Pokemon Black and White 2 Moves Guide

By   /   Jul 25, 2012


In a turn based game-like Pokemon Black and White 2, move selection is quite crucial in the battles. So, without the basic knowledge of these moves, you won’t be able to utilize the full potential of your Pokemon.

Each move has peculiar attributes and stats, and by analyzing these stats closely, you can devise your battle strategies in a more effective manner. Following is a list of moves and the related stats:

Absorb
By using this move, the user’s Hp is restored equivalent to the half of the damage received by the target.

Stats

  • Type: Grass
  • Kind: Special
  • Power: 20
  • Accuracy: 100
  • PP (Power Points): 25
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Acid
An acid is sprayed on the opponent that may reduce the victim’s defense stats.

Stats

  • Type: Poison
  • Kind: Special
  • Power:
  • Accuracy:
  • PP (Power Points): 40
  • Target: Self
  • Long Range: No
  • Contact: No

Acid Armor
The defense stats of the user are increased by some changes in the cellular structure.

Stats

  • Type: Poison
  • Kind: Special
  • Power: 40
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Acid Spray
The user will spit a fluid that will melt the target, reducing its defense stats.

Stats

  • Type:Poison
  • Kind: Special
  • Power: 40
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Acrobatics
An acrobatic attack that can result in massive damage if executed empty hands (with no items).

Stats

  • Type: Fly
  • Kind: Physical
  • Power: 55
  • Accuracy: 100
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: Yes
  • Contact: Yes

Acupressure
Pressure is applied to stress points which increases one of its stats.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 30
  • Target: Self or Ally
  • Long Range: No
  • Contact: No

Aerial Ace
A speed burst ends into a slash hitting the opponent without fail.

Stats

  • Type: Fly
  • Kind: Physical
  • Power: 60
  • Accuracy:
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: Yes
  • Contact: No

Aeroblast
An air vortex is blasted towards the enemy. The chance of critical hit are high.

Stats

  • Type: Fly
  • Kind: Special
  • Power: 100
  • Accuracy: 95
  • PP (Power Points): 5
  • Target: One Enemy
  • Long Range: Yes
  • Contact: No

After You
The user utilizes the opponent move right after it has been used by the target.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Agility
The speed stat of the user is increased sharply.

Stats

  • Type: Pyschic
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 30
  • Target: Self
  • Long Range: No
  • Contact: No

Air Cutter
A wind layer like a razor slashes the opponent team.

Stats

  • Type: Fly
  • Kind: Special
  • Power: 75
  • Accuracy: 95
  • PP (Power Points): 25
  • Target: Many
  • Long Range: No
  • Contact: No

Air Slash
Just like the Air cutter, the Air Slash can damage the opponent team and even cut through the sky.

Stats

  • Type: Fly
  • Kind: Special
  • Power: 75
  • Accuracy: 95
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: Yes
  • Contact: No

Ally Switch
The user will teleport and will switch its position with one of the party members.

Stats

  • Type: Pyschic
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 15
  • Target: Self
  • Long Range: No
  • Contact: No

Amnesia
The user loses its concerns that increases Sp. defense stats.

Stats

  • Type: Pyschic
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 20
  • Target: Self
  • Long Range: No
  • Contact: No


Ancient Power
The prehistoric power can raise stats even all the stats can be raised.

Stats

  • Type: Rock
  • Kind: Special
  • Power: 60
  • Accuracy: 100
  • PP (Power Points): 5
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Aqua Jet
The user pounces upon the target at a lightening fast speed so the chances of dodging it are rare.

Stats

  • Type: Water
  • Kind: Physical
  • Power: 40
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes


Aqua Ring
The water veil restores HP at every turn.

Stats

Read More Pokemon Black and White 2 Moves Guide
  • Type: Water
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 20
  • Target: Self
  • Long Range: No
  • Contact: No

Aqua Tail
The user uses its tail to inflict the damage like a strong ware wave.

Stats

  • Type: Water
  • Kind: Physical
  • Power: 90
  • Accuracy: 90
  • PP (Power Points): 10
  • Target: One Target
  • Long Range: No
  • Contact: Yes


Arm Thrust
User executes a palm combo that can land 2 to 5 hits in a row.

Stats

  • Type: Fighter
  • Kind: Physical
  • Power: 15
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Aromatherapy
All the status problems faced by the party members are removed.

Stats

  • Type: Grass
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 5
  • Target: Own Party
  • Long Range: No
  • Contact: No

Assist
The user can use the moves used by one of the party members.

Stats

  • Type: Normal
  • Kind: Physical
  • Power: 50
  • Accuracy: 100
  • PP (Power Points): 10
  • Target: Self
  • Long Range: No
  • Contact:No

Assurance
The attack’s power is doubled if the target has already received some damage in the same turn.

Stats

  • Type: Dark
  • Kind: Physical
  • Power: 50
  • Accuracy: 100
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Astonish
The attack is accompanied by a loud shout that may even flinch the enemy.

Stats

  • Type: Ghost
  • Kind: Physical
  • Power: 30
  • Accuracy: 100
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Attack Order
The underlings are called out to attack the enemy and the move has greater probability for the critical hit.

Stats

  • Type: Normal
  • Kind: Status
  • Power: 90
  • Accuracy: 100
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Attract
The target can be distracted by the opposite gender which makes it less likely to attack.

Stats

  • Type: Bug
  • Kind: Physical
  • Power:
  • Accuracy: 100
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: Yes
  • Contact: No

Aura Sphere
The move uses the aura power and is impossible to be missed.

Stats

  • Type: Fighter
  • Kind: Special
  • Power: 90
  • Accuracy:
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: Yes
  • Contact: No


Aurora Beam
The target is struck by a beam like rainbow which may also reduce the attack stats of the opponent.

Stats

  • Type: Ice
  • Kind: Special
  • Power: 65
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Autotomize
The user reduces its weight to increase the speed.

Stats

  • Type: Steel
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 15
  • Target: Self
  • Long Range: No
  • Contact: No

Avalanche
If the user has been damaged by the target then this move will inflict double the damage.

Stats

  • Type: Ice
  • Kind: Physical
  • Power: 60
  • Accuracy: 100
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Barrage
Some objects are targeted towards opponent that can strike 2 to 5 times in a row.

Stats

  • Type: Normal
  • Kind: Physical
  • Power: 15
  • Accuracy: 85
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Barrier
A wall is raised that will increase the defense stats.

Stats

  • Type: Psychic
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 30
  • Target: Self
  • Long Range: No
  • Contact: No

Baton Pass
The user will switch a member of party with some changes in the stats.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 40
  • Target: Self
  • Long Range: No
  • Contact: No

Beat Up
All the party member are directed to attack the target.

Stats

  • Type: Dark
  • Kind: Physical
  • Power:
  • Accuracy: 100
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Belly Drum
The attack stats are increased for half of the user’s max HP.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 10
  • Target: Self
  • Long Range: No
  • Contact: No

Bestow
The user can pass the held item to the target if its not holding any item.

Stats

Read More Pokemon Black and White 2 Moves Guide
  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Bide
The user will initially face the attacks for two turn and then strike back to deal double damage.

Stats

  • Type: Normal
  • Kind: Physical
  • Power:
  • Accuracy:
  • PP (Power Points): 10
  • Target: Self
  • Long Range: No
  • Contact: Yes

Bind
Specialize structures are used to squeeze the target for four or five turns.

Stats

  • Type: Normal
  • Kind: Physical
  • Power: 15
  • Accuracy: 85
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes


Bite
The sharp fangs inflict the damage and it may flinch the target.

Stats

  • Type: Dark
  • Kind: Physical
  • Power: 60
  • Accuracy: 100
  • PP (Power Points): 25
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Blast Burn
The target is burnt by an explosion. The move is damaging as well as exhausting as the user has to rest for one turn at-least.

Stats

  • Type: Fire
  • Kind: Special
  • Power: 150
  • Accuracy: 90
  • PP (Power Points): 5
  • Target: One Enemy
  • Long Range: No
  • Contact: No


Blaze Kick
The blaze kick has a greater chance to land a critical hit.

Stats

  • Type: Fire
  • Kind: Physical
  • Power: 85
  • Accuracy: 90
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Blizzard
A blizzard is summoned that will attack the opponent part. It can also have the freezing effect.

Stats

  • Type: Ice
  • Kind: Special
  • Power: 120
  • Accuracy: 70
  • PP (Power Points): 5
  • Target: Many
  • Long Range: No
  • Contact: No

Block
The user will block the target’s path so that it can’t escape.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 5
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Blue Flare
The target is engulfed by a blue flame which may also leave a burn.

Stats

  • Type: Normal
  • Kind: Physical
  • Power: 130
  • Accuracy: 85
  • PP (Power Points): 5
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Body Slam
The user is dropped onto the opponent which may leave the target paralyzed.

Stats

  • Type: Normal
  • Kind: Physical
  • Power: 85
  • Accuracy: 100
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Bolt Strike
The user surrounds the target with a strong electric field that may even paralyze the target.

Stats

  • Type: Electric
  • Kind: Physical
  • Power: 130
  • Accuracy: 85
  • PP (Power Points): 5
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Bone Club
User utilizes a bone to club the target which may also make the target flinched.

Stats

  • Type: Ground
  • Kind: Physical
  • Power: 25
  • Accuracy: 90
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Bone Rush
The target is struck by the bone 2 to 5 times in a row.

Stats

  • Type: Ground
  • Kind: Physical
  • Power: 25
  • Accuracy: 90
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Bonemerang
A bone is thrown towards the target which can hit the target twice.

Stats

  • Type: Ground
  • Kind: Physical
  • Power: 50
  • Accuracy: 90
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Bounce
The user will bounce up high and it will land on the target in the next turn. The move can paralyze the target.

Stats

  • Type: Fly
  • Kind: Physical
  • Power: 85
  • Accuracy: 85
  • PP (Power Points): 5
  • Target: One Enemy
  • Long Range: Yes
  • Contact: Yes

Brave Bird
The user will charge like a bird at a low attitude but it will also cost some damage to the user.

Stats

  • Type: Fly
  • Kind: Physical
  • Power: 120
  • Accuracy: 100
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: Yes
  • Contact: Yes

Brick Break
The user attacks with a chop that can also break light barriers like some screen or reflect.

Stats

  • Type: Fighter
  • Kind: Physical
  • Power: 75
  • Accuracy: 100
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Brine
The attack will deal double damage if target’s health is approximately half.

Stats

  • Type: Water
  • Kind: Special
  • Power: 65
  • Accuracy: 100
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Bubble
The spray of bubbles is sprayed towards the opposite party which may also reduce their speed stats.

Stats

  • Type: Water
  • Kind: Special
  • Power: 20
  • Accuracy: 100
  • PP (Power Points): 30
  • Target: Many
  • Long Range: No
  • Contact: No

BubbleBeam
The attack has similar effects that of Bubble.

Read More Pokemon Black and White 2 Moves Guide

Stats

  • Type: Water
  • Kind: Special
  • Power: 65
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Bug Bite
The user will bite the target and if the target is holding a berry, the user will eat it and gain its effects.

Stats

  • Type: Bug
  • Kind: Physical
  • Power: 60
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Bug Buzz
A sound wave is generated by the vibration of its wings that may also lower the target’s Def stats.

Stats

  • Type: Bug
  • Kind: Special
  • Power: 90
  • Accuracy: 100
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Bulk Up
The muscles are tensed of the user that actually increase the attack and defense stats.

Bulldoze
The user will stomp on the ground and the opponent under attack will deal some damage as well as its speed stats will be reduced.

Stats

  • Type: Ground
  • Kind: Physical
  • Power: 60
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: Nearby
  • Long Range: No
  • Contact: No

Bullet Punch
The user will execute a series of fast punches. The move is quite fast and usually goes first.

Stats

  • Type: Steel
  • Kind: Physical
  • Power: 40
  • Accuracy: 100
  • PP (Power Points): 30
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Bullet Seed
The user shoots seeds at the target. The target can be hit by 2 to 5 seeds in succession.hot in rapid succession.

Calm Mind
The mind focus can increase some of the defense and attack stats.

Stats

  • Type: Pyschic
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 20
  • Target: Self
  • Long Range: No
  • Contact: No

Camouflage
The type of the user is changed based on the environment.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 20
  • Target: Self
  • Long Range: No
  • Contact: No

Captivate
The opposite gender of the user can lower the Sp. attack of the attack.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: Many
  • Long Range: No
  • Contact: No

Charge
The power of the electric move to be used in the next turn is increased along with the user’s defense stats.

Stats

  • Type: Electric
  • Kind: Special
  • Power:
  • Accuracy:
  • PP (Power Points): 20
  • Target: Self
  • Long Range: No
  • Contact: No

Charge Beam
The user makes use of the electric charge which can also be used to increased Sp. attack stats.

Stats

  • Type: Electric
  • Kind: Special
  • Power: 50
  • Accuracy: 90
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Charm
The weird look of the user at the target lower its attack stats.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Chatter
The user executes a specialized sound wave using words. It can also confuse the opponent.

Stats

  • Type: Fly
  • Kind: Special
  • Power: 60
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: Yes
  • Contact: No


Chip Away
The user strikes in fast succession and the changes in opponent stats won’t affect the damage of this attack.

Stats

  • Type: Normal
  • Kind: Physical
  • Power: 70
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Circle Throw
The user will throw the target and call out another Pokemon from the party. Wild battle will end this way.

Stats

  • Type: Fighter
  • Kind: Physical
  • Power: 35
  • Accuracy: 85
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Clamp
The target is squeezed and clamped for 4 to 5 turns by the user.

Stats

  • Type: Water
  • Kind: Physical
  • Power: 35
  • Accuracy: 85
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Clear Smog
The clump of mud is thrown which actually restores all the status changes.

Stats

  • Type: Poison
  • Kind: Special
  • Power: 50
  • Accuracy:
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Close Combat
The user gets up close to the target and do the fighting.

Stats

  • Type: Fighter
  • Kind: Physical
  • Power: 120
  • Accuracy: 100
  • PP (Power Points): 5
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Coil
The user will coil up and concentrate. This will increase the attack and defense stats if the user.

Read More Pokemon Black and White 2 Moves Guide

Stats

  • Type: Poison
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 20
  • Target: Self
  • Long Range: No
  • Contact: No

Comet Punch
A flurry of punches is started by the user which can hit the user 2 to 5 times in a row.

Stats

  • Type: Normal
  • Kind: Physical
  • Power: 18
  • Accuracy: 85
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Confuse Ray
The sinister ray triggers the confusion.

Stats

  • Type: Ghost
  • Kind: Status
  • Power:
  • Accuracy: 100
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Confusion
The target is struck by a telekinetic force that can also leave the target in confused state.

Stats

  • Type: Psychic
  • Kind: Special
  • Power: 50
  • Accuracy: 100
  • PP (Power Points): 25
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Constrict
The target will be attack by tentacles or vines that can also lower its speed.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 30
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Conversion
The user can be converted into a type as one of its moves.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 30
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Conversion 2
The user can change its type to make itself resistant against the attack of opponent as all types can’t do damage to all other types.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 30
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Copycat
The user will mimic the move used before it.

Stats

  • Type: Normal
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 20
  • Target: Self
  • Long Range: No
  • Contact: No

Cosmic Power
User will absorb the nature energy which will increase its defense and attack stats.

Stats

  • Type: Pyschic
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 20
  • Target: Self
  • Long Range: No
  • Contact: No

Cotton Guard
The user will protect itself by wrapping in cotton. The defense stats of the user are increased drastically.

Stats

  • Type: Grass
  • Kind: Status
  • Power:
  • Accuracy:
  • PP (Power Points): 10
  • Target: Self
  • Long Range: No
  • Contact: No

Cotton Spore
The cotton spores cling to the target and reduce its speed.

Stats

  • Type: Grass
  • Kind: Status
  • Power:
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: No

Counter
The counter move blocks the physical attack and then deals double the damage.

Stats

  • Type: Fighter
  • Kind: Physical
  • Power:
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: Different
  • Long Range: No
  • Contact: Yes

Covet
The user can approach the target silently and then steal its held item.

Stats

  • Type: Normal
  • Kind: Physical
  • Power: 90
  • Accuracy: 90
  • PP (Power Points): 10
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Crabhammer
The target is attacked by a big pincer. The chance of critical hit are high.

Stats

  • Type: Water
  • Kind: Physical
  • Power: 100
  • Accuracy: 80
  • PP (Power Points): 5
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Cross Chop
A double chop is landed on the enemy. The chance of critical hit is increased.

Stats

  • Type: Fighter
  • Kind: Physical
  • Power: 100
  • Accuracy: 80
  • PP (Power Points): 5
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Cross Poison
The poisonous blade can damage the opponent with an increased chance of critical hot.

Stats

  • Type: Poison
  • Kind: Physical
  • Power: 70
  • Accuracy: 100
  • PP (Power Points): 20
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes

Crunch
The user can crunch the target by using the fangs. The move will also lower the defense stats of the target.

Stats

  • Type: Dark
  • Kind: Physical
  • Power: 80
  • Accuracy: 100
  • PP (Power Points): 15
  • Target: One Enemy
  • Long Range: No
  • Contact: Yes