GTA 5 Arms Trafficking Missions Guide – Air and Ground

Trevor is the owner of Trevor Enterprises, a company that deals in less-than-scrupulous business. However, despite being employed in such a high position, Trevor finds himself having to sometimes get his own hands dirty by acting as delivery man, driver and enforcer (the last one occurring many, many, many times.)

To become an Arms trafficker, you need to complete the ‘Nervous Ron’ mission first. The place where you end that mission is the McKenzie Field Hangar, which is a property that becomes available for purchase right after completion.

For more help on GTA 5, read our Properties Buying, Easter Eggs and Prostitutes Locations Guide.

GTA 5 Arms Trafficking

Buy the hanger to unlock the Arms Trafficking missions. You’ll find an airplane in the hangar and a dune buggy next to it, which are used for the air trafficking and ground trafficking missions respectively. After completing a mission, you must exit the vehicle and leave the area, then return and re-enter the vehicle to begin the next one.

Air Trafficking Missions

Get into the plane to start the first Air trafficking mission, whereupon Oscar will start talking to you and giving you instructions on what to do. Remember that these missions are repeatable, but they always follow the templates given below.

Air Trafficking Mission #1
This one is pretty easy, as it should be since it’s basically a tutorial. There’s no restriction on how high you can fly. All you need to do is go to the two areas Oscar wants you to and drop off a package at each of them.

The normal payout for this mission is $7000, give or take some money for successfully completing the bonus objectives. The bonus objectives consist of completing the entire run within 4:10 and for not missing any of the drop zones. As you approach the drop zone, stay stead and slow down.

The bay doors will open automatically, and you can press ‘X’ (for PS3) or ‘A’ (for Xbox) to make the drop. Account for flight speed as you do so, as you get bonus points for the accuracy of the package.

For a better time, take off before Oscar is done talking to you.

Air Trafficking Mission #2
This is basically just the same as the last air trafficking mission, except that there is now an altitude restriction in effect. What this means is that if you fly too high you’ll fail the mission. Trevor has a really high flight skill though, so you should be alright.

It’s the same routine as before though, simply follow the blips on the map to get to the dropoff zones which are marked by smoke. Time the drop well and the package should land with a measure of accuracy. The time bonus for this mission is obtained by completing it in 5:00.

Air Trafficking Mission #3
This is where things start to get interesting. Oscar lets you know that you competition is trying to lure away your clientele, so it’s time to deal with them through Diplomacy and Reasonable Discourse, which are the names of two of the bombs you’re going to drop on their bases.

There’s four bases that you need to blow to Kingdom Come, and you have six bombs in your arsenal. However, if you miss one of the bombs you lose the accuracy bonus at the end of the mission. There’s no altitude restriction in effect on this mission, so you needn’t worry about that.

I recommend you head west first, going in a large circle that way, as it forms the most efficient route. Other things to take not of are that the rival arms dealers will shoot at you if you fly too low. Also, if you drop the bomb from a high altitude, you’ll enter ‘bomb view’, in which you can guide the explosive to a degree.

The requirement for the time bonus on this mission is 6:00

Air Trafficking Mission #4
This is almost identical to the last one, and there are only two targets to blow up. However the two targets are mobile; a boat and a train. Head south first to grab the train. Since it travels at a steady speed on tracks, you can pretty reliably predict where you need to release the bomb. Standard operating procedures apply.

After that, go for the boat to the west. There are actually a bunch of boats here, and you need to maximize the damage you do, so target the middle of the cluster. If you’re having trouble being accurate, try releasing the explosive from higher, and guiding it manually in Bomb View. There is no altitude restriction.

The requirement for the time bonus on this mission is 4:30

Air Trafficking Mission #5
The last air trafficking mission takes place on an airfield on the other side of the sea from Grapeseed. You need to carpet bomb your competitors to keep them out of the action. The plane you use is equipped with four cluster bombs but, one again, you lose points for using more than you have to.

There are three rows of airplanes on the runway you need to carpet-bomb. Angle in from the east and hit the northern-most targets first. Then circle around and get the other two in two quick series of bomb drops. If you do it right you won’t have to circle around a second time.

The requirement for the time bonus on this mission is 3:20.

Ground Trafficking Missions

Get into the buggy instead of plan to start ground trafficking missions.

Ground Trafficking Mission #1
Initiate this one by entering the dune buggy sitting next to the hangar. Ground Trafficking missions pay out $5000 give or take a couple hundred. For the first mission in the strand you need to beat a couple of arms dealers to a drop site.

Make sure to stay off the roads since if you travel on them for too long you’ll raise suspicion and get a wanted level. Get to the dropsite and get the package as quickly as you can. Drive as straight as you can for a better time, there’s not too many immovable obstacles in the way.

As soon as you pick up the package, you’ll be set upon by rival runners from four sides of the map. Outrun them or kill them, and head back to the hangar.

Ground Trafficking Mission #2
Similar to the last one, except this time it’s the competition that’s trying to steal one of your packages. They’re also quite a ways closer to the drop than you are, so you might consider heading right to them and taking them out first.

If you’ve got the driving skills, make a beeline for the package yourself.

If you can get to it first, grab it, loop around the barn and make your way back the hangar. If the rivals shoot you (Trevor specifically, not the buggy) you’ll drop the package and they pick it up, and you’ll have to take them down.

Ground Trafficking Mission #3
This third mission id easier and difficult at the same time. For this one you need to beat some more runners to a marijuana farm out in the hills. It’s not difficult to reach this farmhouse to the north before the runners, the difficulty is in outrunning them.

There will be three rival vehicles and they’ve got some decent weaponry on them. The best thing to do is not to engage in a car fight any way. After getting the package, head through the white fence near the back of the fields and down the mountainside.

Find a good place for a shootout and exit your vehicle. Wait for them to arrive and smoke them. Then you can proceed to the hangar in peace.

Ground Trafficking Mission #4
For the fourth mission in the strand, Oscar directs you to a rail station. As you go there, rival runners arrive and will most likely beat you to the drop. You need to chase after them and take them out so you can get the package.

The vehicle they use is pretty tough, so you’ll want to aim for the tires to slow them down.

If you can a sticky bomb then this process of re-acquiring the goods can be made much easier with a single accurate throw. After taking out the running, grab the package and book it for the hangar. You may or may not be chased by more runners.

Ground Trafficking Mission #5
For this mission you’re going to need to have many weapons on hand as you’ll be dealing with a big ambush. Oscar tells you that the next drop is in the Senora National Park and you only have about a minute and a half to get there or you fail the mission.

As soon as you enter the park, a small army of rival traffickers will descend upon your head. Exit your vehicle and get behind some boulders for cover. There’s not much I can offer here as help, you’ll just have to rely on your shooting skills to carry you through the section.

Once the enemies are dead you can proceed back to the hangar. However, a helicopter will appear during the drive and attack you. I suggest you focus it down quickly or at least take out the gunner so it can’t bother you anymore.

Don’t forget to share your own tips with us by commenting below!

By Salman Hamid

Yet another one of our many staff and a long-time contributor (We need all the staff, how do you think we keep it so busy around here?), Salman is one of our many news writers. He's a fan of the Thief series of games and his PC is his favourite platform for gaming.

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    • Joe

      I thought it was infinite traffic because I have done 20 so far and I am still going wtf?

    • bohemond

      Ground Mission #5: I don’t know if this is a bug or scripted, but IF when you get to the drop zone you dismount and pick up the package on foot, the trucks never spawn. All you have to deal with is the helo (piece of cake with Trevor’s special ability).

    • jaunty_mellifluous

      There seems to be no end to the missions. I’ve done more than 10 of each even though you guys have mentioned only 5 of each in this article.

      • dirtydave

        they have also mentioned that the missions are repeatable and follow these templates

    • jimbowned

      The 4th Air one with Boat and Train no longer has a time limit with new patch.

    • jimbowned

      For every ground mission where you must take out rival gangs, including the ambush one you can just dip through the desert hills until you lose them. The ambush one with the helicoter, just go back to the hangar after losing the cars and you can use the hangar for cover while you take out the helicopter with the combat MG.

      • bohemond

        Cover? Switch on Trevor’s Invulnerability and he’ll toast the chopper long before it hurts him badly…. or just uses an RPG.

    • dgvgege

      The newest patch has removed the timer, just so future people who read this knows…

    • BoxManInSpace

      Ah, yes. “Focus it down”. Here I’ve been staring at the screen for an hour trying to scream it down. All I needed was to focus intently on it.

      • Seggie

        All the characters specials are called “Focus”. Moron.

    • SteviePee

      There’s a trick to this mission. As soon as you take off make a hard left and head for the train line. As you approach the train tracks turn the plane right and line yourself up with the tracks. Bomb the train and then head straight for the boats. You’ll find yourself finishing the mission with plenty of time to spare :)

      • slacker13

        I think your success was completely incidental. The train target changes each time you do the mission; if it’s not in a location near to the boats, the mission is evidently impossible to complete. I have to figure this is almost certainly a bug.

        I beat it by continuing to crash my plane and repeat until the train was in a favorable location. Another possibility I realized is that if you get a wanted level before taking off (e.g. by grenading a vehicle just before entering the plane), you can fly around and the mission won’t start until the wanted level disappears.

    • Drimmel

      And you did it with Cuban 800? I’m not even close to getting to the second target in time, so I’m starting to think I must replace the plane by a faster one somehow ?

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