Gotham City Impostors Character Loadout Builds Guide

By   /   Feb 22, 2012


One of the sets of key variables in Gotham City Impostors is the Loadout, which really actually explains how a certain player will behave, how much damage he/she will do, and to what extent he/she is a lethality in the battlefield.

Okay, I may have been under-stated by saying that it is ‘one’ of the key variables; it may well be the most important thing in GCI, and anyone running around with a Loudout that just doesn’t cut it is surely to fall against those with a relatively better combo.

So, I’ve decided to put up a few Load outs, mainly based on Body types, because they have a significant impact on Health, Melee and Speed.

Body Types

In GCI, there are 5 body types:

  • Speedy
  • Nimble
  • Tough
  • Burly
  • Mighty

Speedy
Fastest of the body types, very fragile though, with low and negligible melee. Don’t even think of going near big guys with this body.

Nimble
This is a body shifted slightly towards speed. However, it has slightly more health and melee than Speedy, but still not enough to match others. Nimble is the only female body in the game.

Tough
The tough body type is the most balanced of all, with a decent bit of all three attributes. This is a versatile, jack-of-all-trades body.

Burly
This guy is slow, but accommodates that weakness by being tankier and relatively more powerful in melee as compared to the previous three body types.

Mighty
Oh boy, looking at this guy will tell you enough. The massive body type has the most health and can really pack a punch close-range. However, he’s so slow that there’s a good chance, he’ll never actually be able to come close to you.

Loadouts

Following are different ways you can customize your loadout in Gotham City Impostors:

  1. Speedy
  2. Nimble
  3. Tough
  4. Burly
  5. Mighty

Speedy Loadout Builds

Loadout #1
This build is all about close-ranged, in-your-face speedy stuff. This really focuses on taking full use of the body type’s speed, further boosting it with Roller-skaters.

Of course, the Gatekeeper’s rate of fire just adds to the charm, and some close-range damage with a hatchet and a Persuader is never too bad. A little risky to play with though.

Specs:

Ready Weapon: Gatekeeper

Mod1: Silencer

Backup Weapon: Persuader

Mod2: Expanded Magazine

Support Item: Hatchet

Gadget: Roller-skaters

Fun Fact 1: Horse Healthy

Fun Fact 2: Marksman

Rampage: Kill Crazy

Psyche Profile: Histrionic

Loadout #2
Heavy stuff; the Jackhammer has some pretty sick rate of fire, but boy oh boy is it a pain reloading this beast. Make sure you’re in a safe spot when you do so, otherwise just a gentle push from a bigger guy can make you bite the dust.

That’s where the Ninja Smoke Bombs come in handy, not to mention the added health from Fun Fact 1 and some sustenance from FF2.

Specs:

Ready Weapon: Jackhammer

Mod1: Penetrator Ammo

Backup Weapon: Persuader

Mod2: Expanded Magazine

Support Item: Energy Drink

Gadget: Ninja Smoke Bomb

Fun Fact 1: Horse Healthy

Fun Fact 2: Kinda Bulletproof

Rampage: Tough as Nails

Psyche Profile: Tyrannical

Loadout #3
This is a from-the-top’ type of a load-out – you’ll mostly be doing damage from a distance and height. It’s a very versatile build if you ask me, but it does have its weakness.

First off, you won’t always be using the Glider Rig, no sir. However, when it does come to use, this build is quite useful.

Ready Weapon: Partisan

Mod1: Iron Sights

Backup Weapon: Dawn Patrol

Mod2: Iron Sights

Support Item: Pipe Bomb

Gadget: Glider Rig

Fun Fact 1: Horse Healthy

Fun Fact 2: Mad Bomber

Rampage: Kill Crazy

Psyche Profile: Bipolar

Nimble Loadout Builds

Loadout #1
Range, that’s what you’re looking for. The Bear-stalker, combined with the 4x Scope Lens, will allow you to take down targets from a distance, and the Glider-Rig obviously assists this very well.

But just because you are primarily a ranged killer doesn’t mean you can’t do anything when distances become a little tight; you have the Gate-keeper and a handy Hatchet.

Ready Weapon: Bear-stalker

Mod1: 4x Scope-Lens

Backup Weapon: Gate-keeper

Mod2: Penetrator Ammo

Support Item: Hatchet

Gadget: Glider-Rig

Fun Fact 1: Regenerative

Fun Fact 2: Marksman

Rampage: Kill Crazy

Psyche Profile: Bipolar

Loadout #2
This load out is about being close, but being evasive. That’s why you have the Gate-keeper with an extended mag, and Spring Boots to keep you leap in’.

The trap-in-the-box is pretty fun if you can use it properly, and the Deep Freezer is quite handy for anyone who gets close.

Ready Weapon: Gate-keeper

Mod1: Extended Magazine

Backup Weapon: Deep Freezer

Mod2: Extended Magazine

Support Item: Trap-in-the-box

Gadget: Spring Boots

Fun Fact 1: Quick Reflexes

Fun Fact 2: Kinda Bulletproof

Rampage: Gun Runner

Psyche Profile: In Denial

Loadout #3
Close-range, Long-range – you have it all. The Bear-Stalker is bound to give you some good ranged kills, alongside the Boomerang, and the Gate-keeper will always keep you happy when fighting in tight areas. The inflatable insoles should also help in keeping you agile and hard to catch.

Ready Weapon: Gate-keeper

Mod1: Penetrator Rounds

Backup Weapon: Bear-Stalker

Mod2: 4x Scope Lens

Support Item: Boomerang

Gadget: Inflatable Insoles

Fun Fact 1: Wallflower

Fun Fact 2: Leathery

Rampage: Kill Crazy

Psyche Profile: Tyrannical

Go to next page for the rest of the loadout builds.

Tough Loadout Builds

Loadout #1
Speed, health, and melee – you’ve got a decent amount of it all. That’s why you can actually go around doing whatever you like.

Honestly, you really can’t go too wrong with a build with this guy, though it’s mostly recommended to stick to a combination that keeps these attributes around about even.

I won’t be explaining the other ‘Tough’ body load outs, because they really are quite self-explanatory. The basic is to mix range with close-range capabilities, and add a bit of extra damage and defenses from Fun Facts/Rampages.

Ready Weapon: Gate-keeper

Mod1: Iron Sight

Backup Weapon: Thunder Dragon

Mod2: Missiles

Support Item: Impact Grenade

Gadget: Grapple Gun

Fun Fact 1: Horse Healthy

Fun Fact 2: Mad Bombers

Rampage: Kill Crazy

Psyche Profile: In Denial

Loadout #2

Ready Weapon: Shredder

Mod1: Iron Sight

Backup Weapon: Buccaneer

Mod2: Default Scope Lens

Support Item: Trap-in-the-box

Gadget: Grapple Gun

Fun Fact 1: Horse Healthy

Fun Fact 2: Marksman

Rampage: Kill Crazy

Psyche Profile: Sadistic

Loadout #3

Ready Weapon: Gate-keeper

Mod1: Extended Magazine

Backup Weapon: Bear-Stalker

Mod2: 4x Scope Lens

Support Item: Boomerang

Gadget: Inflatable Insoles

Fun Fact 1: Wallflower

Fun Fact 2: Kinda Bulletproof

Rampage: Kill Crazy

Psyche Profile: Tyrranical

Burly Loadout Builds

Loadout #1
This guy’s fat – not as much as Mr. Mighty, but boy is he fat. Because of the weight and less mobility, your job is to stick close to anyone smaller than you in size.

This load out is what I call the ‘party pooper’ load out, because it really spoils the fun for others, thanks to the Airspace Denier, the annoying Ninja Smoke Bomb and the Hard Target Fun Fact.

Anyone with this load out can really do some mayhem in the battlefield, provided they get close enough to the central show.

Ready Weapon: Gate-keeper

Mod1: Silencer

Backup Weapon: Partisan

Mod2: Reflex Sight

Support Item: Airspace Denier

Gadget: Ninja Smoke Bomb

Fun Fact 1: Wallflower

Fun Fact 2: Hard Target

Rampage: Tough as Nails

Psyche Profile: Histrionic

Loadout #2
You’ll be getting some added speed with those Roller-skaters, and you can fully utilize them with the power of the Jackhammer (beware of the reload time though).

And as if this guy wasn’t hard enough to kill any ways, we’ve added a bit of extra tankiness with some seriously defensive Fun Facts and Support Item to make him a really intimidating Joker/Batman fan boy.

Ready Weapon: Jackhammer

Mod1: Muzzle Break

Backup Weapon: Thunder Dragon

Mod2: Rockets

Support Item: Body Armor

Gadget: Roller-skaters

Fun Fact 1: Horse Healthy

Fun Fact 2: Kinda Bulletproof

Rampage: Gun Runner

Psyche Profile: In Denial

Loadout #3
Stand and deliver – that’s really just it with this build. You don’t run after people; you make them run away from you, and just when they think they are safe; you shoot them in the back.

And if they get too foolishly close, you take out your Gate-keeper and create non-congenital orifices in their bodies.

Ready Weapon: Dawn Patrol

Mod1: Penetrator Rounds

Backup Weapon: Gate-keeper

Mod2: Penetrator Rounds

Support Item: Body Armor

Gadget: Targeting Goggles

Fun Fact 1: Wallflower

Fun Fact 2: Kinda Bulletproof

Rampage: Tough as Nails

Psyche Profile: Bipolar

Mighty Loadout Builds

Loudout #1
This guy is the true tank of your team. The Jackhammer is there to provide some serious suppressing fire, while the other brothers in arms (or costumes I should say) go ahead and do what they do best.

The Motivator is there too, well, motivate the team, and since you are Codependent, you’ll have to look for team work.

Ready Weapon: Jackhammer

Mod1: Reflex Sight

Backup Weapon: Motivator

Mod2:

Support Item: Body Armor

Gadget: Grappling Gun

Fun Fact 1: Horse Healthy

Fun Fact 2: Kinda Bulletproof

Rampage: Tough as Nails

Psyche Profile: Codependent

Loadout #2
This version of the Mighty body type doesn’t care if he’s big and slow – he just wants to kill. Kills are the key with this load out, and if you don’t get them, you might not get much out of it.

There’s nothing here that really adds to the tankiness (apart from Fun Fact 2), and there is everything else to boost as much damage and lethality as possible. A bit difficult to play with, but still fun, nevertheless.

Ready Weapon: Partisan

Mod1: Reflex Sight

Backup Weapon: Thunder Dragon

Mod2: Rockets

Support Item: Boomerang

Gadget: Spring Boots

Fun Fact 1: Quick Reflexes

Fun Fact 2: Kinda Bulletproof

Rampage: Kill Crazy

Psyche Profile: Narcissistic

Loadout #3
Range baby, range. You stand on tall structures and take out squishy targets with your trusty Bear-Stalker. It takes a while to reload, but you withstand it – patience is an important feature of yours, and it shows. Suddenly, you hear someone get close.

You take out your Deep Freezer and wreak havoc on him. You set a trap there in case any enemy decides to use the spot, and after a little while one does fall to your clever pre-meditation. You grin, satisfied how your patience is coherent with this load out.

Ready Weapon: Bear-stalker

Mod1: 4x Scope Lens

Backup Weapon: Deep Freezer

Mod2: Extended Magazine

Support Item: Trap-in-the-box

Gadget: Glider Rig

Fun Fact 1: Horse Healthy

Fun Fact 2: Mad Bomber

Rampage: Angry Hedgehog

Psyche Profile: Tyrannical

You use a different loadout ? share with us in the comments!

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