Payday 2 is one of those new unholy mutations that most people in the industry like to call ‘Action Games with RPG Elements’, which basically really means that it’s a FPS with a level and skills system.
Each character has four skill trees they can invest points in called; Mastermind, Enforcer, Technician and Ghost. Mastermind is the game’s support class. They basically improve the stats and skills of the rest of the crew, and also act as medics.
Enforcer are the most straightforward class. All their skills have to do with killing and destruction and making those two tasks as quick and efficient as possible.
Technicians are responsible for interacting with various objects that can either aid or hinder you on your quest for riches. They can access security cameras, break into vaults and generally do other geeky things.
Think of the Ghost as your typical stealthy assassin. He does mostof the long-range dirty work and can sneak around with the best of them. A ghost is actually capable of sloing a level.
Each skill here can be leveled up twice, oce to get the standard version, and another time to get the Ace version of the skill.
Mastermind Skill Tree
Basic Skill: Unlocking the Mastermind Description. Gives you the Doctor Bag deployable item. Any members of your crew can pick up the Doctor Bag for healing.
Cable Guy (Standard)
Allows you to tie up hostages faster.
Cable Guy (Ace)
Increases your total supply of cables by a lot.
Combat Medic (Standard)
You get a damage boost for a short time after reviving an ally.
Combat Medic (Ace)
Now you can revive allies with more health.
Your stamina is increased.
The whole crew’s stamina is increased.
Tier One Bonus: Increases the interaction time of the Doctor Bag.
Inside Man (Standard)
Reduces the cost of assets in the job overview menu.
Inside Man (Ace)
Gain access to special assets that you otherwise can’t.
Fast Learner (Standard)
You will earn experience points faster than normal.
Fast Learner (Ace)
The whole crew earns experience points faster than normal.
The crew gets some recoil reduction with regards to pistols
The recoil reduction is expanded to cover all weapons.
Tier Two Bonus: The crew’s overall stamina is increased.
Smooth Talker (Standard)
Bluffing on a pager is now more effective.
Smooth Talker (Ace)
Special enemies that you mark take extra damage.
Increased accuracy with pistols and increases the speed with which you draw and holster pistols.
Increased rate of fire with pistols.
It becomes easier to dominate most enemies.
Strength and range of the intimidation is increased.
Tier Three Bonus: Increases the distance of your shout.
Stockholm Syndrome (Standard)
Nearby civilians might revive you if you talk to them.
Stockholm Syndrome (Ace)
After reviving you, civilians might give you some ammo.
Combat Doctor (Standard)
Allows you to lay down two doctor bags.
Combat Doctor (Ace)
Doctor Bags have additional charges.
You can persuade an enemy that has surrendered to you to fight for you.
Boosts the new ally’s health and damage.
Tier Four Bonus: Converted enemies have more health and do more damage.
Black Marketeer (Standard)
All purchases will cost less.
Black Marketeer (Ace)
Purchase costs are reduced further, and weapon resale values are higher.
Yet another one of our many staff and a long-time contributor (We need all the staff, how do you think we keep it so busy around here?), Salman is one of our many news writers. He's a fan of the Thief series of games and his PC is his favourite platform for gaming.
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