SimCity 2013 Services Guide – Fire Safety, Health, Police and Parks

  • By Staff

  • March 11, 2013

  • 0


City services are essential to make sure your Sims are safe and healthy and get their approval along the way. Firefighters, policemen and doctors can save your city in times of emergency and of course, parks make your city shine, so make sure you set a little tax income aside for these services.

However, don’t spend heavily as these services are a drain on your income and don’t provide any profits in return. Be smart and efficient when it comes to providing full coverage of city services.

For more help on SimCity, read our Utilities, Zoning and Tourism Guide.

SimCity City Services

Fire Safety

Fire Station:

  • Cost: 20,000
  • Operational Cost: 400/hour
  • Response Time: 12 minutes

Prerequisite: Town Hall

You never know when your city’s first fire breaks out so it is best to stay prepared. After you have laid the foundation and started off your city, build a fire station once you have the money. Until then, you can employ a neighboring city’s fire fighting services. The fire station comes with one fire truck but you can build additional modules to add more trucks and cut response times.

Modules:

Fire Station Sign:

  • Cost: 200
  • Operational Cost: None
  • Maximum Modules: 1
  • The sign is just a decoration, no actual functionality.

Fire Station Flagpole:

  • Cost: 100
  • Operational Cost: None
  • Maximum Modules: 1
  • The flagpole is another decoration.

Fire Alarm:

  • Cost: 3,000
  • Operational Cost: 75/hour
  • Response Time Modifier: ½ the previous response time (6 minutes)
  • Maximum Modules: 1

You should build the fire alarm as soon as you have some money to spare. The reduction is response time is huge and can even turn out to save you more than you pay for.

Fire Station Garage:

  • Cost: 15,000
  • Operational Cost: 200/hour
  • Maximum Modules: 4 (including the one that comes with the base)

The garage obviously gives you an additional fire truck to improve performance. Most of the fires can be too much to handle for a single fire truck so it’s a good thing that you can always turn to the 3 additional ones.

Large Fire Station:

  • Cost: 85,000
  • Operational Cost: 1,700/hour
  • Response Time: 6 minutes

Prerequisites: City Hall, Department of Safety in the region

When your city grows too big for simple fire stations to provide all the coverage, you can instead consider building a large fire station. It has two fire trucks, one equipped with the hook and ladder that extends its range. You can get modules cut down on the response time, add more trucks and a whole lot of other modules that make at least one large fire station almost essential.

Modules:

Large Fire Station Sign:

  • Cost: 200
  • Operational Cost: None
  • Maximum Modules: 1
  • The sign is just a decoration.

Fire Station Flagpole:

  • Cost: 100
  • Operational Cost: None
  • Maximum Modules: 1
  • Another decoration for your fire station.

Fire Dispatch Tower:

  • Cost: 10,000
  • Operational Cost: 525/hour
  • Response Time Modifier: ½ the previous response time (3 minutes)
  • Maximum Modules: 1

The fire alarm equivalent for the Large Fire Station, the fire dispatch tower communicates over satellite to dispatch all the fire trucks and reduce the response times of all your fire vehicles.

Large Fire Station Garage:

  • Cost: 15,000
  • Operational Cost: 400/hour
  • Maximum Modules: 4 (including the one that comes with the base)

The garage offers you another fire truck equipped with the hook and ladder to add to your fire fighting arsenal. You can have up to 3 more.

Fire Marshal office:

  • Cost: 20,000
  • Operational Cost: 500/hour
  • Fire Retardant: 10 per house
  • Maximum Modules: 4

The fire marshal makes occasional rounds of the city to inspect houses, factories, etc. Buildings visited remain immune to fire for several days. You can add more to increase the coverage and reduce the chances of fire significantly.

Hazmat Garage:

  • Cost: 40,000
  • Operational Cost: 250/hour
  • Fire Retardant: 100 per house
  • Maximum Modules: 4

Prerequisites:: University in region, University with School of Engineering in the region and Complete research in a university in the region.

The hazmat fire truck is the only one equipped to deal with hazmat fires. Your normal firemen will be helpless against them so it is crucial to build at least one hazmat truck garage. You can add more garages if you find yourself at occasional risk to hazmat fires.

Fire Helipad:

  • Cost: 60,000
  • Operational Cost: 1,400 per hour
  • Fire Retardant: 10 per house
  • Maximum Modules: 4

Prerequisites: Municipal Airport in the city or international airport in the vicinity.

The helicopter obviously makes its way around the city much faster than fire trucks can. It is much faster and can hold up until reinforcements arrive or extinguish fire before they arrive altogether. Note that the helicopter uses a lot of water so make sure to stock up on some water towers.

How To Prevent Fires
Remember that the city services are a drain on the income and fires themselves can render buildings unusable, so as much as it is important to have fire coverage, it is even more important to try to prevent fires altogether.

There are several steps you can take to this end. Things which increase the risk of fires include crime, garbage, pollution, abandoned buildings and illiteracy. To counter these factors you can open the appropriate menus to review your coverage of the related facilities, for example, to counter crime you can increase your police coverage and catch any arsonists. To counter garbage, you need to check to see that all the garbage cans are being collected.

To deal with pollution, you can invest in modules which reduce pollution output and make sure that the polluting buildings are away from populated areas. Demolish any abandoned buildings and clear the rubble. Make sure your sims are educated by building more schools and educational facilities, consider building a public library.

Things To Remember

  • Traffic can cause fire trucks to run late.
  • All the fire fighting facilities have an operational cost so don’t overextend your spending.
  • Hazmat fires are caused by heavy industry areas and mines.
  • You can volunteer your fire fighting services and they work similar to volunteering garbage disposal utilities. You receive a small fee for extinguishing fires but the city receiving the service does not have to pay for it.

Health Services

Your sims need to stay healthy and it is your job as mayor to make sure they do. Injured sims die if there is no ambulance to treat them. On the other hand, sick sims remain home If not treated. This means that they don’t go to work which means they will eventually be poor and evicted from their house and this will in turn have a negative effect on your economy.

The sickness can also spread which means that several sims will be affected and combine to have a ripple effect on your tax revenue. So it is in your best interest as both a humane mayor and a rich successful mayor to keep those sims healthy and you can do so by building hospitals and clinics.

Clinic:

  • Cost: 20,000
  • Operational Cost: 400/hour
  • Patient Rooms: 10
  • Waiting Room Capacity: 10

Prerequisites: Town Hall

The clinic is the most basic health care facility. In its stock state, the clinic can dispatch one ambulance and can treat 10 people with a waiting room for 10 more. In a smaller city, it would be sufficient but as your city grows, you might want to consider expanding clinics with modules and building hospitals.

Modules:

Clinic Sign:

  • Cost: 200
  • Operational Cost: None
  • Maximum Modules: 1
  • Just a decoration.

Ambulance Bay:

  • Cost: 10,000
  • Operational Cost: 200/hour
  • Capacity: 4 injured Sims
  • Maximum Modules: 4 (including the one that comes with the base)

Ambulances treat and carry your city’s patients to clinics and hospitals. Add another ambulance to increase your capacity, coverage and response time.

Patient Rooms:

  • Cost: 12,000
  • Operational Cost: 300/hour
  • Patient Rooms: 15
  • Maximum Modules: 4

If treating 10 patients is just not cutting it, you can expand the clinic with additional rooms which allows you to treat more patients simultaneously.

Hospital:

  • Cost: 120,000
  • Operational Cost: 1,700/hour
  • Patient Rooms: 50
  • Waiting Room Capacity: 40

Prerequisites: City Hall, Department of Safety in the vicinity

Clinics are fine for small cities but a larger continuously developing city needs better health coverage than that. This is where the hospital comes in. In its default state, it treats way more patients than the clinic.

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By Staff

Contributor at SegmentNext.


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