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Three Lead Developers of Maxis Quit to Make a New Studio
As it comes out, three of the lead developers of Maxis have decided to hit the highway to pursue their dreams –in words of Dan Moskowitz, the third developer who is joining hands with Ocean Quigley and Andrew Willmott.
The news was given an official effect by Ocean Quigley by tweeting:
“Big news – I’m starting a new studio with @andrewwillmott & @moskow23 to make simulation games. We’re calling it @jellygrade.”
Yup, just like that. The developers who had been working for EA on projects like Sim City and Spore have announced Jellygrade to be their new dwelling. The studio already has a website under construction so we will have to wait for a while to find out more.
Ocean Quigley had worked at Maxis as the Creative Director, Dan Moskowitz used to be the Lead Gameplay Engineer while Andrew Willmott served as Lead Architect –all three of them are acknowledged for their work on Sim City among others. These are big posts, which should serve as a signal that we can expect something good.
Apparently their love for simulations is making them take up an early Earth based iPad simulation which would involve the evolution of live through natural occurrences like the formations of seas by manipulation of magma, water and rocks.
This sounds deliberate doesn’t it? A startup taking up a game that starts up the world?
Their enthusiasm is evident from what Dan had to say about this:
“Living the dream! Starting a new mobile game studio called Jellygrade with Ocean Quigley and Andrew Willmott.”