Luigi’s Mansion: Dark Moon Boss Battle Guide – How To Defeat

By   /   Apr 2, 2013

You will face many foes as you make your way through the various parts of the mansion. Aside from the everyday greenies and other smaller ghosts, there are always bigger threats.

Luigi’s Mansion: Dark Moon Boss Battles

There are seven particularly tough bosses you will come across on your adventure. Here is a guide to help you defeat each of these seven bosses, arranged according to when you encounter them.

Gloomy Manor Boss #1A – Confront The Source

Once you start, go ahead and use the strobulb on the spider’s eyes. The spider will be incapacitated for a while, use this time to approach the web and vacuum the loose web.

Bring the loose web near the armor suite with the flaming torch. Be careful, the spider will shoot poison blobs at you. They are easy to dodge as they move in a straight line. Don’t let the web go, it may slow you down and make it hard to dodge obstacles, but letting go will force you to do it all over again.

Once near the armor, the armor strikes down, setting the webbing ablaze. The fire will follow the webbing back to the spider, which will be thrown forward from the impact. The ghost will be forced out. The ghost charges up for an attack.

Dodge it and the ghost will collide into a wall, losing its shield. Use this opportunity to flash the ghost with the strobulb. Use poltergust on the stunned ghost, this will pull in the first layer of the ghost. The ghost flees back to the spider; use this time to hide behind the wall to the side to avoid the spiders charge.

Once the spider breaks the wall and is back on the web, it will start shooting the blobs at you. Little red spiders will also start appearing. Use the poltergust on the chandelier until it is spinning fast enough to reach the webs along the walls and burn them. This will reveal another suit of armor, closer to the spider.

Go ahead and flash the spider’s eyes. Pull the loose webbing to the armor, avoiding the red spiders and blobs. The armor will skewer the webbing on its pike. Spin the chandelier again to light up the webbing. The spider will collapse; the ghost will use the charge attack, use poltergust on it once its shield is down.

Hide behind the wall on the side to avoid the spider’s charge. Now the spider will have gone even further back. Approach the spider, flash it and take the webbing on the right instead of the usual webbing from the giant web.

Take the webbing all the way back to the suit of armor with the flaming pike. Once lit, take the ball of web back. The flaming ball will burn the red spiders but you will still have to dodge the blobs.

Light the web on the left of the spider, revealing yet another suit of armor, you know what to do. Flash the spider, pull the web and light it. Dodge the ghost’s charge and use poltergust once its shield is down and use A-pull to finish it off.

Haunted House Boss #2B – Tree Topping

The staircase boss is perhaps the easiest. Once the fight starts, the staircase does only one attack where it lunges forward and snaps. The attacks are really easy to dodge, you can just circle the staircase and it will never be able to catch up.

Once the staircase launches itself into the air, dodge the attack by using the shadow to get an idea where the staircase will land. When the staircase lands, the impact leaves it stunned.

Pull the rope coming out of the staircase to force the ghost out. Use the strobulb to flash the ghost and use poltergust to suck it. If the ghost starts doing the charge attack, wait for it to crash with a wall and get its shield down, then use poltergust.

When the ghost possesses the staircase again, it tries to suck you in, stay out of range to avoid the attack. Now the staircase will do an additional attack along with the lunges. The staircase shoots blue fireballs at you. They are easy to dodge but keep in mind that they keep burning for a while.

Eventually the staircase will launch into the air. Dodge the attack and the staircase will be stunned, pull the rope to reveal the ghost. Flash it and use poltergust to do away with another layer and the ghost will flee back to the staircase again.

The staircase will do the same attacks but faster. When the staircase does the air attack, pull the rope and get the ghost out for the final time. Use strobulb and poltergust to pull the final layer and a-pull to finish the ghost off.

Old Clockworks Boss #3C – Showtime

The clock boss will pit you against 12 waves of enemies, with the possessing ghost appearing when the hand reaches 4, 8 and 12. Also the minute hand keeps ticking on and you have to defeat each wave before it reaches 12. You can use poltergust to pull it back if you are running low on time. If the minute hand does reach 12, however, the enemies and the rounds will reset.

When the battle starts, the minute hand will do one full sweep as the hour hand goes to 1, it does this every time. You need to stay out of the range of the minute hand to avoid taking damage.

After the sweep there will be a single greenie. Capture it and run out of the range of the minute hand.

At 1 O’clock, you will have to defeat 3 of the same greenies, so far so good. Try to get them all in a single pull to quickly finish the battle.

At 2 O’clock, you will face 5 greenies. Use strobulb if you need to stun them and pull them in.

At 3 O’clock, you will be pit against two slammers. Use strobulb to stun them and suck them in before they recover.

At 4 O’clock, the ghost will make its appearance. The ghost will raise its shield and charges at you. It bounces off the walls of the clock so you will have to dodge it multiple times. Move out of the way and wait for it to bounce and move out of the way again. Once it bounces multiple times the ghost will lose its shield. Flash it to keep it in place and use poltergust to pull off the first layer.

A storm will blow sand over the dial. The sand lowers your movement speed. You have to defeat some beetles that come out of the ground. Stand near where they emerge from and keep flashing each time one appears.

At 5 O’clock the sand is blown over the clock once again. This time you will have to defeat 3 sneakers. You can use the sand to see enemies coming. Stun them if you need to and pull them using the poltergust.

At 6 O’clock, 3 greenies with hammers appear. Get out of the way when any one of them does the spinning attack. Flashing them disarms them, you can choose to disarm all before using poltergust or you can deal with the one at a time, whatever you see fit.

At 7 O’clock, three mummy greenies appear. You have to flash the bandaged greenie to make it charge forward blindly. Once it crashes into an obstacle it falls over, take this opportunity to pull the bandage off and reveal the greenie underneath. Both the walls and the clock’s hands can be used as obstacles.

At 8 O’clock the ghost makes its second appearance. Dodge the charges, flash it to stun it and use poltergust to suck in the second layer.

When the ghost flees, the hands will start glowing. If you touch either of the clock’s hands you will take damage so you have to avoid them while fighting. You will have to defeat some beetles before the hand moves again. Stand in range and flash them as they emerge.

At 9 O’clock, you will face 5 creepers. Creepers are hard to locate, so keep your eyes open as they land to get a rough idea of where they will be. Use the Dark Light to bring them out, flash it and use poltergust to finish it off. Repeat the process on all the creepers.

At 10 O’clock, there will be a lot of bombs scattered over the clock’s dial. Avoid them as they explode after a small delay. You can use the clock’s hands to make them blow up without getting near you.

At 11 O’clock, you will face a mix of most of the enemies faced so far. There will be two greenies, a sneaker, a slammer, some beetles and a few bombs.  Keep avoiding the enemies and take every chance to get rid of one enemy at a time.

At 12 O’clock, the ghost makes its final appearance. Avoid the bouncing charges and flash it once it loses its shield. Use poltergust on the stunned ghost and a-pull it to finish it off.

Secret Mine Boss #4D – Chilly Ride

This boss will have you playing brick breaker, it is one of the easier bosses depending on how good you are at brick breaker.

The first time around, the boss will have 8 blocks shielding it. The shooter can overheat so keep an eye on the gauge at the bottom left. The ice monster keeps spinning so you have to time your shots accordingly.

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