Dead Island Riptide Sam B Skill Tree Builds Guide


If there is ever a zombie apocalypse, we’ll also have at least one fellow in the group who likes to do things up-close. After all, it’s quick, it’s quiet, and it helps utilizing that big beefy body of yours. But when you’re Sam B, even when you’re two feet away from a zombie, you’ll make quite some noise swinging those big, heavy blunt weapons around.

While other characters in Dead Island also have expertise in melee, Sam specializes in ones that are far bigger for the average human. He consumes little stamina with his swings, but considering how huge the weapons of choice are (particularly the two-handed ones), he’ll take a tad bit longer with his hits.

Let’s have a look at Sam’s stats, and then his build.

Expertise: Blunt Weapons Expert

Stats:
Health – 110
Speed – 100
Stamina – 90

Dead Island Riptide Sam B Skill Tree Builds

Fury

Haymaker
Unleash your fury to damage enemies with devastating blows, knocking them down with single hits.

Feel No Pain
Fury makes you more resilient to damage. Has 3 Skill levels.
Damage Reduction while in Fury:

  • Lvl 1) -10%
  • Lvl 2) -20%
  • Lvl 3) -30%

Grim Inspiration
Killing enemies with Blunt Weapons generates additionally Rage. Has 3 Skill levels.
Rage Gained:

  • Lvl 1) +6%
  • Lvl 2) +12%
  • Lvl 3) +18%

Sticks and Stone
Taking damage can gain you Rage.
Rage Gained:

  • Lvl 1) +5%
  • Lvl 2) +10%
  • Lvl 3) +15%

Like A Rock
Cannot be knocked down while in fury.

Greater Haymaker
Fury lasts longer and each punch sends enemies into the air.

You’ve Been Served
Gives a very high critical hit chance for the whole team during Group Fury.
Group Fury:

  • Lvl 1) Group Fury: 30s, Critical Hit Chance: +30%
  • Lvl 2) Group Fury: 45s, Critical Hit Chance: +50%
  • Lvl 3) Group Fury: 60s, Critical Hit Chance: +70

Volatile
Decrease amount of Rage needed to activate Fury.
Rage Required:

  • Lvl 1) -5%
  • Lvl 2) -10%
  • Lvl 3) -15%

Smash Hit
Smashing opponents’ heads with blunt weapons generates additionally Rage.
Rage Gained:

  • Lvl 1) +20%
  • Lvl 2) +40%
  • Lvl 3) +60%

Pain Killer
Each kill while Fury is active restores health.
Health Gained:

  • Lvl 1) 3%
  • Lvl 2) 6%
  • Lvl 3) 9%

Incredible Haymaker
Fury lasts even longer and you can literally send your enemies flying.

Combat

Heavy Hitter
Blunt weapons are more efficient and effective. Additionally this skill unlocks a special attack.

  • Blunt Weapon Damage: +5%
  • Blunt Stamina Cost: -10%
  • Critical Hit Chance: +1%
  • Head Damage: +%

Devastation
Increases Force and Damage with all blunt weapons. Has 3 Skill levels.
Damage and Force Increase:

  • Lvl 1) Damage: +3%, Force: +10%
  • Lvl 2) Damage: +6%, Force: +20%
  • Lvl 3) Damage: +9%, Force: +20%

Effortless
Reduces Blunt Weapon Stamina Cost. Has 3 Skill levels.
Reduction in Stamina cost:

  • Lvl 1) -10%
  • Lvl 2) -20%
  • Lvl 3) -30%

Maintenance
Increases the durability of Blunt weapons. Has 3 Skill levels.
Durability Boost:

  • Lvl 1) +10%
  • Lvl 2) +20%
  • Lvl 3) +30%

Lights Out
Increases KO time. Has 3 Skill levels.
Boost to KO time:

  • Lvl 1) 2s
  • Lvl 2) 4s
  • Lvl 3) 6s

Tackle
Ability to tackle your enemies. You can also smash through locked doors without playing the door breaking mini-game. Has 3 Skill levels.

  • Lvl 1) Tackle unlocked: Push enemies away, creating some space.
  • Lvl 2) Knock enemies to the ground.
  • Lvl 3) Tackle Stamina Cost: -50%

Charge
Perform a powerful, wide attack while sprinting. Has 3 Skill levels.

  • Lvl 1) Charge Unlocked
  • Lvl 2) Force: +25%, Damage: +25%, Stamina Cost: -15%
  • Lvl 3) Force: +50%, Damage: +50%, Stamina Cost: -30%

Exploit Weakness
Increases chance for a critical hit when the foe is below 50% health. Has 3 Skill levels.
Increased Critical Chance:

  • Lvl 1) +2%
  • Lvl 2) +4%
  • Lvl 3) +6%

Blunt Expert
Blunt weapons are your preferred instruments of destruction. Additionally this skill unlocks a special attack.

  • Blunt Weapon Damage: +5%
  • Blunt Weapon Stamina Cost: -10%
  • Critical Hit Chance with Blunt Weapons: +2%
  • Head Damage with a Blunt Weapon: +10%
  • Stomp unlocked

Hammerblows
Chance to cause instant KO with Blunt weapons. Has 3 Skill levels.
Instant KO chance:

  • Lvl 1) 10%
  • Lvl 2) 20%
  • Lvl 3) 30%

Big Stick
Increased Damage with Two-handed weapons. Has 3 Skill levels.
Damage Increase:

  • Lvl 1) +2%
  • Lvl 2) +4%
  • Lvl 3) +65

Powerful Impact
Increased damage with modified Blunt Weapons.
Damage Increase:

  • Lvl 1) +2%
  • Lvl 2) +4%
  • Lvl 3) +6%

Critical Impact
Increases chance to score a critical hit with a modified Blunt Weapon. Has 3 Skill levels.
Critical Hit Chance:

  • Lvl 1) +3%
  • Lvl 2) +6%
  • Lvl 3) +9%

Aimed Shots
Increases Firearms Damage. Has 3 Skill levels.
Damage Increase:

  • Lvl 1) +5%
  • Lvl 2) +10%
  • Lvl 3) +15%

Telling Blow
Increases chance to score a critical hit with Blunt Weapons.
Critical Hit Chance:

  • Lvl 1) +1%
  • Lvl 2) +2%
  • Lvl 3) +3%

Earthshaker
The ground trembles from the force of your strikes. Additionally this unlocks a special attack.

  • Instant Knock out attack
  • Blunt Weapon Damage: +5%
  • Blunt Weapon Stamina Cost: -10%’
  • Critical Hit Chance: +3%

Survival

Recuperation
Regenerate 10% of total health per minute.

Money Magnet
Increased amount of money looted. Has 3 Skill levels.
Money Looted:

  • Lvl 1) +10%
  • Lvl 2) +20%
  • Lvl 3) +30%

Motivation
Chance to turn incoming damage into a stamina boost. Has 3 Skill levels.
Stamina gain chance:

  • Lvl 1) 10%
  • Lvl 2) 20%
  • Lvl 3) 30%

Decoy
You’re more likely to attract the enemies’ attention. Has 3 Skill levels.
Threat Factor:

  • Lvl 1) +10%
  • Lvl 2) +20%
  • Lvl 3) +30%


Spring 

When knocked down, quickly get back up.

Hardened
Reduces melee damage taken. Has 3 Skill levels.
Melee Damage:

  • Lvl 1) -5%
  • Lvl 2) -10%
  • Lvl 3) -15%

Lockpicking
Allows opening of locks. Has 3 skill levels.

  • Lvl 1) Can open Level 1 locks.
  • Lvl 2) Can open Level 2 locks.
  • Lvl 3) Can open level 3 locks.

Deeper Pockets
Increases the number of inventory slots.
Additional Inventory Slots

  • Lvl 1) 2
  • Lvl 2) 4
  • Lvl 3) 6

Regeneration
Regenerate 15% of total health per minute.

Bone Breaker
Increases Experience Points for breaking enemies’ bones. Has 3 Skill levels.
XP Boost:

  • Lvl 1) x2
  • Lvl 2) x3
  • Lvl 3) x4

Backfire
Enemies receive damage for knocking you down
Backfire Damage:

  • Lvl 1) x1
  • Lvl 2) x2
  • Lvl 3) x3

Last Stand
Decreases damage taken while your health is at a critical level. Has 3 Skill levels.
Damage Reduction:

  • Lvl 1) -20%
  • Lvl 2) -40%
  • Lvl 3) -60%

Fence
Increases prices of items you sell. Has 3 Skill levels.
Boost to selling price:

  • Lvl 1) +10%
  • Lvl 2) +20%
  • Lvl 3) +30%


Custom Maintenance

Increases durability of modified weapons. Has 3 Skill levels.
Weapon Durability:

  • Lvl 1) +10%
  • Lvl 2) +20%
  • Lvl 3) +30%

Rebirth
You can rebuild destroyed organs  and recover from ghastly wounds. You regenerate 20% of your health per minutes.

Dead Island Riptide Character Builds – Sam B

Fury:

  • Haymaker (1/1)
  • Grim Inspiration (3/3)
  • Greater Haymaker (1/1)
  • Pain Killer (3/3)
  • Smash Hit (3/3)
  • Incredible Haymaker (1/1)

Combat:

  • Heavy Hitter (1/1)
  • Devastation (3/3)
  • Tackle (3/3)
  • Blunt Expert (1/1)
  • Hammer Blows (3/3)
  • Critical Impact (3/3)
  • Earthshaker (1/1)

Survival:

  • Recuperation (1/1)
  • Motivation (3/3)
  • Hardened (3/3)
  • Regeneration (1/1)
  • Bulletproof (3/3)

Right, so you’re Sam and you want to wreak havoc with them blunt weapons. Sam’s best tree is obviously Combat, and his Heavy Hitter and Haymaker (in Fury) skills are the signature abilities that define the character. You just HAVE to start off with Haymaker, but instead of running down the Fury tree, it’s better to focus on Combat for a bit first.

Once you have Heavy Hitter, you’ll have an option. Maintenance crap won’t get you anywhere for the longer period, as it’s more or less related with money. So you have two options then: Devastation or Effortless. While Effortless can be pretty useful, the first choice would obviously be Devastation; it’s not as much about the Damage as it is about the Force with the skill.

Coming down, Tackle is something you just cannot ignore at all. This is one move that really differentiates Sam from the rest of the folks, so it’s an absolute must have, or you’re just wasting being the big swinger (that does not sound right). Lights Out is interesting, but there’s just no way you should deny the importance of Tackle. Grab Blunt Expert, and then focus on the Survival.

Usually, it’s a good idea to put a thing or two in Survival before going towards Blunt Expert, but that really depends on how things are going for you. After Recuperation, Money Magnet can be tempting, but money is really no major issue, and again, it’s a bad, bad decision for the long run. Decoy might be useful in co-op, but Motivation seems to suit the requirements of co-op and solo best.

Hardened after is that is a no-brainer, because Lockpicking is completely useless since you have Tackle (at higher levels of Tackle you can run through locked doors). Deeper Pockets is cool, but it’s not something you’d want for a guy that will use spendable melee weapons. After that, there’s Regeneration.

Now, a lot of people make the mistake of obtaining XP increasing skills. This isn’t a wise choice in most gamer’s opinion, as it won’t make a huge difference, and even if it does it would be for just a handful of levels. Backfire is useless because the Sam isn’t going to get knocked down often, so the obvious choice is Bulletproof, even though it’s not really a great one.

Once you have invested these points in Survival, consider coming back to Fury. Grim Inspiration is just too damn good to be ignored. Once you have Great Haymaker, the good options really present themselves. All Tier 4 skills (Volatile, You’ve Been Served, Pain Killer, and Smash Hit) are brilliant, and it’s very hard to choose.

You’ve Been Served is fantastic for Group Fury, ideal for co-op, but for me Smash Hit won it, because extra rage is just too sweet, and it stacks well with Grim Inspiration.

Pain Killer is definitely something I’d also invest in; it’ll ensure that you can manage to get up to 50% of your health back in no time, and again groups up with Smash Hit and Grim Inspiration very well. Once that’s done, invest in the final Incredible Haymaker skill. Put the remaining points wherever you wish to.

There you have it, for me this is probably the best way you can build up Sam B irrespective of whether you are playing solo or co-op.

By Haider Khan

One of the long time staff at SegmentNext, Haider is an integral part of the team with a love for writing, playing guitar, and aviation. Apart from writing for us, Haider is also a competitive FPS player and also enjoys exotic RPG games like Diablo and Xenogears (his favorite game of all time) on the side.

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    • Sharon Anderson

      RE: “Lockpicking is completely useless since you have Tackle (at higher levels of Tackle you can run through locked doors).” I think Lockpicking only applies to opening the metal boxes where you find weapons, it’s not related to opening doors. I’ve found some great blunt weapons by lockpicking chests, do not think the skill is useless at all.