Kinect 2.0 Improves Killer Instinct on Xbox One

By   /   Jul 17, 2013

You might think of the Kinect and its younger brother, the Kinect 2.0, as just cameras that are attached to your console. Some people think of them as evil cameras that are trying to document all your information. Some people think that they are actually the heads of robots slain in the great Human/Bot war of 2032 that were sent back in time. In reality though, the Kinect sensor is a powerful camera that has been designed to do a lot more than take pictures and track your motion.

This past weekend at EVO 2013, Microsoft Studios’ creative director Adam Isgreen, presented a short bit on the upcoming game Killer Instinct and the various new features that it will be bringing to the table. One of the most interesting features was what the new Kinect can do. If you recall from Microsoft’s E3 presentation, the new Kinect is powerful enough to recognise players by their face, body and voice (which was shown off to bypass passwords). Using the same technology, your console will be able to remember your personal button maps and other personal settings.

Imagine you’re sitting at home with three friends and you’re playing Killer Instinct. You’ve saved your personal preferences for the button mapping, and you’re not used to the normal control scheme. When you sit down and pick up a controller, the Kinect will recognise which player you are and load your personal settings for that controller.

The Kinect knows you, which sounds creepy, but it wants to help. Once your personal settings are saved, you shouldn’t have to go back into the options to mess around with anything regardless of who has been using your console. This feature could extend to other games as well. I know I always get frustrated when I jump on Halo and find that the last person playing has flipped the Y-axis controls.

Source: Venture Beat

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