Moves in Kingdoms of Amalur are special abilities you unlock while leveling up your character. These moves can be chained into combos to fight difficult enemies as they increase your chance of survival when executed perfectly.
You can cancel any combo or move by double tapping a button, if things don’t go as you expected because a failed move or combo can leave you vulnerable to your enemies in Reckoning.
These moves are associated with your weapon of choice, and as you level up your character, you will unlock more powerful moves. You will be unlocking them simultaneously for different weapons based on your Character Build.
Kingdoms of Amalur: Reckoning Moves
Following are the moves you can unlock for different weapons in Kingdoms of Amalur Reckoning:
Upheavel (Attack, Pause, Attack)
A long-sword attack which will throw the enemy into air.
Comet Strike (Hold Attack)
A Longsword attack that slashes your sword into the enemies. REQUIRES Brutal Weaponry I
Phantom Edge (Block + Attack)
Dodge the enemy attack and counter with a strong slash. REQUIRES Brutal Weaponry II
Horizon Edge (Dodge, Attack)
Dodge and perform a quick slice onto multiple enemies. REQUIRES Brutal Weaponry III
Riposte (Parry, Attack)
Unleash a stylish combo after a parry. REQUIRES Brutal Weaponry IV
Minotaur Rush (Hold Attack)
Hold the attack button to perform a heavy hammer-attack onto the enemies. REQUIRES Brutal Weaponry I
Spine Bender (Block + Attack)
Block and kick the enemy followed by hook+smash. REQUIRES Brutal Weaponry II
Crushing Blow (Parry, Attack)
Lift the hammer and attack your enemy to smash him down after a timed parry. REQUIRES Brutal Weaponry IV
Whirlwind (Hold Attack)
Hold down the attack button to unleash a flurry of attacks. REQUIRES Brutal Weaponry I
Guillotine (Block + Attack)
Block and attack to hit the enemy with a couple of strong slams. REQUIRES Brutal Weaponry II
Gravedigger (Dodge, Attack)
Dodge and use the Greatsword so you can perform a leaping ground strike. REQUIRES Brutal Weaponry III
Gut Thrust (Parry, Attack)
Use the sword after a timed parry to impale and throw the target. REQUIRES Brutal Weaponry IV
em>Shadow Strike (Hold Attack)
Hold the attack button and strike to perform an attack; it can be chained up to 5 attacks. REQUIRES Precise Weaponry I
Crossfire (Attack, Pause, Attack)
A combination of stabs and slices once you attack after a delay, if performed correctly you may get a Critical Hit. REQUIRES Precise Weaponry II
Cross Slash (Dodge, Attack)
A launching attack if you attack after dodging. REQUIRES Precise Weaponry III
Punishment (Parry, Attack)
A series of rapid strikes if you attack after a timed parry. REQUIRES Precise Weaponry IV
If the enemy is unaware, then you can stab him from the back. REQUIRES Assassin’s Art
Charged Shot (Hold Attack)
If you hold and charge the bow, then the attack damage will be better.
Scattershot (Hold AttacK)
The longbow will shoot multiple arrows resulting in more damage. Requires Scattershot
Arrows Storm (Block + Attack)
Use the longbow to attack while you’re blocking for firing a couple of arrows onto your enemy. REQUIRES Arrow Storm
Twisted Claw (Hold Attack)
Spiral through your enemies by holding the button and release it after a time. REQUIRES Precise Weaponry I
Talon Strikes (Attack, Pause, Attack)
Launches your enemy into the air, a delayed attack. REQUIRES Precise Weaponry II
Cyclone (Dodge, Attack)
Dodge and use your blade to perform a spinning leap attack. REQUIRES Precise Weaponry III
Savage Wing (Parry, Attack)
A spinning jump attack after a timed parry. REQUIRES Precise Weaponry IV
Silent Scythe (Attack)
Stealth attack on the unaware enemies. REQUIRES Assassin’s Art.
Charged Entropy (Hold Attack)
Hold (Charge) the Staff and unleash the power to affect the surrounding foes. REQUIRES Arcane Weaponry I
Mage’s Vortex (Block+Attack)
Some of the enemies will be drawn into a central location, in front of you, if you attack after blocking. REQUIRES Arcane Weaponry II
Silent Scythe (Attack)
A stealth attack that can be performed onto unaware enemies. REQUIRES Arcane Weaponry III
Charged Shot (Hold Attack)
Hold your Sceptre and charge it to unleash more power.
Warding Blast (Block + Attack)
A launching projectile will be sent towards your enemy if you attack while blocking. REQUIRES Arcane Weaponry II
Maelstorm (Hold Attack)
Spin the Chakrams for hitting the nearby enemies by holding and releasing it after a time. REQUIRES Arcane Weaponry I
Elemental Escape (Attack, Pause, Attack)
Damage the enemies and step out of the danger by this delayed Chakrams attack. REQUIRES Arcane Weaponry III
Orbital Blades (Dodge, Attack)
Dodge and use the Chakrams to launch the enemy into the air. REQUIRES Arcane Weaponry IV
Block the enemy’s strike before it hits you to Parry it.
Shield Bash (Block + Hold Interact)
Bash your enemies by holding the interact button while blocking to bash your enemies. Requires the Skillfull Defense of Level 5
Go to next page for abilities and brief guide on how to create combos in Kingdoms of Amalur: Reckoning.