South Park: The Stick of Truth Mage Class Guide

By   /   Mar 11, 2014

You smell that? That smelly smell? That smelly smell that smells… like someone’s on fire? That’s the result of messing with a mage, not in Sponge Bob Square-pants, but in South Park: The Stick of Truth.

For more help on South Park: The Stick of Truth, read our Costume Locations, Weapons Locations and Side Quests Guide.

South Park: The Stick of Truth Mage Class

Whether you wish to fry your foes to a crisp of human remains or share the good stuff by spraying some sweet relaxing dust powder, the mage class controls the forces of ‘nature’ (if by nature you mean fire crackers and fire extinguishers) to nullify threats from afar.

You’re not the kind of person to poke others with the pointy end of a weapon – you’d much rather hold a half-broken twig in your hand and say gibberish phrases to destroy sets of enemies with your powers.

Special Abilities

As a Mage, you’re meant to keep your distance.

You’re not the kind of person with six-packs that give hot chicks lady-boners; you’re a skinny, witty fellow that the decent girls perv over. Yeah, you’ll be dressed up like a fool at times, but that’s part of the charm, and your charm is the main cause of your foe’s demise.

The Mage’s abilities are quite destructive, dealing tons of elemental damage. What the class excels in is the ability to attack multiple foes at once with certain abilities, making it great for most encounters with more than one targets.

Here are the available special abilities of the Mage:

Dragon’s Breath
Pretty cool name for such a cheap little trick, huh? Dragon’s Breath sounds cool, looks silly, but the results will have you clapping your handles with joy. You’ll light up a fire cracker right in the enemies face and shove it around until you manage to burn the villain.

It’s all about button mashing when you take your fire cracker out, which you need to keep doing till you seem red flaming hot and hear some sweet screams.

Level I
Flame rains down on a column of enemies. Useful against shields. Perfect: Enemies start burning!
Power Points: 6
Required Level: 1

Level II
Increases the direct damage of all Dragon’s Breath hits.
Power Points: 8
Required Level: 2

Level III
Inflict damage to enemies directly above and below your target.
Power Points: 10
Required Level: 3

Level IV
Gain increased ability damage after successfully using Dragon’s Breath.
Power Points: 12
Required Level: 4

Level V
Dragon’s Breath attacks now melt away enemy armor with each hit.
Power Points: 12
Required Level: 5

Dust of Dreams
It’s time for your target to get high on the good stuff – spray a nice bit of powder on your foe until he/she is completely stunned for an entire turn. You can do whatever you wish for after that. Make sure you say, “shh, it’ll be all over soon.”

Level I
Distract your foe with “magical” sleeping powder. Leaves your target stunned if successfully performed.
Power Points: 11
Required Level: 2

Level II
Inflict more damage with your stunning punch.
Power Points: 14
Required Level: 2

Level III
Your target (and any enemy behind) now suffers Defense Down when hit by Dust of Dreams.
Power Points: 18
Required Level: 3

Level IVPower Points: 23
Required Level: 4

Level V
You can sling more dust than a Colombian drug lord with this upgrade, which reduces the PP cost of Dust of Dreams.
Power Points: 10
Required Level: 5

Lightning Volt
You’ve gone to school and you know quite well that salt-water is an excellent conductor of electricity.

Good for you, now use the knowledge in practical life – splash some water and connect those battery terminals to the liquid and watch your foe get electrocuted.

Well, the science here isn’t quite right, but we’ll take it, since this is South Park and we have Giant Alien Nazi Zombie Fetuses as well.

Level I
Zap your target with armor-melting, shield-destroying lightning.On a perfect success, additional enemies take damage.
Power Points: 12
Required Level: 5

Level II
Increases the damage of all Lightning Volt hits.
Power Points: 14
Required Level: 6

Level III
Supercharges your attack, causing your lightning to jump to an additional target.
Power Points: 17
Required Level: 7

Level IV
Casting Lightning Volt now creates a shield around you that zaps enemies who hit you with melee attacks!
Power Points: 22
Required Level: 8

Level V
Adds another bounce to your Lightning Volt attack.
Power Points: 22
Required Level: 9

Funnel of Frost
Sudden expansion of gases results in cool, as stated by the Joule-Thompson effect. Let your foes know you learnt this in school, and also learned how to use a fire extinguisher for safety purposes (yeah sure, “safety”). Point the nozzle of the fire extinguisher and release the cold stuff!

This will remove any buffs on the enemies, and will also slow them down. Yes, this does hit multiple targets, which is a huge bonus.

Level I
Blasts a row of enemies with a freezing attack that removes beneficial status effects. Slows enemies on a perfect success.
Power Points: 16
Required Level: 8

Level II
Drops the temperature so much when done perfectly that enemies’ limbs go numb, lowering their attack damage.
Power Points: 17
Required Level: 9

Level III
When done perfectly, it’ll leaves foes numbed and vulnerable, suffering Defense Down for three turns.
Power Points: 18
Required Level: 10

Level IV
Sends the full fury of a winter storm at enemies, hitting a wider, cone-shaped area!
Power Points: 19
Required Level: 11

Level V
Enemies now suffer additional damage for each beneficial status effect removed by this attack.
Power Points: 19
Required Level: 12

Pyre Ball
Your big ultimate weapon. ‘Nough said.

If you successfully manage to light all the fuses and drop the missile successfully, you’ll see the wonders of one of the most ancient discoveries by man’s ancestors: fire. A successfully executed Pyre Ball attack will hit each and every enemy on the battlefield for tons of damage.

Level I
Hurls a ball of explosive joy at your foes. If done successfully, strikes every enemy in combat.
Power Points: 30
Required Level: 10

Level II
Increases the damage of your Pyre Ball.
Power Points: 33
Required Level: 11

Level II
Pyre Ball now inflicts burning on all enemies.
Power Points: 36
Required Level: 12

Level IV
Those who survive your Pyre Ball are now staggered and dazed, suffering Attack down for three turns.
Power Points: 40
Required Level: 13

Level V
Your Pyre Ball now ignores all armor and shields on your enemies.
Power Points: 40
Required Level: 14

Recommended Gear

Throw away those swords and longbows and pack yourself a light wand that you can use to take your targets from a distance.

Weapons
The weapons that you really need to get your hands on are the Fire Wand and Wizard’s Staff.

The latter adds Combustion on your enemy on a perfect attack, which will have them burning forever, whereas the former is pretty reliable for its burn damage. This combines well with your Dragon’s Breath ability too.

Armor
When it comes to armor, it really depends on what you’re using as a weapon.

If you’ve managed to get your hands on the Wizard’s Staff or the Fire Wand, consider acquiring the Mage’s Robe of Might. This will give you good armor, but more importantly will give 10% increased damage to all fire damage.

General Tactics

If you’ve managed to read this guide thoroughly, then you’ll know a good bit about what to expect when you play the mage, and which abilities will give you what kind of benefits.

When it comes to melee combat, you’re no good, because you’ve forgotten how to use those fists and instead focused on using your brains.

For this very reason, you’ll need to keep a distance, enough of it to ensure that cooties don’t invade your body. If anyone comes within melee range, just use your Dust of Dreams to stun them so you have time to reposition yourself or take them out.

If it’s a heavily armored opponent, you’ll need to use Lightning Volt cleverly to melt off the armor.

When there’s distance between you and the enemy, it’s your time to shine! This is where the mage is at his very best. Use your powerful abilities and watch your opponents cripple in front of you.

Just make sure no one comes close, and make sure you take out the ranged targets first, since they would be smiling about the distance the same way as you.

The Mage class is best when taking on multiple targets. A heavily upgraded Dust of Dreams, Funnel of Frost, and Pyre Blast can result in absolute devastation for a group of enemies.

Pyre Blast isn’t available till after level 10, so make sure you upgrade Funnel of Frost and Dust of Dreams so they hit multiple targets in a single move. Upgrading Dragon’s Breath helps wonders as well.

Here’s the rotation that I recommend:

Dust of Dreams>Dragon’s Breath/Lightning Volt>Funnel of Frost>repeat>Pyre Blast when needed.

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