In this guide we’ll view various Guardian builds for different game modes along with what their objective is. The build calculator being used is the GW2Skills.net one, which gives a good display of the boons, conditions, and crowd-control (CC) that comes with each build.
Guardian Dungeon Builds
This is a DPS-healing build for the Guardian, utilizing Burns for damage and Aegis for partial offensive/defensive utility.
This is the way a Guardian is mostly played in Dungeon games, save for a few differences. There seems to be little need of taking any types of shouts here, and thus we’ll stick to some CC and condition-based Utility skills for some good firepower, alongside some defensive abilities to keep ourselves fit.
The traits function together in a similar manner, utilizing the Immobilize from the Signet of Wrath through the Binding Jeopardy trait, and also increasing general damage of two-handed swords, particularly the Greatsword.
The Aegis boon has been made even more powerful because it grants Retaliation, and also because it heals when turned off. Additionally, Retaliation also lasts 25% longer thanks to the Vengeful trait in the Virtues trait-line.
This is a powerful offensive build for dungeons that maximizes damage from high Precision and Burn conditions. This setup will also sacrifice Vitality and instead rely on smart healing by the player to stay healthy.
Signet of Judgment should give you sufficient defenses, along with your bread-and-butter Healing Breeze. To make the Signets more effective and to increase the punch of the burn conditions, we’re maximizing the Radiance trait-line.
Zeal is also maxed out with traits that would increase the burn condition’s effectiveness, improve the damage of your Greatsword, and also give a pseudo life-steal. This is a more-or-less purely offensive build that works wonderfully well in Dungeons.
This is a defensive support/tanking build for the Guardian that relies on shouts. This is a team build, and works best with the Guardian being the initiator.
The major features of this build are the fact that applying a boon to allies heals you, which gives you added ability to maintain your tanking ability for as long as possible.
There are a variety of shouts in the Utility skills to give your allies and you some defensive stability and boons. Additionally, the Elite skill Tome of Courage will transform you into a super-healer that also has access to some good CC.
For traits, we’re taking everything that should be taken to improve the boon aspect of the Guardian, along with some damage buffs for the Greatsword. The traits also massively increase the effectiveness of your shouts.
Guardian PvE Builds
This is a full-time healing build that requires selfless play in PvE games. With this build, you will have to be the central healer for your team, standing in the frontline with a fellow Warrior while the more aggressive/DPS-oriented characters attack.
The role of this build is easily understandable, and so is its structure. The Utility Skills are all defensive, and Sanctuary is the best team-based skill in my opinion. While the shield is up, try to heal out the allies with the lowest health, and then get to the regular work of constant healing and boon-giving.
In traits, the aim is to selflessly amplify the effectiveness of Symbols and Aegis, and to maximize your healing capabilities.
This build combines the aspects of the one mentioned above, and the Iron Will build in the Dungeons section. We’re using almost the same exact Utility skills and traits, so it should be a no-brainer.
This is an offensive supportive build for the Guardian. The objective here is to cycle your boons and use some crowd control to keep your allies in the dominating position.