Starcraft 2: Heart of The Swarm Zerg Vs Zerg Build Orders Strategy Guide

  • By Staff

  • April 12, 2013

  • 0


The zerg vs zerg match up between equally good players is based a lot on micro-ing. The standard build is 15 hatch, 16 pool or 15 pool, 16 hatch, transitioning straight into mutalisk. However, there are some other options and all-in timings which obviously also includes the classic zergling rush cheese.

The all-ins pretty powerful if you can manage to catch your opponent off guard, however, if your opponent manages to defend, you will be far behind.

StarCraft 2: Heart of the Swarm Zerg Vs Zerg Build Orders and Strategy

The standard build is:

  • 9 overlord
  • 15 pool
  • 16 hatch
  • 16 gas
  • 15 overlord
  • Speedling upgrade
  • Baneling nest
  • 25 overlord
  • 5:30 spine crawler
  • 5:50 second, third gas
  • 6:00 lair
  • 6:15 fourth gas
  • Lair, spire
  • Third base
  • +1 carapace or +1 attack

Or you can go hatch first:

  • 9 overlord
  • 15 hatch
  • 16 pool
  • 17 gas
  • 16 overlord
  • Speedling upgrade
  • Baneling nest
  • 25 overlord
  • 5:30 spine crawler
  • 5:50 second, third gas
  • 6:00 lair
  • 6:15 fourth gas
  • Lair, spire
  • Third base
  • +1 carapace or +1 attack

You are rushing into mutalisk, it would be a best to start the lair as soon as possible as well. Taking gas and getting lair will help you get out a steady stream of mutas really early.

You can switch between getting baneling nest and getting speedlings. Banelings will offer you more protection but you will have less map control until your speedlings are out. Also, in case of a speedling all-in the banelings will counter speedling and win you the game. The spine crawler will also help against all-ins and it’s always good to have one in your base but you can opt not to go for it.

Once you start your third, the opponent will also likely start his. The third bases are the centre of aggression, you will have your banelings and zerglings attack his base and defend yours and he will likely do the same. You will both be looking to transition into mutalisks once your lair is up.

An early speedling all-in can catch the mutalisk build off guard:

  • 9 overlord
  • 15 pool
  • 16 hatch
  • 16 gas
  • 16 queen
  • 18 overlord
  • Pull drones off at 100 gas, start speedlings upgrade
  • Zerglings
  • Queen
  • 23 overlord
  • Zerglings

You don’t need more gas so pull your drones off at 100 and start speedlings upgrade. Make 6 zerglings and have them harass your enemy. Get another queen up in the meantime and build more zerglings and overlords so you don’t get supply capped.

Join the harassing zerglings as soon as the speed upgrade is complete and go for the enemy’s drones and base. Keep backing-up with more zerglings. However, scouting and what type of map you are playing have a huge impact on the success of this strategy.

If your enemy finds out what you are doing and gets good defenses and an early baneling nest, you will have a tough time making this work.

You can also opt to build a roach warren, rush roaches and go for an all-in with a preferred combination speedlings, roaches and banelings. Considering you are not going for an all-in and both you and your opponent are playing standard, both of you will have mutas up.

The mutas are really powerful in Heart of the Swarm with the muta speed buff, health regen and with the nerf to infestors. In the muta vs muta match-up, you will have to both micro and macro for a large portion of the game, you can’t afford to stop making mutas or to lose them in a bad engage.

You should try to attack the enemy from multiple angles and take every positional advantage by doing zergling harasses. Don’t force a direct engage unless you have a significant number advantage.

Now transitioning out of mutalisks is a tricky thing and you shouldn’t ideally give up a number advantage to go for teach.

If the enemy starts the transition, he will have less mutas and you can deal significant damage that will put you ahead. At this point you both will have spores up and it wouldn’t be in either of your best interests to go for a full on attack.

You just need to try to come out on top in every engage.

There are some other options that the zerg opponent might go for such as a roach, hydra and infestor rush. Going ultralisk at this point will counter the enemy really effectively. However, until your ultras are out, you need to flank. This is an uncommon sight because the other player is unlikely to give up mutas but if you do see it, get double evolution chamber and add ultras and later on infestors to your composition.

Another build the opponent might go for is the roach, zergling and baneling rush. This composition will usually be out before the mutas come out so it can catch you off guard and the opponent can go for the kill.

You can counter this by scouting and setting up defenses. This is an all-in push so if you manage to defend against it, you will be far ahead in eco and tech. You can spot this coming if the opponent has not taken third gas and has a low drone count. Building spine crawlers is the ideal way to defend against this.

Don’t forget to share your own build orders, tips and strategies with us by commenting below!

By Staff

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