Resident Evil 6 to Do Away with Inventory Menus

By   /   Jun 20, 2012


Resident Evil 6 is, without a shadow of a doubt, Capcom’s biggest game for 2012. While we’ve seen extensive footage of it at this year’s E3, that doesn’t mean we already know everything there is about the game.

In an interview with Sony, Producer Yoshiaki Hirabayashi talks about a few new things they’re doing in Resident Evil 6 and one of them is a revamp of the menu inventory system — or rather lacking the need to use it.

 It’s just a demo for the E3, but yes, as you’ve seen, with the weapons and items, it’s all in real time. That’s not to say that you’re going to have plenty of bullets for a hundred different weapons. It’s still survival horror, you need to have those limits in order for the game to work. You’ll have to manage your resources in terms of having guns and ammo, but you won’t be popping in and out of a menu like you’ve seen before. It’s much more fluid.

Hopefully, that doesn’t mean that the game will be more action than horror, no? Of course, I can’t deny that this is an improvement to Resident Evil’s clunky inventory management system that pulled me out of the game every time I needed to use something.

Be sure to give the whole interview a read,  as Hirabayashi talks about the game’s new Crossover system in detail, too.

Resident Evil 6 is scheduled for release this October for the PC, Xbox 360 and PS3.

Source: Official US PlayStation Blog

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