One of my favorite developers CD Projeckt Red has today unveiled its latest REDengine 3, a powerhouse platform that has been developed specifically to cater role playing games using open world environments with non-linear storylines.
CD Projeckt’s last blockbuster title, Witcher 2 was made using an older version of the REDengine. The game quickly rose up the ladders with its distinctive and beautiful environments and is now a famous choice of PC enthusiasts who want to benchmark their hardware. If an older version of the REDengine was capable of that, then imagine what REDengine 3 would do with…say Cyberpunk 2077.
In a press release today the Polish developer called their latest iteration as being “next-gen-ready” and also confirmed that the engine is being used to develop their upcoming sci-fi RPG Cyberpunk 2077 title. Boasting new tweaks to its lightning and color systems, as well as an improved animation system for both body movement and facial expressions; CD Projeckt claims that consumers might find it hard to distinguish between pre-rendered and real time graphics.
“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story,” said CD Projekt Red studio head Adam Badowski.
In his conclusion Badowski added: “When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.”
Cyberpunk 2077 is currently slated for a release in 2015 and I for one can’t wait to see what standards that title will set.