The Secret World Decks Guide – Know Your Skill Builds

By   /   Jun 19, 2012


In Funcom’s The Secret World, Decks are various sets of Active and Passive Skills which assess each other well, in such a manner that they form a sort of ‘class’ or a type of character template.

The types of Decks available to you depend on which faction you belong to. Once all of the skills in a given Deck are unlocked, you earn a special costume for your character with traits that define the genre of your Deck.

Each deck contains a set Active and Passive Skills, which in turn belong from various trees. For example, the Magus Deck has Active and Passive Skills belonging to the Elementalism and Shotguns trees.

Currently, the following are the known Decks in The Secret World:

The Dragon

Warlord
Discipline and precision are the two things that define Warlords, and perhaps also their use of Blades and Assault Rifles. Their fine mix of speed, balance and flow make them a near-to unstoppable force.

Actives:

  • Blade Rush (Blades)
  • Drawing of Blades (Blades)
  • Dancing Blades (Blades)
  • Absolute Zero (Blades)

Passives:

  • Ripping Frenzy (Assault Rifles)
  • Bloodbath (Assault Rifles)
  • Contagion (Blood Magic)
  • Serrated Blades (Blades)
  • Final Cut (Blades)

Neoshaman
The Neoshaman utilize the dangerous arts of Blood Magic and Chaos Magic to painfully exhaust the life of their enemies. This Deck has numerous amounts of advantageous DoT and single-target damage abilities.

Actives:

  • Bloodline (Blood Magic)
  • Exsanguinate (Blood Magic)
  • Pulling the Strings (Chaos Magic)
  • Liquidation (Blood Magic)
  • Anesthesia (Blood Magic)
  • Plague (Blood Magic)

Passives:

  • Unholy Knowledge
  • Breakdown
  • Pattern Recognition
  • Sick Society: 
  • Circulation
  • Torture
  • Gross Anatomy

Pandemonist
Combing the forces of Elemental and Blood Magic, the Pandemonist rains death and hell upon the battlefield with numerous AoE abilities and an immense variety of crowd-control abilities.

Actives:

  • Arc Flash (Elementalism )
  • Electrical Storm (Elementalism )
  • Infection (Blood Magic)
  • Ice Manifestation (Elementalism )
  • Anesthesia (Blood Magic)
  • Coldwave (Elementalism )
  • Whiteout (Elementalism )

Passives:

  • Chain Reaction
  • Criticality
  • Elemental Force
  • Splatter
  • Blood Bank
  • Molecular Exploitation
  • Live Wire

Ninja
Bearing the deadly precision, skill and mobility that Ninjas are known for, their presence in the battlefield is one that inhibits both fear and awe in the heart of his/her enemies. Using their Blades and Elemental magic, Ninjas cause destruction in the battlefield so fine and perfect that it can be called art itself.

Actives:

  • Delicate Strike (Blade)
  • Clearing the Path (Blade)
  • Blaze (Elementalism)
  • Surging Blades (Blade)
  • Flashpoint (Elementalism)
  • Ice Manifestation (Elementalism)
  • Four Seasons (Blade)

Passives:

  • Fortunate Strikes
  • Aidelon
  • Twist the Knife
  • Incision
  • Sudden Return
  • Delicate Precision
  • Flight of Daggers

The Templars

Magus
The Magus uses the combination of elemental power with that of a shotgun, enabling them to deal massive amounts of damage to a single target. The Magus passive elemental abilities focus on increasing critical hit chances with the shotgun adding debuffs to cripple your foes.

Actives:

  • Ignition (Elementalism)
  • Raging Bullet (Shotguns)
  • Flame Strike (Elementalism)
  • Short Fuse (Elementalism)
  • Coldwave (Elementalism)
  • Kickback (Shotguns)
  • Whiteout (Elementalism)

Passives:

  • Violent Strikes (Elementalism)
  • Social Dynamo (Elementalism)
  • Punisher (Shotguns)
  • Gunsmoke (Shotguns)
  • Elemental Force (Elementalism)
  • Final Fuse (Elementalism)
  • Live Wire (Elementalism)

Warlock
Using battle Hammers and Chaos Magic, the Warlocks wreak havoc with their damage and rock-solid stature and defense, making them ideal for tanking and damage absorption.

Actives:

  • Rupture (Hammers)
  • Blowout (Hammers)
  • After Shock (Hammers)
  • Reality Fracture (Chaos)
  • Chain Gang (Hammers)
  • Stonewalled (Hammers)
  • Unstoppable Force (Hammers)

Passives:

  • Extended Fracture (Chaos)
  • You’re Next (Hammers)
  • Stone Cold (Hammers)
  • Improved Blasts (Hammers)
  • Bull Headed (Hammers)
  • Inevitability (Chaos)
  • Forged in Fire (Hammers)

Exorcist
With the ability to cast of even the most threatening sicknesses and foul curses from others, Exorcists are expert healers, using the controversial art of Blood Magic and the aid of Fist Weapons to carry out their healing and protection practice.

Actives:

  • Linked Veins (Blood Magic)
  • Cauterise (Fists)
  • Vapor Rub (Fists)
  • Angelic Aegis (Blood Magic)
  • Revitalise (Fists)
  • Infusion (Blood Magic)
  • Cold Blooded (Blood Magic)

Passives:

  • Splatter (Blood Magic)
  • Angel’s Touch (Blood Magic)
  • Sanguineous (Blood Magic)
  • Making Amends ( Fists)
  • Glimmer of Hope (Fists)
  • Vessel Walls (Blood Magic)
  • Arterial Pulse (Blood Magic)

Crusader
The Crusaders excel at using their trusty Hammers and Pistols to shred through enemies with the assistance of crippling debuffs and more.

Actives:

  • Hair Trigger (Pistols)
  • Start & Finish (Pistols)
  • Bone Breaker (Hammers)
  • Area Drone (Pistols)
  • Marked (Pistols)
  • Sticky Drone (Pistols)
  • Gun Crazy (Pistols)

Passives:

  • Metal Worker (Hammers)
  • Mad Skills (Pistols)
  • Punishment (Hammers)
  • Insult to Injury (Hammers)
  • Tenderising (Hammers)
  • One in the Chamber (Pistols)
  • Seal the Deal (Pistols)

Executioner
Very little holds Executioners from their enraged state, as they get their hands dirty by using Fists and Chaos Magic to decimate any opposition.

Being expert in burst damage, Executioners excel at nuking and pressurizing enemies with crowd control and fast movement abilities.

Actives:

  • Prey on the Weak (Fists)
  • One-Two (Fists)
  • Four Horsemen (Chaos)
  • Helter Skelter (Chaos)
  • Bushwhack (Fists)
  • Chaotic Pull (Chaos)
  • See Red (Fists)

Passives:

  • Ripple Effect (Chaos)
  • Cutting Thoughts (Chaos)
  • Ferocity (Fists)
  • Follow Through (Fists)
  • Healing Sparks (Fists)
  • Pressure Point (Chaos)
  • Adrenalise (Fists)

Soldier
Trained to be survivors and have an iron will, Soldiers use Assault Rifles and Pistols along with their impressive mobility to consistently damage, pressurize and cripple enemies.

Actives:

  • Hip Fire (Assault Rifles)
  • Big Forty Five (Pistols)
  • Frag Grenade (Assault Rifles)
  • Tactical Retreat (Assault Rifles)
  • Cripple (Assault Rifles)
  • Sticky Drone (Pistols)
  • Shellshocker (Assault Rifles)

Passives:

  • Lucky Bullet (Assault Rifles)
  • Steady Hip Fire (Assault Rifles)
  • Quick Forty Five (Pistols)
  • Closer (Pistols)
  • Explosives Expert (Assault Rifles)
  • Accuracy (Assault Rifles)
  • Demolition Man (Assault Rifles)

Preacher
Excelling at damage-over-time abilities, the Preacher spreads the word of power and strength with Blood Magic and Blades. This makes this Deck both a dependable offender as well as an offensive support character.

Actives:

  • Blood Spike (Blood Magic)
  • Destiny (Blades)
  • Exsanguinate (Blood Magic)
  • Anaesthesia (Blood Magic)
  • Liquidation (Blood Magic)
  • Trial by Swords (Blades)
  • Plague (Blood Magic)

Passives:

  • Corrupted Blood (Blood Magic)
  • Blood Bank (Blood Magic)
  • Destiny Fulfilled (Blades)
  • Fortunate Strike (Blades)
  • Unholy Knowledge (Blood Magic)
  • Circulation (Blood Magic)
  • Gross Anatomy(Blood Magic)

Gladiator
The frenzied, hard-hitting Gladiators use Chaos magic and Rifles to execute AoE attacks and controlling large group of enemies through various effects. They are well-suited for delivering finishing blows and get stronger as enemies get weaker.

Actives:

  • Wheel of Knives (Chaos)
  • Fire at Will (Assault Rifles)
  • Karma (Chaos)
  • Uneven Ground (Chaos)
  • Helter Skelter(Chaos)
  • Cripple (Assault Rifle)
  • Black Hole (Chaos)

Passives:

  • Wheel of Misfortune (Chaos)
  • Sick Society (Chaos)
  • Leeching Frenzy (Assault Rifles)
  • Hysteria (Chaos)
  • Lethality (Assault Rifles)
  • Breakdown (Chaos)
  • From the Abyss (Chaos)

Witch Hunter
Seeking to remove all that is foul, Witch Hunters use Blades and Hammers to do the slaying. They excel at close-quartered combat and debuffing opponents for prolonged periods of time.

Actives:

  • Smash (Hammers)
  • Haymaker (Hammers)
  • Dancing Blade (Blades)
  • Beatdown (Hammers)
  • Trial by Swords (Blades)
  • Touchdown! (Hammers)
  • Eruption (Hammers)

Passives:

  • Street Fighter (Hammers)
  • Bully (Hammers)
  • Tipped Scales (Blades)
  • Expose Weakness (Blades)
  • Below the Belt (Hammers)
  • No Pain No Gain (Hammers)
  • Thunderstruck (Hammers)

Puritan
Living with a strict moral code, Puritans use Shotguns and Hammer to enforce justice on their enemies. They are experts at dealing out heavy single-target damage, with their strength and deadliness increasing with the change in range of their attacks.

Actives:

  • Striker (Shotguns)
  • Raging Bullet (Shotguns)
  • Aftershock (Hammers)
  • Buckshot (Shotguns)
  • Beatdown (Hammers)
  • Touchdown! (Hammers)
  • Point Blank (Shotguns)

Passives:

  • Strike Force (Shotguns)
  • Improved Strikes (Hammers)
  • Punisher (Shotguns)
  • Rapid Reload (Shotguns)
  • Tenderising (Hammers)
  • Invasive Measures (Shotguns)
  • Close Quarters (Shotguns)

Paladin
Fighting for the holy cause, the Paladin uses the conventional Blades alongside their trusted Pistols to dish out rapid DPS attacks and causing a variety of DoT effects. Mobility and speed are what make them an unstoppable force against foes.

Actives:

  • Hair Trigger (Pistols)
  • Chop Shop (Blades)
  • Shootout (Pistols)
  • Trial by Swords (Blades)
  • Spiral of Death (Blades)
  • Destiny (Blades)
  • Master’s House (Blades

Passives:

  • Seven and a Half Samurai (Blades) – Focus attacks are more effective
  • Increased Focus (Pistols) – Focus attacks have an increased chance to Crit
  • Finish the Movement (Blades) – At the end of channeled attacks, gain 1 primary resource
  • Fortunate Strike (Blades) – Whenever you attack an Afflicted target, gain a chance to deal additional physical damage
  • Incision (Blades) – Penetrating hits against any target applies the Afflicted state and deals physical damage
  • Destiny Fulfilled (Blades) – With the Destiny ability, if you hit the target of this DoT with another attack, the DoT explodes dealing physical damage
  • Flight of Daggers (Blades) – Each attack increases the counter, when the counter reaches 5, it culminates in a point blank AoE DoT dealing physical damage and applying the Afflicted state

The Illuminati

Bodyguard
N/A

Thaumaturgist
The technology and science-inspired Thaumaturgists use their knowledge of the world to invoke elemental demons with their Elementalism, combined with their technological prowess with the likes of Pistols and Shotguns.

Actives:

  • Fire, Walk with Me (Elementalism)
  • Hell Freezes Over  (Elementalism)
  • Shortcircuit (Elementalism)
  • Mechanical Trigger (Elementalism)

Passives:

  • Summoning Shock (Elementalism)
  • Machine Gunner (Pistols)
  • Targeting Flare (Elementalism)
  • Prey on the Weak (Elementalism)
  • Chains of Agony (Elementalism)

Illusionist
N/A

Gunslinger
N/A

We will eventually update this guide with more decks. Meanwhile, don’t forget to share your own The Secret World Decks with us in the comments below!