With the release of the new Die Rise zombie map we here at SegmentNext have compiled a detailed guide on the level and some strategies you can use to get to the really high rounds of the map. This guide refers to the floors from the top. Meaning that the first floor is the floor right underneath the top floor, the second is the one underneath that and so on.
For more help on Black Ops 2 Zombies, read our Tranzit Strategy, High Maintenance Easter Egg and Die Rise Buildables Guide.
Spawn Building: Top Floor
This is the floor where you begin the level. You’ll immediately notice the locked double doors in front of you. These cost 750 points to open and are necessary to obtain one of the two guns on this floor. Speaking of which, the two weapons on this floor are:
There is an elevator in the hallway through the double doors that contains a Quick Revive. There is another Elevator that contains a Speed Cola around the corner. These elevators will remain closed to you until you turn on the power.
You can also find four parts on the top floor. These items are all components of the Trample Steam. The Trample Steam is a useful trap you can use to fling zombies and players off the side of the building.
To learn where to find them and how to build the Trample Steam refer to our buildable parts locations guide. There are a total of three ways to leave the top floor:
Spawn Building: First Floor
Alright so there is one door on the First floor and two more weapons. There is an open elevator shaft on this floor nearby if you came via the stairs and to its right you’ll find a door you can unlock to reach the shopping center for 750 points.
If you went through to the hole in the wall to get to the first floor you’ll already be near the shopping center somewhere near the SVU-AS.
The two weapons on this floor are:
There are two ways to leave this floor and go to the second:
Spawn Building: Second Floor
There are two main sections on this floor and it’s difficult to get from one to the other. If you took the escalator you can access a room with a section of rubble that acts as a slide/bridge to the next floor. Only take this slide of you don’t intend to come back, it’s a one-way trip.
If you took the elevator you’ll be in a section that contains a workbench and the only weapon on this floor.
There is some debris to the left of the workbench you can clear for 750 points to open up the way to the Speed Cola elevator. If you got here using that particular elevator then you’ll need to clear the debris to access the workbench.
When you’re ready to proceed, use the slide/elevator to emerge into a section of the building that’s been turned upside down.
Upside-Down Building: Third Floor
The room you find yourself in after using the slide contains both the first mystery box (on the ceiling) and one of the weapons for this floor. You probably already know what the mystery box does but in case you don’t here’s the basic gist of it; you can spend points on it to get a random weapon.
There isn’t much else on this floor, when you’re ready to leave use the open doorway to the right and turn left to go up the slope to the open elevator shaft. You can drop down here to the next floor but halfway down you can get access to the Galvaknuckles.
Make sure to land on the various ledges because a straight drop to the bottom will kill you.
Upside-Down Building: Fourth Floor
After Dropping down several ledges and platforms you’ll find yourself in a room with Japanese style architecture and a weapon right next to you.
Explore the hallways and you’ll eventually find debris you can clear for 750 points. This leads to the last room in the building which you can use to access the second building.
Radio Tower Building: Sixth Floor
On this floor you can find a number of things. It’s a bit confusing as there are many turns and hallways but you can find a workbench on this floor as well as two weapons.
