Titanfall Pilot Class Guide – Customization and Starter Loadout

By   /   Mar 12, 2014

Titanfall isn’t all about jumping into a Titan and causing mayhem – a large part of the gameplay is based on what you do on foot. In fact, this is the area where your skills come into play the most, and you’ll likely be playing on foot much more than you would be in a Titan.

For more help on Titanfall, read our Weapon Attachments Mods, Anti-Titan Weapons and Unlocks Guide.

Titanfall Pilot Class Customization and Loadout

For this purpose, you’ll need to equip your Pilot with the best possible gear that suits your playstyle. Do you like to be up close and personal? Try equipping an SMG or a shotgun. Prefer a stealthy approach? How about utilizing the silence of a suppressed pistol. The options are there, and it’s up to you to choose what suits you the best.

Customizable Slots

There are plenty of things that you can customize for your Pilot. These range from weapons to tactical abilities and much more. These slots offer plenty of choices to you, and should be customized to suit your play style. Here is a rundown of what you can optimize on-the-go:

Primary Weapon
These are your default weapons when deploying, and your main source of damage as a Pilot. There are 10 different primary weapons to choose from, all with different kinds of purposes and effectiveness.

In addition to choosing your primary weapon, you can also mod it and use optional attachments to alter/improve their performance.

Anti-Titan Weapons
These beastly weapons are bulky and are specifically designed to damage Titans. However, they aren’t powerful enough for dueling one, so don’t even think of it. Use them as hit and run type of weapons.

Secondary Weapon
Secondary weapons are your substitutes in case your primary runs out or during situations where you cannot use your main weapon. Mostly pistols serve the purpose of acting as your secondaries.

Tactical Ability
Tactical abilities are special skills that grant you a specific trait. There are in total three of them: Cloak, which renders your invisible for a short while (effective against Titans), Boost of spend and health regeneration, and the ability to detect your enemies for a short period of time.

Ordnance
Ordnances include tactical explosives such as grenades, mines, and remotely detonated charges for highly impulsive and localized area damage.

Kits
Kits have two slots: Tier 1 and Tier 2, each with 5 different perk-like utility skills to choose from that can further complement your play style and load-out.

Starter Loadouts

When you start the game fresh, there won’t be much of an option to customize. As a rookie, you’ll have to look towards the three preset load-outs that are already available to you. Each of these three load-outs encourages a unique play style that may or may not suit you.

As you progress and level up, you’ll be able to access the Custom Pilot load-outs, allowing you to select your own weapons, abilities, and kits.

Let’s have a look at the preset load-outs and decide which one is good for you.

Rifleman
Primary Weapon
R-101C Carbine
Attachment: HCOG
Mod: None

Anti-Titan Weapon
Archer Heavy Rocket

Secondary Weapon
Hammond P2011 (semi-auto)

Tactical Ability
Cloak

Ordnance
Frag Grenade

Kits
Tier 1
– Explosive Pack
Tier 2 – Dome-Shield Battery

If you’ve been enjoying your AK-47 or M4 Carbine in other warfare multiplayer games, then this is the right load-out for you. The evenly balanced Rifleman preset offers everything you need to start off well in the game.

The R101C Carbine is a well-rounded mid-to-long ranged automatic rifle, and the Homing Archery Heavy Rocket should allow you to deal decent damage to Titans, though it does some time to lock on to targets.

This is a nicely balanced load-out that will help you in getting started with your multiplayer career. The Explosive Pack kit will let you carry additional grenades and the Dome-Shield battery should provide you enough protection with your Titan to get some kills.

Cloak is the only tactical ability available, and as a rookie you’ll need it to get out of heated situations and also to score some surprise kills.

Assassin
Primary Weapon
Smart Pistol MK5
Attachment: Iron Sight
Mod: Suppressor

Anti-Titan Weapon
Sidewinder

Secondary Weapon
RE45 Auto-Pistol (fully automatic)

Tactical Ability
Cloak

Ordnance
Frag Grenade

Kits
Tier 1
– Power Cell
Tier 2 – Minion Detector

If you’re a bit slow in your movement, and are more inspired by games that encourage stealth, then this is the right load-out for you.

Note that the primary weapon is a Pistol, which seems odd, but is not considering it sports a suppressor. This allows you to take out targets with precision shots without being detected. However, it’s a strange choice unless you’ll be sticking to the shadows and almost always shooting enemies that are unaware of your presence.

If things do get a bit direct, you can switch to the RE45 fully automatic pistol that can behave like a mid or closed ranged SMG weapon, though with lesser stopping power and accuracy.

The Sidewinder fires rapid micro missiles like an automatic weapon. But since these are micro missiles, the damage output is low despite the amazing rate of fire. Thus, you should look to fire on only weakened Titans if you don’t want to be blown away.

Cloaking will allow you to evade direct combat and move to easier locations without being spotted, and the Tier 1 Power Cell kit will ensure you are able to use it more frequently than most others.

And if you’re not managing to score against enemies, then you can use your Tier 2 Minion Detector and take out enemy minions across the map, which will also ease the progress for your team.

CQB (Close-Quarter Battle)
Primary Weapon
EVA-8 Shotgun
Attachment: Iron Sights
Mod: None

Anti-Titan Weapon
Sidewinder

Secondary Weapon
Hammond P2011 (semi-auto)

Tactical Ability
Cloak

Ordnance
Frag Grenade

Kits
Tier 1 – Enhanced Parkour Kit
Tier 2 – Dome-Shield Battery

The CQB or Close-Quarter Battle load-out is unlocked on level 2, and is all about being up close and personal, almost an exact opposite of the Assassin load-out.

This load-out features the EVA-8 Shotgun, a powerful closer-ranged weapon that will suit those accustomed to playing with shotguns. The shotgun has the capability of one-shot kills against both minions and Pilots. However, if you miss, you’ll nearly doomed unless you can out-maneuver your opponent, since the pause between the shots gives enemies enough time to take you down.

But the shotgun is only limited to close-ranged combat, meaning you’re at a massive disadvantage against those carrying longer ranged weapons. For that, you’ll need to rely on your accuracy with a pistol, which can be a steep demand from a rookie, but that’s how this build is designed.

You’ll get the familiar Sidewinder, Cloak, and Frag Grenade with this, along with the Tier 2 that can help your Titan sustain more damage.

If you’re finding the limitation of a shotgun something difficult to cope with, consider using your Sidewinder against minions and pilots – it works great, and to be fair the Sidewinder isn’t the most beastly of Anti-Titan weapons.

The Enhanced Parkour kit should really ease up the use of shotgun, allowing you to perform wall-runs and wall-hangs for an extended amount of time, thus allowing you to close in easily to pilots.

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