The Book of Unwritten Tales 2 Gets Projection Mapping

By   /   Mar 12, 2014

With 10 days on the clock, developer King Art Games has achieved another stretch goal for The Book of Unwritten Tales 2 that adds projection mapping. They’ve released a tech savvy video to explain what this added money will translate to in programming.

For its point and click adventure genre, the main draw of using this technology is that it adds more dynamic movement to scenes. It makes an environment look more natural, shifting from more angles, instead of staying still and having the character move through the screen.

As the clip explains, these sorts of adventures usually opt for a static model with pre-rendered graphics, due to budget constraints. Moreover, rendering in real time would take up more processing power, making the game less accessible.

With projection mapping, The Book of Unwritten Tales 2 can now take a piece of both those tools and use their best quality combined. It’s quite ingenious to look at.

How it works is that an environment keeps a normal still frame, but adds a layer of more beautifully rendered graphics atop of it. By pivoting the camera in certain angles, a static scene can be cut up to only highlight certain parts of it, giving an illusion of depth.

With the use of projection mapping, both performance and details can be kept, by only showing a portion of The Book of Unwritten Tales 2 at a time. To fully understand how it would look beyond the illusion, the clip forces its angles to go too far, revealing the holes within. Watch it; it’s pretty inspiring for art developers.

The Book of Unwritten Tales 2 achieved its Kickstarter goal of $65,000 almost instantly, for a game they were already going to release. This campaign only serves to heighten the quality and breadth of the game, asking fans to show them exactly how much more they’d like to see. It’s a nice change from pitching vague concepts, for once.

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