We all are accustomed with video game villains and the story usually concludes with the fall of...
Grand Theft Auto V Will Be Grounded In Reality
Leslie Benzies, from Rockstar North, has divulged a little more information on the story of the upcoming Grand Theft Auto V and how the mayhem that will come from the gameplay will tie into the ongoing story of the larger world surrounding it.
One of the hallmark traditions of the Grand Theft Auto series is the senseless destructive rampages that a player will probably embark upon at some point, be it for an in-game mission, or if just to blow off some steam. Anything from mowing down pedestrians in a car to seeing how far you can slingshot your character through the front window. These are things that nearly every gamer who has ever picked up a Grand Theft Auto title has tried at some point.
With Grand Theft Auto IV, the series took a slightly more serious turn, which is continuing in Grand Theft Auto V. As the world around you gets more grounded in reality, how do you get away with all the senseless violence and make it fit? Well, Benzies recently spoke with the French website Jeuxactu about that and OXM translated some of the finer points for us.
“You won’t see anyone doing crazy things for no reason. The player will have access to enough heavy artillery early in the game, but again, in a particular context and not without reason.”
“From the beginning, we want to show off the new game mechanics while creating intense, action-packed gameplay, to capture the player’s attention immediately. Remember that the three characters in the game are already living in the city of Los Santos and surrounding areas. They are not newcomers like Niko and Tommy Vercetti, or people returning after a long absence like CJ. They already have contacts, they are integrated with the world and lead a busy life – these characteristics should give players a sense of immediate and total immersion.”
Each of the three main characters is well fleshed out with their own sense of personality, but that doesn’t mean that the player can’t project a little of their own character onto them.