The first one is to hire a group of nearby dancers to distract the guards at the northeast entrance, and then land a Berserk Dart on the target from a safe distance. This way, you won’t be in the Restricted Area, and won’t have to worry about getting out.
The other method is to climb up to the roofs, put the Gunners in your path to sleep and then strike the Captain with a Berserk Dart from up above. You can take the same route you took to get back out to avoid being detected by the other Gunners on the nearby rooftops.
Assassin Contract #10 – Unlicensed Dealer
Your target is once again inside a courtyard, with Gunners on the roofs and guards at all entrances. Towards the southeast of the Restricted Area is an opening that you can exploit.
First, hire some dancers which you’ll find right at the corner on the bottom right of the red zone. Use them to distract a group of nearby guards at the southern entrance to the courtyard.
Now, right next to a bunch of crates is a small corridor with a low roof. Climb it to find a gap from which to identify and assassinate your target without being detected by the Gunners and Scouts around you.
First, turn on Eagle Vision to find the golden target. Then strike him with a Berserk Dart and retrace your steps to get out of the area unnoticed. Your target should expire after a few seconds, completing the contract.
Assassin Contract #11 – No More Taxes
Approach the next target from the rooftops. Take out the Gunners around you using Sleep Dart and get into a position to identify your target. Turn on Eagle Vision and find the Captain.
Once identified, take out your Blowpipe and take him out with a Berserk Dart to quickly dispatch him without being detected. Make your way out of the Restricted Area to complete the assignment.
You can go down and hide in the hay-stack below to figure out another route but there are a lot of people around, so making a clean escape will prove to be rather difficult after the assassination, which makes the Blowpipe our preferred way for taking out the target, as always.
Assassin Contract #12 – A Botched Escape
Your next target is somewhat tricky. He’s in a squabble with some guards, and the moment you see him, he starts running. Your best bet is to be in a vantage point with a clear shot right from the moment you first set sights on the target.
To do this, climb to a nearby rooftop using scaffolding to the northeast of the target. There’ll be a Scout on top, so take him out first. Now make your way towards the target, and keep your Blowpipe and Berserk Dart ready.
Strike the target with a Berserk Dart as soon as he starts to run to complete the contract undetected and without a chase.
Assassin Contract # 13 – The Pirate Captain
The most convenient, hassle-free route to complete this assassination without being noticed is through the trees.
To get to the vantage point from where you can take out your target, follow the free-running path through the trees that starts from the nearby general store.
Once you’re at the tree from which you have a clear shot of the patrolling target, hit him with a Berserk Dart and return to the general store via the trees to complete the assignment.
Assassin Contract #14 – The Outlaws
To save time and effort, make sure you have the Viewpoint in the Restricted Area for this Assassin Contract synchronized. If you don’t have it synchronized then do so before beginning the contract.
Once done, start the contract and Fast Travel to the Viewpoint.
You’ll be inside the Restricted Area upon arrival, so act quickly and put the guard on the rooftop behind to sleep. After you’ve sleep-darted him, turn on Eagle Vision and identify your target.
If he’s not in range for a Berserk Dart, move a bit towards him and land one on him. All that’s left for you to do now is escape the Restricted Area undetected. Do so and complete the assignment.
In case you haven’t synchronized and have still started the contract, simply make your way to the building with the viewpoint. You’ll have to be sneaky to avoid detection. Once you’ve climbed it, follow the instructions above and you’ll be done with the assassination in no time.
Assassin Contract #15 – Tomb Raiders
This target can be found on Pinos Isle. The contract is a little more difficult than the rest to complete without triggering open conflict, as the Restricted Area is rather large, and infiltration opportunities are too few.
Synchronizing with the local Viewpoint is recommended, as Fast Travel will allow you to start from a much better position. It will also allow you to reset the whole set-piece for the contract if you do make a mistake in between by simply using Fast Travel on the Viewpoint again.
Upon arriving at the location after Fast Travel, perform a Leap of Faith. After landing below, perform corner assassinations on two guards one after the other. You’ll have to whistle both of them in.
Don’t move away from your location until you’ve taken both of them out.
Your target for the mission is a Captain, who only starts mobilizing after you enter the ruins. As soon as you get into the ruins, run to the second doorway and prepare yourself for another corner takedown.
The Captain will soon emerge from it. Assassinate him and complete the mission without being detected.
Assassin Contract #16 – A Last Drink For The Road
This contract is a bit tricky. If you follow the waypoint in typical fashion, you’ll end up with a naval battle on your hands, and you won’t be able to complete the contract undetected.
Your target is a Captain that will first kill someone, and then run to his boat to escape.
As soon as you begin the mission, sprint to the harbormaster with all haste. If you don’t do so, or aren’t fast enough, you’ll miss the small window in which you can kill the Captain before he gets to his boat.
Plot the fastest free-running course to get to the harbormaster from the starting point before you undertake the contract. Once you manage to get to the harbormaster before your target escapes, turn on Eagle Vision, identify him and strike him with a Berserk Dart to finish the contract.
Assassin Contract #17 – Castaway
The target for this contract is located on Cayman Sound. The entire island is marked as a Restricted Area, so you’ll need an entry point close to your target to avoid unnecessary complications.
Fast Travel to the Viewpoint, and your target should be close by. Toggle Eagle Vision to identify the Captain, and then stealthily make your way towards him.
Avoid the pirates in the vicinity. Near the Captain are two Stalking Zones. Hide in either one of the two and hit your target with a Berserk Dart from here to complete the assignment.
Assassin Contract # 22 – The Dreaded Pirate
Fast Travel to the Viewpoint in Mistiriosa and you’ll find yourself a few too many meters above your target. Identify the Captain from this spot using Eagle Vision.
As you begin to approach him, he’ll change his patrol route, so quickly jump down on to the low tower below. From here, the target will be in range for a Berserk Dart.
Land one on him to complete the contract. In case you haven’t visited the Viewpoint before, approach the tower and scale it from the west to avoid being spotted and follow the instructions above.
Assassin Contract #18 – The Unworthy Brother
In order to complete this contract, you must first capture Fort Chinchorro. Since Chinchorro is a Level 3/Hard fort, you won’t be able to conquer it until the Jackdaw has been substantially upgraded.
Once you’ve taken the fort, undertake the contract and Fast Travel to it. Head to the top of the Fort Commander’s office, which should be to the north of the Restricted Area. Silently take out the Gunner at the top, and from here, strike your target with a Berserk Dart after identifying him with Eagle Vision.
Assassin Contract # 19 – The Poachers
This is one of the easiest to complete contracts, provided you’ve synchronized the Viewpoint in Mariguana Island situated within the Restricted Area.
When you Fast Travel to this Viewpoint, you find yourself in the perfect position to land a Berserk Dart on the Captain that you’re supposed to kill. Do so and complete the mission in less than a minute.
If you don’t have the Viewpoint synchronized, look for a way to scale it undetected and do as instructed above to complete the contract without triggering open conflict.
Assassin Contract #20 – The Deserter
Your target for this Assassin Contract is in Salt Lagoon. He’s all alone, so fulfilling the optional objective of not triggering an open conflict is relatively easy.