F1 2012 Car Setups Tuning Guide For All Tracks


When you are driving a Formula One car (even in game), you can’t neglect even the smallest of changes. Cars burning fuel at around 300kph need to be handled no less than perfect if you want to see yourself on the podium. F1 games series has been all about real-time racing with a goal to bring closer to the racing sport.

F1 2011 is history, and it’s time to get your hands dirty with F1 2012 with the features like KER and DRS. Now, since every circuit in F1 is somewhat peculiar, you can’t optimize a single-car setup for every track. Then there are wet and dry environments presenting a different experience. So, if you want to get maximum out of your car, you better tune it for every track.

If you have been playing F1 series, car setups and tuning won’t be a new thing for you but for the beginners, it’s important that they know about the basics. So, I will start with the general terms you will come across often while tuning up your car leading to the different car setups you should use for tracks.

Balance
As a beginner, I will recommend that you don’t alter the balance until it’s necessary. Generally, a high front value will lead to a more responsive car that will under steer at corners while a higher rear bar will lead to less understeer and higher corner grip along with traction conserving tires.

Suspension
If you reduce the ride height, you will get a better grip, but it can make you lose speed while scrapping along the floor.

Spring’s stiffness, on the other hand, will determine whether you hit Kerbs while cornering or not. High value at front means more understeer with quicker handling and better traction but it will increase the tire wear rate, and you can lose grip at corners.

Rear Spring stiffness will generate over steer reducing traction and increases tire wear. Increasing this value will make the car loose around the corners.

Alignment
Change in front and real camber values can have a significant difference at corners and hairpins. Generally, more front camber means high-speed turns, and more rear camber corresponds to better low-speed turns and hairpins as it allows the car to accelerate out of the corners quicker.

Toe
Toe refers to the wheel angle of the car to the central section. Increasing the front toe results in quicker turn-in but increasing the value too much can trouble you at chicanes or corner to corner traction. Adjusting the rear toe of the car properly can let you go around hairpins quickly.

Brakes
It depends more on the driver, and the way one makes use of brakes can vary a bit. Generally, you can tweak, Brake size, pressure and bias of the brakes. Decreasing the brake pressure can help you at corners. If you disturb the rear and front bias ratio, it can unbalance the car resulting in a drastic decrease in performance.

Gear Ratios
Gear ratios can be adjusted either for top speed or better acceleration. The first gear should be adjusted according to the slowest corner of the track. The last gear will correspond to the top speed This is an important setting to adjust as different tracks have different dimensions, corners, etc.

If you have understood different ways you can tune your car, let’s move onto the individual car setups for each track.

Australia – Melbourne (DRY)

Car – Williams (1:28.541 on Hard)

Aerodynamics

  • Front Wing Angle: 11
  • Rear Wing Angle: 5

Braking

  • Balance: F: 52% – R: 48%
  • Pressure: High
  • Brake Size: Standard

Balance

  • Front Anti-Roll Bar: 10
  • Rear Anti-Roll Bar: 10

Suspension

  • Front Ride Height: 2
  • Rear Ride Height: 10
  • Front Spring Stiffness: 2
  • Read Spring Stiffness: 10

Gearbox

  • Gear 1 = 125 kph
  • Gear 2 = 152 kph
  • Gear 3 = 180 kph
  • Gear 4 = 208 kph
  • Gear 5 = 238 kph
  • Gear 6 = 273 kph
  • Gear 7 = 322 kph

Engine

  • Fuel Map: Standard
  • Fuel: 5 Laps

Alignment

  • Camber Front: -3.50
  • Camber Rear: -1.50
  • Toe Front: 0.15
  • Toe Rear: 0.50

Car – Maclaren (1:25.366 With Auto-Gear)

Aerodynamics

  • Front Wing Angle: 11
  • Rear Wing Angle: 4

Braking

  • Balance: F 47% – R 53%
  • Pressure: High
  • Brake Size: Standard

Balance

  • Front Anti-Roll Bar: 3
  • Rear Anti-Roll Bar: 11

Suspension

  • Front Ride Height: 1
  • Rear Ride Height: 1
  • Front Spring Stiffness: 3
  • Rear Spring Stiffness: 11

Gearbox

  • Gear 1 = 127 kph
  • Gear 2 = 157 kph
  • Gear 3 = 186 kph
  • Gear 4 = 217 kph
  • Gear 5 = 248 kph
  • Gear 6 = 286 kph
  • Gear 7 = 326 kph

Engine

  • Fuel Map: Fast

Alignment

  • Camber Front: -3.0
  • Camber Rear: -1.5
  • Toe Front: 0.12
  • Toe Rear: 0.35

Car – TT Ferrari (1:22.272)

Aerodynamics

  • Front Wing Angle: 7
  • Rear Wing Angle: 5

Braking

  • Balance: F 47% – R 53%
  • Pressure: High
  • Brake Size: Small

Balance

  • Front Anti-Roll Bar: 11
  • Rear Anti-Roll Bar: 11

Suspension

  • Front Ride Height: 1 (though up to 5 it feels stable too)
  • Rear Ride Height: 1 (“)
  • Front Spring Stiffness: 9
  • Rear Spring Stiffness: 8

Gearbox

  • Gear 1 = 127 kph
  • Gear 2 = 158 kph
  • Gear 3 = 185 kph
  • Gear 4 = 215 kph
  • Gear 5 = 246 kph
  • Gear 6 = 284 kph
  • Gear 7 = 319 kph

Engine

Fuel Map: TT Mix

Alignment

  • Camber Front: -3.50
  • Camber Rear: -1.50
  • Toe Front: 0.15
  • Toe Rear: 0.50

United States Austin (DRY)

Car – McLaren (1:35:897)

Aerodynamics

  • Front Wing Angle: 11
  • Rear Wing Angle: 3

Braking

  • Balance: F 50% – R 50%
  • Pressure: High
  • Brake Size: Large

Balance

  • Front Anti-Roll Bar: 11
  • Rear Anti-Roll Bar: 11

Suspension

  • Front Ride Height: 1
  • Rear Ride Height: 1
  • Front Spring Stiffness: 11
  • Rear Spring Stiffness: 11

Gearbox

  • Gear 1 = 75 mph
  • Gear 2 = 93 mph
  • Gear 3 = 111 mph
  • Gear 4 = 128 mph
  • Gear 5 = 147 mph
  • Gear 6 = 171 mph
  • Gear 7 = 204 mph

Alignment

  • Camber Front: -3.50
  • Camber Rear: -1.50
  • Toe Front: 0.15
  • Toe Rear: 0.50

Car – Sauber( 1:40:844)

Aerodynamics

  • Front Wing Angle: 9
  • Rear Wing Angle: 9

Braking

  • Balance: F 52% – R 48%
  • Pressure: HIGH
  • Brake Size: STANDARD

Balance

  • Front Anti-Roll Bar: 9
  • Rear Anti-Roll Bar: 3

Suspension

  • Front Ride Height: 2
  • Rear Ride Height: 3
  • Front Spring Stiffness: 8
  • Rear Spring Stiffness: 9

Gearbox

  • Gear 1 = 125 kph
  • Gear 2 = 155 kph
  • Gear 3 = 185 kph
  • Gear 4 = 217 kph
  • Gear 5 = 250 kph
  • Gear 6 = 284 kph
  • Gear 7 = 328 kph (put it on max – depends on which car you use – red bull top = 318 kph)

Alignment

  • Camber Front: -3.30
  • Camber Rear: -1.30
  • Toe Front: 0.12
  • Toe Rear: 0.41

Italy Monza – Dry

Car – Ferrari

Aerodynamics

  • Front Wing Angle: 3
  • Rear Wing Angle: 1

Braking

  • Balance: F 45% – R 55%
  • Pressure: High
  • Brake Size: Large

Balance

  • Front Anti-Roll Bar: 4
  • Rear Anti-Roll Bar: 8

Suspension

  • Front Ride Height: 2
  • Rear Ride Height: 2
  • Front Spring Stiffness: 10
  • Rear Spring Stiffness: 10

Gearbox

  • Gear 1 = 153 kph
  • Gear 2 = 188 kph
  • Gear 3 = 222 kph
  • Gear 4 = 257 kph
  • Gear 5 = 294 kph
  • Gear 6 = 332 kph
  • Gear 7 = 372 kph

Engine

  • Fuel Map: Mix 2

Alignment

  • Camber Front: -2.80
  • Camber Rear: -0.90
  • Toe Front: 0.06
  • Toe Rear: 0.26

Car – Williams (1:24.511)

Aerodynamics

  • Front Wing Angle: 2
  • Rear Wing Angle: 1

Braking

  • Balance: F: 52% – R: 48%
  • Pressure: High
  • Brake Size: Standard

Balance

  • Front Anti-Roll Bar: 7
  • Rear Anti-Roll Bar: 8

Suspension

  • Front Ride Height: 2
  • Rear Ride Height: 2
  • Front Spring Stiffness: 9
  • Read Spring Stiffness: 9

Gearbox

  • Gear 1 = 143 kph
  • Gear 2 = 177 kph
  • Gear 3 = 211 kph
  • Gear 4 = 247 kph
  • Gear 5 = 285 kph
  • Gear 6 = 327 kph
  • Gear 7 = 373 kph

Engine

  • Fuel Map: High (Qualifying) and Standard (Race)
  • Fuel: 3-5 Laps (Qualifying)

Alignment

  • Camber Front: -3.30
  • Camber Rear: -1.30
  • Toe Front: 0.12
  • Toe Rear: 0.44
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By Ali Asif

Being the managing editor, Ali manages a lot of the editorial duties as well as publishing stories for you. A long-time gamer, his favorite game series is the Gears of War but when he's not gaming he likes to kick back with a few popular animes like Naruto.

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    • h01y$h!7

      Is there any typical “category” of cars that go along with these setups?
      Like the top contenders (Ferrari, Red Bull and McLaren use one type of setup and f ex: Lotus, Mercedes Williams and Force India a slightly different. Or is it just very individual?

    • http://www.segmentnext.com Rick Briggs

      Thanks for the car setup guide I will give it A go. I just need to switch to meteric to find gears.