In this guide we’ll cover various builds for different game modes for the Engineer. We will use the excellent and highly-detailed GW2Skills.net build calculator. Do note that we won’t cover equipment and races in this build though.
First up in the dungeons builds is the Wrench one. This build has a lot of upsides to it for the amount of boons and skills it gives from the Elixirs and the generous amount of damage associated with the wrench and grenade.
How, there are also some downsides, which makes it a somewhat experimental build that needs to be tested more. Nevertheless, it would seem to work fine in Dungeons.
The dual-wielded Pistols are really a formality, as most of the output will be from the Wrench skills and the awesome Elixir X. Elixir U is more of a luck-based Utility Skill, but it seems to land in some pretty useful external profession skills for use.
The pistols will only serve you good for this build because of the CC they give, which can be useful if things don’t go the way you expect them to. The main weapon here is the wrench which comes with some fairly heavy-hitting skills.
For traits, we’re buffing the Elixirs, therefore maximizing Alchemy (and also taking the first trait in the Explosives trait-line). The traits in tools can become a topic of debate, as Power Wrench is only being used for the bleed purpose. Some might consider that a waste of a trait slot, so it could be swapped with whatever would seem more suitable.
It’s time to be a pyromaniac! As the name suggests, this build as all about Pistols and the mighty Flamethrower. The Flamethrower seems to be one of the most iconic tools of the Engineer profession, and it’s not for no reason.
However, the build isn’t solely relying on an Engineer that wields a Flamethrower from start to finish, but instead a more refined way of playing the profession, constantly switching between the critical hit aspect, the mobility aspect, and then the tankiness and heavy AoE damage aspect of the class.
The Med kit healing skill in the Utility skills will give you a nice mix of defensive skills to play with when things are a little out of control, but the real-deal starts when you switch to your Flamethrower.
Once again though, the primary focus is to utilize your pistols. Unlike the previous build, we want to be using the pistols as much as possible, and switching to Flamethrower when you have plenty of enemies that you need to attack at once.
The Juggernaut trait in Firearms is excellent; even though it gives a 50% reduced movement speed. Not only will it grant you lots of armor, but also give you stability which can prove super-useful. We’ve further buffing the Flamethrower with the Deadly Mixture trait in the Alchemy tree, and utilizing the swiftness gained by Speedy Kits to prevent you from suffering too much from the reduced movement speed from Juggernaut.
This is a heal-based Engineer build that focuses on useful CC, healing, potions, and the mighty Elixir Gun.
The build uses a Pistol and Shield combination. The Shield is actually more useful than many people think – the two abilities that come with it offer fantastic CC, and when combined with the generous amount of condition-based abilities that come with the Elixir Gun, it can mean chaos for your enemies.
Though it hasn’t been tried, this build does have the potential to make a good PvE or PvP build.
In the trait lines, we’re utilizing the Cloaking Device and Elite Supplies traits to improve the sustainability and effectiveness of the Elite skill.
Alchemy is still our primary focus here, and thus we’re maxing it out, taking all essentials that would benefit the Elixirs.
For tools, we’re adding in some generosity with Always Prepared, and some utility with Speedy Kits.
This build makes a fine mix between the explosive part of being an Engineer and also essential team play. The main focus of this build is the Bomb Kit, slick shoes, and the mighty Mortar.