Linear gameplay has always been an issue plaguing the Call of Duty franchise. However, with the latest Ghosts installment, Infinity Ward is taking a step beyond to offer some campaign levels that are ‘less’ linear to those of previous games in the series.
Speaking with Eurogamer, Infinity Ward community manager Tina Palacios said that for this purpose alone the team looked back at previous Call of Duty games and took into account the related feedback.
“We even looked to Call of Duty: Modern Warfare for the pacing. In other games it’s usually 11 across the board. It’s always intense. But for this one we wanted to change the pacing of it.
“We also focused on feedback we received in terms of people feeling like they were going down just one corridor. So we wanted to add a variety in terms of the way you felt when you were playing the game.”
Instead of the usual connected corridors or linked areas, some campaigns in Call of Duty: Ghosts will have players finding their own way towards the objective.
Not wanting to spoil the mission, Palacious teased that “in a mission or two where we don’t tell you where to go, where you don’t feel like there’s a pathway to follow, and you sometimes feel completely lost.”
She also added that there will be more stealth missions compared to previous titles in the series but in each one players have the choice of either opting to go ninja or guns blazing. Reason is that Infinity Ward didn’t want to force a specific style of play on to players.
Call of Duty: Ghosts releases for all major platforms next month, with next-gen versions hitting shelves later this year.