These required activities can be viewed under the My Actions tab. Since a week isn’t a very big unit of time in Madden 25 at all, most of the activities can be simulated or delegated to the AI, which you’ll find yourself doing most of the times. However, it’s never too bad to actually participate manually to keep a good check on how things are progressing.
The regular season’s player roster for your team is always limited to 53. During the pre-season time, you will have up to 75 of them due to off-season moves. This means that you’ll need to cut some players to get back to the 53 limit.
This isn’t very difficult to do, as many of the extra players are fillers with average or less than average attributes. The preseason will still give you a chance to unearth some hidden talent, but overall you would want to keep the best squad possible.
While practicing may sound like something only beginners or bored people would do, it is actually a very beneficial weekly activity, as in Madden 25 it gives you XP as well. Regardless of what you set the in-game clock to, the practice games always remain as 5 minute quarters.
Playing a full length practice can thus be a little long, but if you’re hunting for some XP, they are a great and regular way to do so. Winning a practice game will earn you 2000 XP regardless of the practice scenario.
Losing a practice still nets you 1000 XP, but it will also give you a great idea of where your weaknesses lie.
Though this won’t happen every week, occasionally you will notice some personnel prompts pop up in the weekly menu.
These also include players that AI teams have on their trade block. You will probably be ignoring most of them, but it’s very important to keep an eye open to spot the occasional high-value player on the trade block.
Players on the block are much easier to obtain than those that are not. Plus, if you are playing with AI teams, your offer for the player will always be prioritized above the others.
This isn’t the only personnel query that appears, though. Sometimes players with expiring contracts will ask for renegotiations. You have the option of accepting, negotiating, or simply ignoring these requests, but often this demand for renegotiation is a healthy determiner of the fact that the player actually wants to play for you.
You can resign players that aren’t asking for renegotiations towards their last season as well, but these will often bail to free agencies if you don’t offer them something interesting.
You can also buy players from the free agency, release players in your team, and/or offer trades to anyone at any time, regardless of whether such an option is on the checklist or not. To work with your team, you need to go to ‘Team’ in the top menu, and select Improve Roster.
You can then access the Trade Center for additional options to make it easier to find a player to target, or even try a manual trade.
Scouting is an extremely important activity in Madden 25, and in the Connected Franchise mode, it cannot be ignored like the way it was before Madden 13.
Every week you will earn scouting points to spend on college players — you’ll see the overall ratings of your players by position. This gives you a target for your scouting.
You can spend scouting points on the attributes of the various players. The first time you spend on a specific attribute, you will only get a letter grade for it.
The second time you spend on it, you will get exact numbers. So, if you wished to spend points to discover a player’s, say, Agility, you would first get a grade, and then an exact numerical value for the attribute after further investment for his agility.
This allows you to hunt for specific attributes, so if you want a player with amazing Acceleration and Jumping, you can spend scouting points on these attributes and isolate players who do have good ratings in these attributes. Then, you can finalize a player to recruit if his other attributes meet your expectations.
Of course, this does not mean that you can just pick anyone that you discover is good enough. Teams above you in the draft order will acquire players before you, so it’s not healthy to spend a bulk of your points on a limited set of players.
Instead, spread your scouting points around for early and late picks in the draft to get the best of your draft queue towards the end of the season.
As you earn XP, you can choose to progress the attributes of your players by spending it.
Depending on your League settings, you can either do this weekly or at the end of a season. The option will appear on your checklist either way, and you can access the menu to spend the gained XP on either your players or your coach attributes and traits.
Traits for the coach are more long-term, and are best progressed in a balanced method according to your play-style. Every attribute is important though, so you should consider investing evenly, but giving slightly more priority to the ones that suit you best.
Buying the packages for your coach will also have an indirect effect on your team, so you should consider them and make a wise, thoroughly thought-out choice.
When it comes to the team players, their performance will determine how much XP you gained. Progressing and improving your player is a time-consuming process, and if you have to do it weekly, you may want to consider leaving it to the AI once in a while.
It’s actually best to improve your starters and top tier players, while letting the AI decide for the rest. This will ensure that you don’t end up spending 90% of your play time upgrading players rather than playing the game.
Once you are done with all the above things, it’ll be time for your game day. You can proceed and play your game through the checklist. Of course, not every game is entirely essential, so you can always simulate a game if you feel you need to progress faster.
In fact, you’ll find yourself playing the more essential and tougher games and simulating all the easy ones.
Now, all those were your weekly activities, and you’ll be doing more or less of all of this for a number of iterations, till you reach the post-season time.
Post Season Activities
Once you’ve had your stressful year, your players will have time to rest, but unfortunately (or maybe fortunately), you still have plenty of work to do. In the post-season stage, you’ll have to prepare your team for the next championship, with the usage of features like free agency and drafts.
The post-season itself is divided into eight weeks, out of which seven are concerned with re-signing players.
The first and perhaps lengthiest step will be the roster management, which includes re-signing players and drafting. You will only be allowed to re-sign players who are in the last year of their contract.
Note that there is no bargaining whatsoever this time around, meaning you will need to strike a good deal, or the player walks to free agency.
With this in mind, you will need to very carefully decide which players to keep. Most of the key players themselves will actually try to take advantage of this, with high demands and taking as much money as possible. However, if you manage to get your hands on some Contract Package traits, you shouldn’t have to worry too much about this issue.
Sometimes it is actually best to let players go and use rookie counters instead. You can always sign the player you let go from free agency again if needed, but rookies do tend to have a fast learning curve, so it’s not always a bad option to let them have a go.
Don’t be shy of letting your old players go. Sure, they may have just won you the SuperBowl, but if they’re getting old, chances are they will begin to under-perform, and you don’t want to be paying high fees for that.
The in-season free agency is mainly for filling in gaps in your team as an emergency, so you can only expect just that much from them. On the other hand, during the post-season, you can use the
Free Agency for five weeks and bid on players every week in an auction-styled method. Unlike some previous versions of Madden NFL, you have an infinite amount of time per stage to make your bids.
You can determine the skills, initial salaries, and demands of each player.
The amount of bidding teams for a player are also listed, so you have a good idea of what the demand is. Free agent players however are quite expensive, and most of the times have high-egos due to their good performances that have led them to try free agency.
It’s best to look at the overall number of players, and most of the times paying large amounts for a good player with several years remaining in his career is a good gamble. However, you should always keep an eye on your finances – don’t make decisions that will make you go near bankruptcy.
The heat of the free agency is at its peak in the initial stages, so sometimes it’s better to wait out for a while till the later weeks. Players will also tend to accept contracts more easily as the weeks pass by and no one has bought them.
Though re-signing players and digging through free agencies is a very important part of the off-season, it’s important not to over-do and become a spend-thrift. There is on very important thing remaining.
The Annual Draft
The Annual Draft is perhaps the most exciting part of the off-season stage of the Be a Coach franchise.
If you’ve been regularly scouting and doing it with diligence, chances are the Annual Draft will go with a breeze. However, if you’ve been lazy, then good luck getting anything productive.
The Madden 25 draft system is very well crafted, but it has been created while keeping the veteran player in mind. If you don’t have a long-term game-plan and a highly identified approach, you might end up doing things that will be a complete waste of effort and time.
The draft itself is comprised of 7 rounds of 32 picks each.
Each team gets to have one pick per round, and it is done in a reverse win/loss order. This allows lower ranked teams to have a better chance in the next season, and if you’ve unluckily found yourself as one of them, consider it as a good chance for redemption.
Now, if you’ve been scouting throughout the year, it will all converge to this point. You’ll have a good idea about what your team’s weaknesses are, and hopefully you’ve properly scouted players that would nullify these flaws.
When it’s your turn to draft, you will have 2 real-time minutes to draft or trade. The active coach can negotiate trading down his pick, look at his draft board, or make his pick. The remaining teams that are not on the clock cannot freely pick. They can, however, trade for the pick of the coach that is on the clock.
For this reason, even if you’re playing with the AI, you might want to keep yourself awake throughout the drafting session in case a pick comes up that you may want to trade up.
Of course, this could take lots of time if you wait for the two-minutes to end, so if you feel that you need to rush things up a bit, you can always skip the remaining time by selecting Advance to Next Pick.
Once the drafting is over, you will automatically sign all your picks. You might actually end up with more than 53 players in your roster, but you can always cut players once the pre-season starts.
Playing as a Player
The Be a Player career is basically the Connected Franchise mode of the old Superstar. The goal of the player’s Connected Franchise is to surpass the Legacy score of the elite player in the respective position, and to make it to the top of the Hall of Fame.