The best way to test your metal in PVE is to take your merry group of players into the dungeons. Guild Wars 2 has a vast array of dungeons with each of them having their unique mechanisms to keep them fresh and exciting. This guide will help you raid these dungeons with ease.
Where To Find Dungeons?
A door icon will appear on your map once you have discovered a location of a dungeon. A NPC will be strategically just at the outside of the dungeon to give you a back-story of the dungeon. Furthermore, this is a good way of hooking up with other as they will be hanging around the NPC. You can form a group to raid the dungeon in this way.
Keep in mind that these dungeons have their own set of collectibles like armor set and weapons. Some special dungeons are not accessible all the time these dungeons are made available after players perform certain actions in certain events.
Ascalonian Catacombs
Location. It is a dungeon suited for 30+ level players and it is located to the North-east side of Ascalonian Catacombs waypoint.
Caudecus’s Manor
Location. It is a dungeon for level 40+ players and it is located to the North-East side of Beetleun waypoint.
Twilight Arbor
Location. It is a dungeon best suited for 50+ level players and it is located on the North-West side of Twilight Arbor Waypoint.
Sorrow’s Embrace
Location. It is a dungeon for 60+ level players and it is located on the South-West side of Sorrow’s way Point.
Citadel Of Flame
Location. It is a dungeon for high end 70+ level players and it is on the North-East side of the Flame Citadel Waypoint.
Honor Of The Waves
Location. It is a dungeon for the true elite of this game 76+ level players and it is located on the North side of Honor of the Waves Way Of Point.
Crucible Of Eternity
Location. It is for players above level 78 and it is located on the North-East side of the Crucible Of Entry Way Point.
Ruins Of Arah
Location. It is the dungeon where only Gods Of Guild Wars 2 can hope to survive (78+ level players). This dungeon is located on the South End of Arah Way Point.
Whenever you first find a dungeon it will be set on story mode you must first beat it on story mode to unlock it for exploration mode. After you unlock it on the exploration mode the dungeon will get higher-level enemies, and also you will be given access to new parts of the dungeon.
On your first trek through the dungeon survivability should be your goal. So set your skill and your friends skills accordingly. Stuns and Healing damage mitigations are all very useful on your first run through a dungeon.
Never form your party or group just based on the profession as it is a common mistake for new players as it seems the easiest and even logical way of forming a party, but that does not how it works in Guild Wars 2.
Different professions need to play different roles in order to successfully raid a dungeon.
Let’s start with Ranged And Kiters:
It is always valuable to have someone who is good at attacking enemies from afar. All professions in the game have skills and powers that can be used for ranged combat. Attacking foes from afar and making them come out of their zone and straight into the hands of the melee combatants of your party is time tested and proven strategy.
Remember to use walls and obstacles to block the attacks of ranged enemy foes.
Tanks
The person of your party who initiates a battle with the enemy group is bound to be the one on whom which the most damage will be dealt. So do not let this person be a heavy attacker of your group even a warrior covered in heavy armor will suffer a quick death under the full wrath of enemy forces if he does not have the right skills.
You need this initiator to have skills that allow him to take much damage without having much effects on his health points. Healing, damage mitigation, invulnerability or dodging all this stuff can help your tank last longer and allow your damage dealers to dish out punishment without having the fear of being killed.
Remember in Guild wars 2 all professions can do tanking if you know which skills to utilize with him/her for e.g… A Mesmer with pure survivability skills is going to last longer than a warrior who’s slotted for raw damage output.
Supports
Guardians make good support in this game. It should be noted that skills which grant healing or buffs to the whole group are far more useful than the one which are of personal use.
Nearly all characters in your party should have at least one of these skills, but a single guy should do nothing else in his arsenal other then these skills. Trust me this guy will be indispensable in your big fights.
DPS
Unlike other RPGs you need only one heavy hitter in your party to be successful. If other have moderate damage output in your group, then you will be fine. If you load your party with heavy hitting characters, you will kill a lot of enemies but also get killed often.
Keep in mind everyone in this game is capable of dealing out some damage even the support so no need to have more than one raw damage guy in your team, it will only mess up your team chemistry.
Well, that’s all about the team composition.
Now you should be able to change your game plan at a moment’s notice for you to be truly successful. Remember the words adaption and flexibility. They will help you kill most tough fights.
If you notice your team members fall dead more often than usual, then figure out what’s wrong with your strategy adapt accordingly and only, then progress.
