Diablo 3 is one of the biggest games of the year. So naturally, when any news concerning the game is released, it’s considered big news. Blizzard has now detailed the game’s final rune system and I think people might like it.
Diablo is all about the item drops. But with around 120 base skills, that meant there were around 600 rune variants; on top of that, each variant had five quality levels each, meaning ultimately there would be something like 3,000 different runes in the game… and we knew we were heading toward a problem.
Later in the game, having to juggle all of those various runes was not only un-fun, it was a serious and tedious inventory problem. This final design is intended to resolve those issues
Runes have been by far the biggest design hurdle we’ve had in the game, and as you know we’ve been continually iterating on them
Skill runes and its customization options will unlock as players level-up, and each rune will only have one rank , but this also means players will spend a ton of time unlocking new runes – even up to the game’s max level cap.