StarCraft 2: Heart of the Swarm Zerg Vs Terran Build Orders Strategy Guide

  • By Staff

  • April 12, 2013

  • 0


The Terran versus Zerg match-up is a tough one, especially with the early game power of the reapers over zerglings and drones. In the early game you will basically have two paths to go.

If the Terran player goes for a gas build, he will rush reapers, to counter this you need to go for a gas build and rush the speedling upgrade since the speedlings are faster than the reapers.

StarCraft 2: Heart of the Swarm Zerg Vs Terran Build Orders and Strategy

Creating roaches straight away will be a huge burden on your economy so you need to counter the reapers harass by scouting and a bit of micro:

  • 9 Overlord
  • 15 Hatch
  • 16 Pool
  • 16 Gas
  • Pull drones off gas at 100 gas and rush ling speed
  • 6:30 third hatch
  • 6:30 put drones back on gas
  • 6:45 second gas
  • 7:00 third gas
  • 7:15 Roach warren, Double evolution
  • Fourth gas
  • +1 melee and carapace
  • Banelings
  • Lair

The terran will most likely go gas build because the reapers are very powerful early game. You won’t be able to fight back properly until you get a queen out. The speedlings will help you scout, avoid damage and chase the reapers. Therefore, you need to pull drones off gas to collect more minerals. Droning should be your primary concern in this match up. Get three queens instead of four in the gas build. Reserve one for creep spread.

If the Terran does not go gas, you can follow the more standard build,

  • 9 Overlord
  • 15 Hatch
  • 16 Pool
  • 4 Queens
  • 36 third hatch
  • 6:00 double gas
  • 7:00 third gas
  • 7:15 Roach warren, double evo
  • +1 melee and carapace
  • Banelings
  • Lair

The +1 melee and carapace upgrade can be replaced by ranged upgrade if you scout that he is going mech. If you can’t scout or if he is going bio, it is best to go melee and carapace.

The baneling nest can be replaced with some other situational build. It is to help you against unexpected terran attacks. You can get infestation or spire depending on the situation and preference.

Surviving Early Game
Rush speedlings in case of a reaper rush, however, it would take some time for you to get your speedlings out. In that time, the reapers can wreck havoc if you don’t micro them effectively. Use your drones to fend off the reapers till then. Once your lings spawn, put your drones back to work and fend the reapers off with the zerglings.

Once the queen spawns, this is when you can really engage the reapers properly. Use your zerglings in conjunction with the queen to micro the damage and heal back up. Keep spawning zerglings because the reapers will target your queen once the zerglings are down and you cannot afford to lose a queen.

You can even turn the fight on to the terran and if you manage to get the reapers down, you can start your own harass. Beware, if the terran rushes only one reaper, he might be rushing hellions next, you might want to consider roaches if this is the case.

If you are doing well so far, you will be in a safe position and have some map control. You can then go for the third hatch and transition into mid-game. However, there might be some immediate threats.

Once the early rush is fended off, the terran might transition into widow mines. To counter this you can send zerglings to harass the natural. However, instead of sending multiple, send one zergling at a time so that you lose one zergling for every mine.

In case of widow mine drops, it would be best to build spore crawlers to fend off the attack. The spores will also help you against the drops which will Micro your workers to safety and detonate it using a zergling until you have a spore out. Don’t waste too much of your droning time.

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By Staff

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