Stabilizer so that I can perform well in medium-long ranged engagements.

For the Anti-Titan Weapon, I have selected the Sidewinder. As for the Sidearm, it is RE-45 Autopistol which works really well on close-ranged combats.

Your Tactical Ability should be Cloak in order to remain hidden from the enemies. As for your Ordnance, throw in a bunch of Satchel Charges around the map. The Tier 1 Kit should contain Enhanced Parkour Kit & Tier 2 Kit should have Dead Man’s trigger.

You Are A Marksman!

  • Primary Weapon: Kraber-AP Sniper
  • Attachment: ACOG
  • Mod: Mod Stabilizer
  • Anti-Titan Weapon: Sidewinder
  • Sidearm: RE-45 Autopistol
  • Tactical Ability: Cloak
  • Ordnance: Satchel Charges
  • Tier 1 Kit: Enhanced Parkour Kit
  • Tier 2 Kit: Dead Man’s Trigger

Shotgun Maestro
This Loadout is pretty useful if you are planning on defending an objective in Hardpoint. It encourages that you stay in the insides of a building & defend the flag.

For the Primary Weapon, I have selected EVA-8 Shotgun with Iron Sights & Extra Magazines. The Anti-Titan Weapon is Sidewinder.

For the Sidearm, I have chosen RE-45 Autopistol which is very deadly at close-range. For the Tactical Ability, I have selected Active Radar so that you see incoming enemies. The Ordnance is composed of Arc Grenades which can be used to defend the entrance points.

As for the Kits, Quick Reload Kit and Warpfall Transmitter is my choices.

Go Shoty!

  • Primary Weapon: EVA-8 Shotgun
  • Attachment: Iron Sights
  • Mod: Extra Magazines
  • Anti-Titan Weapon: Sidewinder
  • Sidearm: RE-45 Autopistol
  • Tactical Ability: Active Radar Pulse
  • Ordnance: Arc Grenade
  • Tier 1 Kit: Quick Reload Kit
  • Tier 2 Kit: Warpfall Transmitter

Share your own Loadouts with us in the comments below!

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