Normally, the Steam Workshop would allow for easy campaign creations and similar stuff, but Valve is taking it one step further by releasing an ‘expanded scripted tool’, allowing modders to create better experiences inside the game and also trade custom mutations through the Workshop.
We are also going to try an experiment with the L4D2 Workshop that will allow content to appear in the L4D2 world even more seamlessly based on the community’s response.
These statements came on the L4D Blog, as did the following:
To compliment the new access to maps, weapons, and items, we are also creating an expanded scripting tool to allow deeper and more varied experiences inside of Left 4 Dead 2.
There will also be new styles of mutations that could be laid out on top of existing or completely new maps. It’s not clear on how exactly the experiences will vary, but speculations are that the highest rated mutation of the week would be implemented in the form of auto-updates.
All this isn’t just coming to the PC and Mac though; Linux is also joining the shows, and we’re expected to have these implementations carried out from next month onwards. So, it’s time to gear up and get ready to survive in the ever-transforming world of Left 4 Dead 2.