The most anticipated title of this year is finally up for grab. It’s been a days since people quit playing Call of Duty: Black Ops 2 and switched to Call of Duty: Modern Warfare 3; only to adapt to CODs made by Infinity Ward.
People all around the world are gearing up to finally get the taste of the latest installment.
The servers are expected to go live soon, and this is high-time you should know everything you need about the weapons and attachments that the game has to offer.
With over 30 weapons to choose from, Call of Duty: Ghosts has brought in different changes and features that redefine its multiplayer experience.
Personally, I think, when it comes to Weapons their Iron Sights; Infinity Ward is the winner, hands-down! A noticeable change that has occurred to Weapons is that some of them come with built-in attachments such as LASER Sight, Red-dot Sight, Silencer, etc.
All Semi-Automatic Assault Rifles are now eradicated from the Assault Rifle and placed in all new Weapon Class called Marksman.
In this guide, I will be covering all the aspects of Weapons of each class along with their Attachments and how you could unlock them! So without further ado, let’s get to it!
Assault Rifles has always been the choice of many Call of Duty players out there! Especially those who intend on playing the Objective and stay on target. The high damage output along with a solid range and manageable recoil is what defines Assault Rifles.
Following are the different Assault Rifles featured in Call of Duty Ghosts:
Honeybadger How to unlock: 9 Squad Points
If you read the in-game description of the game, it says something like integrated Silencer for overall versatility but reduced range. Since there is an in-game Silencer equipped on this weapon, there is both good and bad side of this.
Although you won’t have to use an extra Attachment for a Silencer but you will not be able to un-equip it either.
Having an integrated Silencer does help in some game modes like Search and Rescue where you need to be quite. However, in game modes like Cranked and Free-for-All, you don’t need it since you would want a good range to take out enemies from a distance.
Other than that, this weapon has a decent damage and recoil and does feel good but there certainly are better Assault Rifles out there.
This is personally one of my absolute favorite Assault Rifles in the game and is definitely a lot better than Honeybadger.
The weapon can easily be considered as the ACR of Call of Duty: Ghosts as it does not have that much of damage but the recoil on it is so minimum that you don’t need much of an effort to stay on target.
People who have been complaining about shortage of ACR type weapon in Black Ops II, this is for you.
FAD How to unlock: 6 Squad Points
The in-game description of this weapon reads something like high rate of fire with medium recoil. If you have played Call of Duty: Modern Warfare 3 then you must know this weapon. Although it wasn’t used much like ACR 6.8 or Scar-L, it was a decent weapon, nonetheless.
There is nothing special about this weapon but it does have that nostalgic appeal. Other than that, it’s just a regular Assault Rifle.
AK-12 How to unlock: 7 Squad Points
Fans of AK weapons will like this and it certainly is a decent Assault Rifle. It can be quite deadly up close to medium range but unlike SC-2010, you can’t expect to kill people across the map with pin-point accuracy.
SA-805 How to unlock: 6 Squad Points
The in-game description of the game describes it as a modern-tech weapon which is strong and versatile. This Assault Rifle somewhat feels like SC2010 with a little less rate of fire and mobility.
MSBS How to unlock: 8 Squad Points
I have seem a few gameplays with this weapon and it certainly feels like an OP weapon. It can be a variant of M16 from Modern Warfare but the people who have already played the game consider it the best. So, you can expect a lot of people using this 3-burst Assault Rifle.
ARX-160 How to unlock: 10 Squad Points
ARX-160 first appeared in Call of Duty: Modern Warfare – Mobilized which was for Nintendo DS. This Assault Rifle has the fastest rate of fire in the game and is designed for those who like to run-and-weapon spraying people.
Weapon is built-in equipped with a LASER attachment to improve the firing from the hip. The weapon also has a reduced recoil for the first three rounds of each burst.
Remington R5 How to unlock: 7 Squad Points
R5 can easily give SC2010 SA-805 a run for their money. This weapon has improved damage and range. The only drawbacks are less rate of fire and mobility and you should expect a lot SMG slayers taking you down at close to medium range.
Sub-machine weapons have always had a soft spot in the hearts of slayers and professional Call of Duty players. These weapons provide high mobility rate and are designed to flank the enemy or capture the Objectives quicker.
The firing from the hip is amazing on these weapons. However, these should strictly be used from short to medium-short range as you will get destroyed at medium-long to a long range by Assault Rifles and Marksmen Rifles.
MTAR-X How to unlock: 9 Squad Points
This is for the very first time that we will be seeing MTAR as an SMG weapon as it’s always been an Assault Rifle in the past. This weapon has a pretty decent damage with moderate recoil and solid range for a Sub-machine weapon.
It is a decent mid-ranged weapon but you certainly cannot consider it to be the best.
The key highlights of Vector CRB are high damage output along with high penetration factor. I have not been excited for a weapon like this! I mean, Vector has always been one of the weakest Sub-machine weapons in the game with high rate of fire but low damage output.
As for the recoil on this baby, it is not that much and is vertical. You can expect to take a lot headshots if you could manage the recoil.
K7 How to unlock: 8 Squad Points
This can be considered as the Honeybadger’s variant in Sub-machine weapon class as it has integrated Silencer to keep you off the radar. And like I have said for Honeybadger, there are both good and bad aspects of this integrated Silencer.
Being a SMG and that too, with an integrated Silencer affects its range a little too much and you can’t expect to win easy weapon fights at medium range.
CBJ-MS How to unlock: 6 Squad Points
When I first played the game and picked it up from a fallen soldier, I took it as MP7 because the weapon somewhat looks and feels like it. Although it is not as powerful as MP7 was in Modern Warfare 3 but it is a decent weapon nonetheless.
CBJ-MS has the highest rate of fire in the Sub-machine weapons category and the Armor Piercing Tungsten Rounds make it really useful against enemy Killstreaks such as a Quadron and Helicopter.
Veterans from Call of Duty: Modern Warfare 3 will instantly fall in love with Bizon if they are PP90M1 fans. Bizon not only looks and feels like PP90M1 from Modern Warfare 3 but also has similar reload animations and all!
This weapon has a pretty decent rate of fire and the recoil is manageable. I have used it in a few matches until now and I must admit that the hip firing on this weapon on this weapon is absolutely insane. It should easily make it to top three SMGs in the game.
Vepr How to unlock: 8 Squad Points
Prior to release of the game, Vepr was the only weapon in Sub-machine weapon category that I was looking forward to most; and it has delivered what I wanted; a large ammo capacity with a pretty solid range but the damage output is a bit weak.
It somewhat looks like a Sub-machine weapon variant of AK-47 and essentially feels the same.
LMGs are known for their large magazine size in addition to high penetration damage. But these features come with certain drawbacks such as less mobility and prolonged reload times. Along with this, the ADS time and hip-fire spread is not good either.
LMGs can be used to hold off an objective or spawn-trap enemies in a location without worrying about reloading too much. These can also take out Killstreaks with relative east.
M27-IAR How to unlock: 7 Squad Points
The in-game description of this weapon reads, Fully Automatic. Moderate recoil and rate of fire with consistent damage over range. Now, I’m not the biggest fan of LMGs but they are certainly fun to use from time to time and this weapon just didn’t feel right to me.
I don’t know whether to blame the moderate rate of fire or recoil but it fails on being a killing machine. At least in my hands.
Ameli How to unlock: 6 Squad Points
Ameli has the slowest rate of fire in the whole LMGs category but with most least recoil. This weapon has a strong damage output and is pretty decent overall.
LSAT How to unlock: 8 Squad Points
Another weapon that is making a comeback in Call of Duty: Ghosts is LSAT. We all pretty much know everything about LSAT. This weapon has been there forever in almost every First-Person Shooter title and have been pretty strong. The in-game description of the game describes this weapon equipped with recoil compensation which work really well in a match as the weapon is fairly accurate.
Chain SAW How to unlock: 9 Squad Points
If there is one weapon that I was anticipating the most in Call of Duty: Ghosts, it is Chain SAW. Now, if you closely look at the weapon, you will notice that there is not stock for handling and aiming down the sights.
All you have is a large handle which you can grab up to like Terminator and hunt people down with hip firing. Yes, this weapon is hip fire only and is equipped with built-in LASER Sight to improve your accuracy.
The damage output is certainly not the best in its category but the feel of spraying down people inside a building is too amazing!
All the semi-automatic Assault Rifles are now placed in this all-new category featured in Ghosts, called Marksman. Marksman Rifles works something in-between a Sniper Rifle and an Assault Rifle. These weapons are equipped with built-in scopes, which can be replaced by Iron Sights.
Marksman Rifles are defined by having a very strong damage output, solid range, and amazing accuracy.
IA2 How to unlock: 8 Squad Points
The in-game description of this weapon describes this weapon as single-shot, strong and versatile overall. If you have played Call of Duty 4: Modern Warfare then you may find it somewhat similar to M14. It is extremely powerful weapon and takes only two shots from any range.
However, in close quarters, you need to make sure to hit your target first; otherwise, it would be impossible for you to win the weapon fights.
Arslan is a competitive Tekken and Call of Duty player and crushes pretty much everyone at the office in these games. He loves reading and writing about games and is deathly allergic to half-boiled potatoes.