For those of you who do not know; XNA was a toolset by Microsoft, which was used for developing software for the Windows, Windows Phones and Xbox 360. It was quite popular among the indie game developers.
Very highly rated indie games were based on the XNA, for example, Bastion, Chime, The Adventures of Shuggy, Terraria, Dust: An Elysian Tale and Cthulhu Saves the World.
Unfortunately though, Microsoft has confirmed that there will be no future development for this toolset meaning that it is as good as dead now. An email was sent to numerous indie developers confirming the “retiring” of the XNA. Here is an extract of that email:
Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology. Given the status within each technology, further value and engagement cannot be offered to the MVP community. As a result, effective April 1, 2014 XNA/DirectX will be fully retired from the MVP Award Program.
However, a Microsoft representative speaking to Polygon has something a bit different to say:
Microsoft is actively investing in DirectX as the unified graphics foundation for all of our platforms, including Windows, Xbox 360, and Windows Phone. DirectX is evolving and will continue to evolve. We have absolutely no intention of stopping innovation with DirectX. XNA Game Studio remains a supported toolset for developing games for Xbox 360, Windows and Windows Phone. Many developers have found financial success creating Xbox LIVE Indie Games using XNA. However, there are no plans for future versions of the XNA product.
So does this signal the end of XBLIG? Or does Microsoft have any other toolset already to replace XNA? I guess we will know the answers to all these questions in due time.