The new Frostbite 3 engine has been unveiled at the Battlefield 4 press event. Obviously, Battlefield 4 uses the Frostbite 3 engine so we got to see first hand implementation of the engine and its capabilities.
Frostbite 2 was one of the most popular engines, used by multiple EA studios and developers such as the team behind Dragon Age, Mass Effect and Need for Speed, Battlefield 3 and over 10 different teams. The new engine builds upon its predecessor and will most likely be adopted by many developers as it makes many improvements from the personal feedback of the developers themselves.
The new engine is more accessible, with a reworked interface that makes it easy to make top-level changes such as addition of playable code. This has led to the engine’s tag “What you see is what you play.” Furthermore, changes to the console and PC versions can now be done simultaneously, making it easier to work in between platforms.
The new engine also significantly increases the texture details, increases the complexity of lighting and shadows and adds more features to support environment deformation. The engine has also enabled DICE to redo and improve Battlefield’s animation systems. Other improvements to Battlefield include more intelligent and responsive AI and improvement to the physics, including particle effects.