Vigors in BioShock Infinite are those awesome special abilities that we knew as ‘Plasmids’ in the original BioShock.
These super-powers differ in quite a number of ways from those of Rapture. Heck, I’ll even go as far as to say they are better! There are 8 Vigors in the game, and each of them can be upgraded to give meaner additional effects, making you an even more unwelcomed (and more feared) foreigner than you already were.
Bioshock Infinite Vigors Locations
Going in alphabetical order, here they are:
Ever wanted to raise people in the air helplessly and then shoot them with your unforgiving Vox Heater? Well, then the Bucking Bronco is there for you, as it does exactly that. You’ll find this Vigor in the Halls of Heroes early in the game, and have plenty of opportunities to test it around. Enjoy the hovering enemies!
- Bronco Aid – $777
- Bronco Boost – $421
It’s time to show those people of floating Columbia how hard your skull is! Ram into the morons and break their ribs! The Charge ability is awfully fun to have, though definitely not for those who are at the wrong end of it.
- Charge Aid – $1614
- Charge Boost – $555
The Devil’s Kiss is the first offensive Vigor (but not the first overall) you’ll get in the game, and it’s one you’ll find yourself using quite often on organic foes. The Vigor gives you the hellish ability to burn foes by throwing fireballs from your hand. You can also set up fiery traps for those potential fools who’ll accidentally step on them.
- Devil’s Kiss Aid – $1241
- Devil’s Kiss Boost – $666
Murder of Crows
Perhaps burning people up isn’t the most brutal way of finishing them off. Then, you can always rely on a murder of crows to peck on them and take a few nasty bites before they’re nothing but piles of bones with a little bit of flesh.
The Murder of Crows is a brilliant ability – not only because it allows your pets to feast on some fine flesh, but also because it distracts them, preventing them for attacking for a short while. You can upgrade it to create ‘crow traps’ in the form of nests; anyone who steps on it has made a grievous mistake.
- Crow Trap Aid – $1485
- Crow’s Boost – $545
The Possession Vigor is the first Vigor you will obtain in the game. This power will give Booker ‘irresistible charm’, making targeted enemies fight for you for a short while. Initially, it’ll only work on Automatons, but you can upgrade it later to make it effective against humans as well.
- Possession Aid – $50
- Possession for Less – $1653
Return To Sender
This badass Vigor is a defensive-offensive ability, and is one my favorite amongst the few once upgraded. It’ll allow you to absorb bullets from enemies, and later upgrades will allow you to send the bullet back at lethal speeds. How awesome is that?
- Sender Aid – $1287
- Send for Less – $898
This is the new form of the ‘Electro Bolt’ Plasmid found in Rapture. Basically, you’re left hand will turn into a mean source of electricity, and you’ll be electrocuting your foes. Like always, it’s super-effective against unaware fools standing in water.
You’ll find this in the Halls of Heroes while progressing through the story.
- Shock Chain Aid – $1265
- Shock Duration Aid – $575
Yeah, you’ll probably be disgusted by the gaping holes and clotted blood on your left hand the first twenty times you use this Vigor, but you’ll get used to it eventually. This odd thing ejects water-like streams from your hand, allow you to pull enemies towards you or push them away.
- Undertow Aid – $306
- Undertow Boost – $1143
Bioshock Infinite Vigor Combinations
You can combine these vigors in eight different ways to unleash havoc on your enemies and they are:
- Possession + Devil’s Kiss
- Possession + Shock Jockey
- Murder of Crows + Devil’s Kiss
- Murder of Crows + Shock Jockey
- Bucking Bronco + Devil’s Kiss
- Bucking Bronco + Charge
- Undertow + Shock Jockey
- Devil’s Kiss + Charge
Doing so will unlock the achievement or trophy ‘Combination Shock’. If you find something confusing, comment and we will try to help you out!