In Batman: Arkham Origins, we get to see the Dark Knight is his earlier days of caped crusadering. Like all the previous games, Arkham Origins features collectibles and optional objectives as small distractions from the tedium of pummeling helpless goons.
One such optional mission line involves the GCR Comms and Network Relays. Enigma has placed jamming devices inside of the seven GCR Comms Towers around the city. These jamming devices prevent you from using your Batwing in these districts and you need to get rid of the jammers in order to use fast travel.
Along the way you talk quite frequently with Enigma. Or rather, Enigma talks at you and Batman proceeds to ignore him, instead dismantling all his efforts around the city and slowly driving the technological mastermind to the brink with his relentlessness.
After you take down Towers, the locations of 10 Network Relays in the area are revealed on the map. You must destroy the relays with a Batarang.
Yet another one of our many staff and a long-time contributor (We need all the staff, how do you think we keep it so busy around here?), Salman is one of our many news writers. He's a fan of the Thief series of games and his PC is his favourite platform for gaming.