Brutally frank developer David Jaffe, creator of the God of War franchise, has revealed that he’s moving away from triple A games (for the time being) and instead, will be developing a shooter for the F2P market.
Jaffe, who’s last “big” retail game was Twisted Metal for the PS3, speaks out on why he’s going F2P, and how he’s building it to not be “shitty.”
So I’m fleshing that out and generating assets for a lot of concept art… kinda just getting up a rough prototype, and then just figuring out who the team exactly is going to be. That’s what a lot of my meetings have been about today [at E3]. From that spectrum of games I had [in mind], I had people saying, ‘Hey Jaffe, we want you to come work on this big triple- or quadruple-A next-gen thing’ and the kind of team you need for that is very different from what we’re ultimately doing, which is a free-to-play, browser-based, third-person shooter
He then explains that he hates the “pay to win” aspects of F2P games. While it’s not that black and white, paying customers do almost always have an advantage compared to their “free-loading” peers.
So while I love parts of free-to-play, I hate other parts. I hate how it’s like the tail wagging the dog and it’s the business model and all about getting people to pay [with more micro-transactions].
You can listen to developers all day long tell you it’s not pay to win, but you know, it kind of is pay to win. I’m not saying they’re evil or they’re lying – but one of the things they like to say is pay with your time or pay with your money. Well both of those are really shitty
Let’s take a shooter – if you think about what’s happened with shooters, so much of what makes shooters today work (and it’s unfortunate that sometimes it’s the only thing that makes them work besides graphics and spectacle) is sort of the morphine drip of powering up and leveling up.
So if you’re saying pay with your time, you’re saying have sort of a crappy time because we’re stretching out those morphine drips really long because we want to motivate you to pay. And if you pay immediately and get the really cool stuff, then suddenly you don’t have that meta desire for a while to go back to it and to want to keep playing,
While we already know what game Jaffe is planning to do and where it’s going to be released, we still don’t know the core mechanics of the game itself…heck, we don’t even know what his new company’s name is!
One thing’s for sure though, when this man makes a game, people stand up and take notice.