Difference between Xbox One, PS4 is Marginal, Says Microsoft

By   /   2 years ago

Microsoft’s Australian marketing manager Alan Bowman in an interview with Gameplanet said that there is very little difference between Xbox One and PlayStation 4 in terms of specifications.

He believes that the most important thing about the new hardware is the games, saying that Xbox One has some great exclusive content.

We’ve got a unique value proposition, and from just a pure specs perspective it’s always going to be a fairly marginal difference. The purists are going to argue the toss, but I think it comes down to the games. You will see great exclusive games on Xbox One, and when you look at the cross-platform games… there will be exclusive content on Xbox One.

He answered to the question about non-availability of Xbox One in most of the regions and Sony’s dominance in Japan. He said:

That has been an ongoing challenge. Being a local brand makes such a huge difference in Japan. Sony are so strong in Japan as its their home base, and they certainly get a lot of support from the customer as well as the ecosystem – the local third-party developers, who primarily publish for Sony. We had moment’s midway through the life of the 360 where we’d see a sales spike if we had Japanese developer content released. Japan is very [local] content-driven.

Talking about Xbox 360 and Xbox One games development he said:

There will be parallel development. We see that continuing to live on because 70 million consoles worldwide is a big base for developers to continue to produce for, and the box itself has plenty of headroom technically for creative development. So you’re going to continue to see good games coming for the 360. The Live platform will be consistent, but the game content will be different on Xbox 360 and Xbox One.

Xbox One is doing very well in the market with over 3 million units sold in 2013, breaking internal sales records set by the Xbox 360.

Hammad is one of our regular news writers. He is fan of Stealth and Open world genre, and enjoys FPS multiplayer from time to time.
  • Marlon

    It’s true…and to top that off, it won’t be until the 4K TV’s are out that you’ll really see the difference in the two consoles.They are the same architecture. The “purist,” consist of PC hardware enthusiasts, but mostly a bunch of loyal kids that just follow what media says, and have no idea what true factors are (software). It sounds like an aliby when you just leave it at that, but those kids don’t understand that the majoring differences between the two consoles are their software; SDK, API, OS, drivers…all of which will determine the overall efficiency of the console.

    Think about it as, you have all this theoretical hardware power (because 100% resource usage is impossible, due, to human factor), but then, you have several layers of software sitting on top of it…and the programming has to go through those blanket layers of software to reach your screen. Moreover, when a task is sent to the CPU/ GPU, it takes fractions of a second to be processed and sent back through those blankets. It’s up to Microsoft, Sony, AMD and game developers to minimize the thickness of those blankets, or remove as many of those layers as possible. It’s all about the talent behind the scenes and that is what Microsoft does…API’s, OS, and PC development has always been their arena.