Mists Of Pandaria Mogu’shan Vaults Boss Strategy Guide

By   /   4 years ago


These series of giant vaults contain the accomplishments and records of the Mogu. The vaults are considered sacred and are guarded by magical beings who will demolish any outsider who dares enter their domain.

The Stone Guard

Amethyst Guardian

When the Amethyst Guardian is within 12 yards of another Guardian, it gains energy which it uses to cast Amethyst Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.

Amethyst Pool: It creates a pool that inflicts 39000 Shadow damage every second to enemies who enter the area.

Amethyst Overload: Once it has reached full energy, it inflicts 150000 Shadow damage to all enemies and interrupts Amethyst Petrification.

Amethyst Petrification: The Guardian attempts to turn its enemies to amethyst, reducing the Shadow damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of Petrification turn to stone and cannot move or act.

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Cobalt Guardian

When the Cobalt Guardian is within 12 yards of another Guardian, it gains energy which it uses to cast Cobalt Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.

Cobalt Mine: It shoots a shard at a player’s location. After a 2 seconds any player within 7 yards of the shard will detonate it inflicting 71250 to 78750 Frost damage and rooting all players within 7 yards for 6 seconds.

Cobalt Overload: Once it has reached full energy, it inflicts 150000 Arcane damage to all enemies and interrupts Cobalt Petrification.

Cobalt Petrification: The Guardian attempts to turn its enemies to cobalt, reducing the Arcane damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of Petrification turn to stone and cannot move or act.

Jade Guardian

When the Jade Guardian is within 12 yards of another Guardian, it gains energy which it uses to cast Jade Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.

Jade Shards: It fires shards in all directions, inflicting 24700 to 27300 Nature damage to all players.

Jade Overload: Once it has reached full energy, it inflicts 150000 Nature damage to all enemies and interrupts Jade Petrification.

Jade Petrification: The Guardian attempts to turn its enemies to jade, reducing the Nature damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and cannot move or act.

Jasper Guardian

When the Jasper Guardian is within 12 yards of another Guardian, it gains energy which it uses to cast Jasper Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.

Jasper Chains: It chains two enemy targets together. While the targets are over 1649 to 2098 (+ 180% of SpellPower) yds apart the chains inflict 30000 Fire damage every 1 sec. This damage increases by 20% each second they remain apart. The chains will break if the targets remain apart for 15 total seconds.

Jasper Overload: Once it has reached full energy, it inflicts 150000 Fire damage to all enemies and interrupts Jasper Petrification.

Jasper Petrification: The Guardian attempts to turn its enemies to jasper, reducing the Fire damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and cannot move or act.

All four guardians have access to these abilities

Solid Stone: When no other stone guards are nearby the Guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.

Rend Flesh: The Guardian rends the flesh of the target, causing 24949 to 26228 Physical damage every 1 sec. Lasts 15 sec.

Power Down: When the guardians reach 75% and 40% remaining health, one of them will power down all Energized Tiles in the room to prevent players from using the energy.

Feng the Accursed

Spirit Bolt: Feng throws Spirit Bolts, inflicting 50700 to 53300 Shadow damage to 3 random players.

Strength of Spirit: Every time Feng absorbs a Mogu Champion Spirit, his damage dealt increases by 5% for the remainder of the encounter.

Essence of the Mogu Champions: Around 95%, 66%, and 33% remaining life, Feng siphons the essence out of a pre-selected statue of Mogu Champions past, gaining their boon.

Spirit of the Fist

Lightning Fists: He slams the ground sending a shock wave in front of him. The wave inflicts 117000 Nature damage and stuns those caught in its path.

Epicenter: He channels an earthquake that inflicts Nature damage. The quake inflicts more damage towards its epicenter, and reduces players’ chance to hit by 75%.

Spirit of the Spear

Flaming Spear: Feng’s spear inflicts 50% of his normal melee attack as Fire damage. The fire then inflicts an additional 19500 to 20500 Fire damage every 2 sec. for 20 sec.

Wildfire Spark: Feng tarrgets a random player then engulfs them with a Wildfire Spark. The Spark explodes after 5 seconds, igniting a Wildfire at their location. The Wildfire then spreads out and inflicts 116975 Fire damage every 1 sec. to any player standing within the fire.

Draw Flame: Feng attempts to absorb the Wildfire and cause his melee swings to inflict 18500 to 21500 additional Fire damage to all enemies.

Spirit of the Staff

Arcane Velocity: Feng channels an Arcane storm, inflicting 15843 to 16656 Arcane damage every 1 sec. to all enemies.

Arcane Resonance: Feng charges random players with Arcane Resonance, inflicting 1000 Arcane damage to the target and all other nearby players within 6 yards.

Spirit of the Shield

Siphoning Shield: Feng’s cursed shield draws the souls of 10 random enemies to it, healing him for 5% of his life per absorbed soul.

Chains of Shadow: Feng strikes a random player with a Chain of Shadow that arcs to another nearby player. The Chain affects up to 8 targets, inflicting diminishing Shadow damage to each successive target.

Stolen Essences of Stone

Nullification Barrier: Players with this Stolen Essence of Stone may place a Nullification Barrier around themselves. The Barrier negates any harmful magical effects cast on players standing inside the Barrier.

Shroud of Reversal: The Shroud of Reversal allows players with this Stolen Essence of Stone to target a player suffering from a harmful effect, then cast a copy of that effect at Feng.

Gara’jal the Spiritbinder

Spirit Totem: He periodically summons a Spirit Totem at a random location.

Cross Over: Players can cross over into the spirit world using Spirit Totems. Players exist in the spirit world for 30 sec before returning to the real world and gain the ability Return Soul.

Return Soul: Return Soul causes the player to return their soul to their body in the real world.

The Spirit World: Players crossing over to the Spirit World must return to the real world within 30 sec or die.

Frail Soul: Returning to the real world from the Spirit World inflicts players with a Frail Soul for 30 sec. Attempting to cross into the Spirit World with a Frail Soul kills the player.

Saqib is our leading news editor with his posts helping to make up the brunt of our daily news posts. He's a PC gamer at heart, and his favorite game is Diablo II.

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