SimCity 2013 Roads Guide – Layout, Zoning and Traffic Control

  • By Staff

  • March 12, 2013

  • 0


Roads are an essential part to any city, without them your buildings have no access. Furthermore, your buildings also lack basic utilities that come with roads, which include sewage, power and water.

Without proper road access, nothing can effectively be built. Therefore, in this guide we shall look at the various types of roads you can build, each of them with their own number of lanes and traffic density. Roads are first classified into two types, streets and avenues.

For more help on SimCity, read our Education, Tourism and City Services Guide.

SimCity Roads Layout, Zoning and Traffic Control

Streets

Low Density Dirt Road:

  • Cost: 2
  • Number of Lanes: 1
  • Maximum Density Supported: Low

This road can be used as a cheap alternative where you are not expecting much traffic. It is generally best to use something else but it is useful when you want to get a little creative and need a rustic touch. You can use it to connect to utilities or buildings that you want to keep away from the populated areas.

Low Density Street:

  • Cost: 12
  • Number of Lanes: 2
  • Maximum Density Supported: Low

Perfect for that homely look, the low density streets can be used to connect smaller residential areas. Don’t make too many intersections because the low density and the stop signs along the way can cause a traffic jam.

Medium Density Street:

  • Cost: 16
  • Number of Lanes: 4
  • Maximum Density Supported: Medium

The medium density street is great for when you are starting out building your commercial and industrial areas. Just don’t use them for your city’s busiest areas. It is best used for medium density buildings where you need steady medium density traffic. Don’t make too many intersections to avoid traffic jams.

High Density Street:

  • Cost: 18
  • Number of Lanes: 4
  • Maximum Density Supported: High

The high density street is much like the medium density street except for one difference, the support for more density traffic. This is ideal when you want to create smaller high density zones throughout your city but for the most important zones, you might want to consider building avenues instead. Traffic lights and no stop signs mean that there is less risk of congestion when making intersections.

Avenues

Medium Density Avenue:

  • Cost: 10
  • Number of Lanes: 4
  • Maximum Density Supported: Medium

The tree-lined avenue takes up more space but is perfect for medium density areas which might potentially need to be upgraded to higher density avenues. It looks perfect for connecting to your regional highway and can support the traffic coming from there.

High Density Avenue:

  • Cost: 20
  • Number of Lanes: 6
  • Maximum Density Supported: High

Replace the tree lining in the middle with more road and you have the busy high density avenue with two additional lanes. It is perfect for those high rise buildings and high density buildings that keep your sims employed.

High Density Streetcar Avenue:

  • Cost: 30
  • Number of Lanes: 6
  • Maximum Density Supported: High

Reserve these for the absolute busiest corners of your city. With added streetcar support, this avenue supports the highest density of traffic. You must first build a streetcar depot connected to the avenue to make use of the streetcar. With more people turning to the streetcar, it will also solve the traffic problem that the busiest streets tend to have.

How To Plan and Construct Roads

Well, we have seen the different types of roads and what functions they can fulfill. Now, let us get on to actually building the roads. The roads can be built using the roads menu; select the type of road you want to build and hold the left mouse button as you drag across the area you want to pace the road. Release the left mouse button to place the road or click the right mouse button instead to cancel.

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By Staff

Contributor at SegmentNext.


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