Black Ops 2 Zombies Nuketown Survival Strategy Guide


If you purchased the Hardened Edition or the Care Package Edition of Black Ops 2, you’re in for an additional bit of zombie infestation in the Nuketown map, a recreation of the map with the same name from Black Ops multiplayer.

What makes Nuketown different from the other zombie Survival Maps (Green Run maps) is that the bonuses (Perk machines and Pack-a-Punch) have a slightly different mechanism of existence – they don’t occupy specific regions of the map. Instead, they ‘spawn’ in the map at certain rounds.

After every 100 or so kills, a Perk machine will come crashing down at one of the zombie spawn areas. Occasionally, a Pack-a-Punch machine will also randomly come crash down in one of the spawn regions, of which there are 10 in total.

For more help on Black Ops 2 Zombies, read our Tranzit Strategy, Bus Depot Survival, Farm Survival and Town Survival Guide.

Map Overview
Black Ops multiplayer veterans will instantly recognize the general structure of the map. A few regions are blocked off by rubble, which can be cleared away at the cost of points (analogous to doors in the other maps).

There is a door located in the backyard of one of the houses. You can unlock the door for 3000 points to collect a random Power-Up. This can only be done once, so I highly suggest that you leave it for later rounds (typically the tougher rounds between 14-25).

There is a central Truck as well with a container that is blocked off by clearable rubble. Inside the truck are a variety of different wall-mount gun purchases. This is the most essential part of the entire map, and should be your datum point.

If you are playing solo, you’ll notice a Quick Revive Perk machine instantly drop at the start of the first round.

In addition to the wall-mount weapons on the bus and inside the truck, there is also the Mystery Box.

Next to the truck and bus are a set of houses that can you can gain access to. Make sure to open them up within the first 10 rounds to give yourself some space, as this map is otherwise too small for your long-term zombie-slaying fest.

Key Locations

  • Truck
  • Truck Parameter
  • Neighboring Houses
  • Door in the backyard of the house

Black Ops 2 Nuketown Zombies Survival Tips and Strategies

Nuketown has some pretty good wall-mount weapons, and unlike the other maps, wall-mounts can be more useful than the Mystery Box.

At the start, you would want to get as many points as possible. You should start off by knifing only in the first couple of rounds, and then move to a couple of shots and knife to finish of.

Remember: you get 10 points for every hit, so maximize your points with some shots and then a knife (a great way to do that is to shoot the legs 3-4 times and then knife them).

When you have collected a decent amount of points, it’s time to unlock the truck. The truck contains some pretty awesome wall mounts, of which the best is the Bowie Knife. This badass melee weapon will replace your standard knife, and can insta-kill zombies up to a certain number of rounds. This weapon will be your salvation for any troubling situation you find yourself in during the first 10 or so rounds.

Once you have acquired the knife, it’s time to invest in opening up the space a bit. Collect some points in standard fashion, shooting a few times and then finishing off with the knife. Once you’ve acquired some space, it’s time to start working.

If you’re playing solo, I highly recommend that you drink your Quick Revive perk after round 5. You would want to then use the upper-stories of houses along with the truck parameter to maneuver zombies to your likings.

Sadly, for the campers, there are very few places a player can successfully camp in Nuketown; the map requires constant movement, and thus it can get a little troubling. Because of that, you should identify the spawn points of the zombie (typically they climb up from the ledges of the northern part of the map).

Once you do, try making a route for yourself that allows you to travel to the mentioned key locations of the map in a cycle.

You would then want to start looping zombies. Looping is a highly effective method of clustering zombies into a large crowd, after which you can annihilate them by spraying bullets of an automatic rifle or chipping a grenade.

This method gets you a large amount of kills in very little time, and will also ensure that you get some Power-ups. At later stages, points become second priority, and survival becomes the first, so this method becomes particularly essential at those stages. Consider implementing it from around eight onwards.

Since the zombies are slow, and they tend to chase after you, you can trick them into going in a loop and jumbling up together. This looping mechanism requires a defined route that you would take to do so.

Looping in Nuketown is easier than that in Town and Farm because there isn’t too much of that lava/fire stuff going on in the map. A great place to start looping zombies is the truck parameter.

At later stages, when the zombie population per round starts to get dense, you should start going through the houses. Of course, you should expect a few to spawn inside something of the houses (or at least near the windows).

The upper-stories are particularly useful in getting them to cramp into a stairway, after which you can throw a grenade or so (or simply shoot) to get an insane amount of kills and possibly power-ups.

As far as Pack-a-Punch and Perks are concerned, recall that they will spawn after every 100 or so zombie kills. Basically, this means you have to earn the perks.

I highly suggest that you take the Jugger-Nog perk the instant it crashes down. The cramped map won’t be kind to you at levels beyond 15, and thus it’s important that you’re capable of surviving more than just two hits from an undead.

If you have trouble moving about freely at later stages, a great way to turn the tides is to create crawlers. Crawlers are zombies that, well, crawl, because their legs have been mutilated.

It might seem tedious to shoot every zombie on the leg to make it a crawler, and because of that very reason a lot of people tend to follow the strategy of clustering (looping) zombies together and throwing a grenade at their feet.

Zombies at higher rounds don’t die easily from grenades, but their legs do get mutilated. Use this to your advantage so that you have some time and space to move about freely and collect some weapons from the mounts or the mystery box.

If you’re playing with friends, it’s important that a couple of them stay out in the open while the other two (assuming four friends are playing) stay in the houses.

Initially, you would want to get the Quick-Revive perk to come crashing down as quickly as possible, after which your objective should be opening up the map.

Once that is done, try to get one of the players to for a small loop in an isolated region, while the rest try to fend off the zombie threat everywhere else. However, make sure everyone is close-by, as in higher rounds, you’ll surely be seeing your friends drop in the last-stand position occasionally.

Don’t forget to share your tips and strategies with us by commenting below!

By Haider Khan

One of the long time staff at SegmentNext, Haider is an integral part of the team with a love for writing, playing guitar, and aviation. Apart from writing for us, Haider is also a competitive FPS player and also enjoys exotic RPG games like Diablo and Xenogears (his favorite game of all time) on the side.


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    • http://www.facebook.com/LO96N Logan Allen Leutenegger

      Searched pack a punch locations and found a guide written by sgt khan wow small god damn world what’s up battle!

    • Matt

      I wouldlike to pointout the fact that I think galvknuckles are more effective than the bowie knife, and that one of the most useful weapons to pack is your M911 for Mustang & Sally. In a time of desperate teamwork, you can clear a path for a teammate.

    • Brandon

      I just have a few (maybe more) ideas for surviving to high rounds for nuketown zombies.

      Knife first/second rounds. Do not purchase any guns too early. I tend to save up enough to get to the mp5 in the second floor of the house with the bunker behind it. the mp5 has really decent damage in the early to mid levels, especially if you headshot. I warn against opening the middle truck to early. with it closed it allows for longer loops and firing lanes. Open the middle truck only when you need one of the items in it (bowie knife, galvaknuckles, semtex, claymores, and ak47u). after round 5 i recommend moving to the back yards of the houses where there is alot more room to loop zombies. Stick to just 1 person behind each house though. Now, time to hit the box around round 9-10. try for something with high capacity (RDP, HAMR, LSAT). even if you carry 2 lmg’s you can still walk faster than the zombies can run if you’re looping. A good trick to running faster is to buy claymores. Pull out a claymore and run with it in your hand but dont set it down. When playing with 4 people at least two people should get monkeys from the box (use them for when teammates go down or if you see a max ammo drop you cant quite get to). Points come very easy if you loop group and slaughter, so dont be afraid of running out of ammo, you can definently afford to buy more. Last but not least…. EMP’s! at least one person should have EMP grenades. these things are alot more usefull than most people know. If you’re like me and find yourself in a game for more than 4 hours, sometimes its nice to take a break. Round up all the zombies without killing any and have a teammate toss a EMP in the middle of them. Once your teammate tosses it everyone must make sure not to run, shoot, or touch the zombies. The zombies will be put to sleep idefinetly until you run shoot or touch one. This method is far better than making crawlers, as all 4 people can put down their controllers and come back in an hour without fear of dying.

      • Megaton A

        I don’t think EMP grenades are in Nuketown, but otherwise those are good tips. I would also suggest getting the Executioner pistol if you can, and upgrade it as early as possible. It will one-shot-kill zombies until around round 30, and you don’t have to worry about splash damage like you do with Mustang & Sally or the Raygun. It’s the perfect weapon for when you’re running circles and the odd zombie gets in your way.

    • ben

      jon if you havn’t realised yet a packapunched ballistic knife can revive your allys if you shoot them :) maybe they done that?

    • scubachickim

      Something that wasn’t mentioned: Another great reason to loop zombies is because you’ll point rack faster with any gun. You get 10 points for each bullet that hits a zombie, but bullets travel through zombies. So, if you have 4 zombies lined up perfectly, you’ll get 40 points for one bullet instead of 10. This is inevitable whenever you have a group of zombies, so it would be greatly beneficial in earlier rounds to help you open doors faster.

    • Jon

      Hi I started reading this because I was playing the other day and reached level 36 after only a few attempts. And yes I agree with your theory. What confused me was the fact that when I was down I was being revived without the reviver being close enough to do so. It was like an instant look at me and I’m up. Any ideas how?

      • phil

        pack a punch ballistics knife and you can shoot people with it to revive them.

    • Contactz

      Lol noob saying the Bowie knife is the best ? Galvaknuckles are in there to and they are way better

      • Luke

        yeah knife the boxes in the truck galvaknuckles is behind them

        • Chris

          Yep i recommend the galvaknuckles because the are insta kills basically longer into the higher rounds. It is right behind some of the boxes to the right in the truck. But sadly it costs 6000 points to get it but it is totally worth it.