Nvidia is delaying its portable Android gaming device, the Shield, and just before it was supposed to be released.
Most know Nvidia best for its PC graphic cards. The company apparently felt the Shield wasn’t up to snuff, and pushed its release to July. Jason Paul, Shield director (no, it’s not Nick Fury), commented on Nvidia’s blog about the matter. He said the issue with the Shield’s release dealt with a third-party “mechanical component” that failed to meet their expectations. And that Nvidia is working “around the clock” to get it just right.
Paul goes on to apologize to early adopters who preordered the Shield and to fans waiting for its release. “We apologize to those who have preordered Shields and to all those who are waiting for them to go on sale,” said Paul. “But we want every Shield to be just right.”
Nvidia intends to make Shield its vessel for trotting out its Tegra 4 processor, Nvidia’s next-gen GPU for mobile devices, succeeding the Tegra 3, which operates Google’s Nexus 7 and Ouya’s Android microconsole. If there’s an issue with it, Nvidia doesn’t want its Tegra 4 GPU to look bad. Better to delay it than rush it to market.
The Shield costs $300 and comes with a 5-inch HD touchscreen and physical controller. Shield also has access to the Google Play app market (because it is Android based), giving current Android owners an established of games they’ve downloaded over the years.
The Shield will also stream full games from PCs locally, but it’s only compatible with Nvidia GeForce GTX-based games (The Elder Scrolls VL Skyrim).
We’ll keep you posted on what Nvidia and its delayed Shield.
Source: Nvidia Blog