In a recent interview with Gameinformer, Crysis 3 Game Director Konrad Tomaszkiewicz and Lead Quest designer Mateusz Tomaszkiewicz have revealed that during development of The Witcher 3: Wild Hunt the team took a lot of cues from games like Skyrim, Fallout and Assassin’s Creed.
They said in the interview that they knew it was now possible for them to create an open world game. However, in the Witcher 2, they had ”missed the freedom of exploration’. Wanting to include that in The Witcher 3: Wild Hunt, they’ve taken lessons from the kind of open world games created by Bethesda.
From Skyrim, they learned how to make the feeling of the open world, huge vista and fill it with dungeons and adventures but according to them, the storyline was lacking. Konrad said that he couldn’t recall five characters from the title because the storyline was so generic.
They gave props to Fallout: New Vegas for the storyline and for not having too many cut scenes, but also said that there was something lacking in that game.
Another thing the two mentioned was Geralt’s horse, which was always talked about in the Andrzej Sapkowski books but was left out of the video game adaptation. Mateuz said that it was a mechanic CD Projekt RED talked about implementing for the Witcher 2 but couldn’t due to the landscapes not being big enough.
Yet another one of our many staff and a long-time contributor (We need all the staff, how do you think we keep it so busy around here?), Salman is one of our many news writers. He's a fan of the Thief series of games and his PC is his favourite platform for gaming.
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