Kingdoms of Amalur Reckoning Destiny Builds Guide


Destiny in Kingdom of Amalur: Reckoning is just a new name to the old character class concept which is typical in any RPG game.

The difference however is that unlike many RPG games, Kingdom of Alamur allows you to shift between the destinies in no time so that you can get maximum out of your attributes.

Fateweavers can be found throughout the kingdom and you can pay them to reset your attributes and skill points. This is helpful specially when you have equipment that suits a particular set of skills.

For more help on Kingdom of Amalur, read our Races, Ability Trees and Trainer Locations guide.

Following 4 destinies are included in the game:

Brawlers

They love to brawl and hence specialize in Longswords, Greatblades and Hammers. They can get up close and personal and tear bodies apart like a beast. The Brawler Destiny has been divided into following tiers:

Tier 1 – Brawler
Requirements

  • Might: 1
  • Finesse: 0
  • Sorcery: 0

Attributes

  • +15% Melee Attack Damage
  • +20% Block Effiency

Tier 2 – Fighter
Requirements

  • Might: 11
  • Finesse: 0
  • Sorcery: 0

Attributes

  • +17% Melee Attack Damage
  • +22% Block Effiency

Tier 3 – Soldier
Requirements

  • Might: 28
  • Finesse: 0
  • Sorcery: 0

Attributes

  • +20% Melee Attack Damage
  • +24% Block Effiency
  • +10% Stun Duration

Tier 4 – Warrior
Requirements

  • Might: 49
  • Finesse: 0
  • Sorcery: 0

Attributes

  • +23% Melee Attack Damage
  • +26% Block Effiency
  • +15% Stun Duration
  • Tier 5 – Conqueror

Requirements

  • Might: 76
  • Finesse: 0
  • Sorcery: 0

Attributes

  • +25% Melee Attack Damage
  • +28% Block Efficiency
  • +17% Stun Duration
  • +17% Chance to Stun

Tier 6 – Warlord
Requirements

  • Might: 109
  • Finesse: 0
  • Sorcery: 0

Attributes

  • +30% Melee Attack Damage
  • +30% Block Efficiency
  • +20% Stun Duration
  • +20%Chance to Stun
  • Last Stand – You auto-revive with 20% health if killed; your life then drains until an enemy is killed.

Rogue

Rogues specialize the use of Longbows, Faeblades and daggers. They prefer to silently sneak from behind and take the opponent by surprise.

Tier 1 – Rogue
Requirements

  • Might: 0
  • Finesse: 1
  • Sorcery: 0

Attributes

  • +10% Ranged Attack Damage.
  • +30% Damage Resistance while Dodging.
  • +5% Piercing Damage.

Tier 2 – Scout
Requirements

  • Might: 0
  • Finesse: 11
  • Sorcery: 0

Attributes

  • +13% Ranged Attack Damage.
  • +35% Damage Resistance while Dodging.
  • +7% Piercing Damage.

Tier 3 – Hunter
Requirements

  • Might: 0
  • Finesse: 28
  • Sorcery: 0

Attributes

  • +15% Ranged Attack Damage.
  • +40% Damage Resistance while Dodging.
  • +5% Chance to Critical Hit.
  • +10% Piercing Damage.

Tier 4 – Ranger
Requirements

  • Might: 0
  • Finesse: 49
  • Sorcery: 0

Attributes

  • +17% Ranged Attack Damage.
  • +45% Damage Resistance while Dodging.
  • +7% Chance to Critical Hit.
  • +13% Piercing Damage.

Tier 5 – Assassin
Requirements

  • Might: 0
  • Finesse: 76
  • Sorcery: 0

Attributes

  • +20% Ranged Attack Damage.
  • +50% Damage Resistance while Dodging.
  • +10% Chance to Critical Hit.
  • +15% Piercing Damage.
  • Evasion – 6% chance to avoid being hit

Tier 6 – Nightblade
Requirements

  • Might: 0
  • Finesse: 109
  • Sorcery: 0

Attributes

  • +30% Ranged Attack Damage.
  • +60% Damage Resistance while Dodging.
  • +12% Chance to Critical Hit.
  • +20% Piercing Damage.
  • Assassination – 300% Critical Hit after a successful evasion.
  • Evasion – 11% chance to avoid being hit.

Acolytes

They master the powers that can burn their enemies to ashes.

Tier 1 – Acolyte
Requirements

  • Might: 0
  • Finesse: 0
  • Sorcery: 1

Attributes

  • +25% Elemental Damage
  • 10% Mana Cost Reduction

Tier 2 – Initiate
Requirements

  • Might: 0
  • Finesse: 0
  • Sorcery: 11

Attributes

  • +30% Elemental Damage
  • 13% Mana Cost Reduction

Tier 3 – Seer
Requirements

  • Might: 0
  • Finesse: 0
  • Sorcery: 28

Attributes

  • +35% Elemental Damage
  • 13% Mana Cost Reduction
  • +1 Mana Regen per Second
  • Blink – Short Range teleportation replaces Dodge

Tier 4 – Sage
Requirements

  • Might: 0
  • Finesse: 0
  • Sorcery: 49

Attributes

  • +40% Elemental Damage
  • 17% Mana Cost Reduction
  • +1 Mana Regen per Second
  • +15% Duration of all Duration based spells
  • Ice Blink 1 – Short Range teleport with Ice Effect replaces Dodge

Tier 5 – Sorcerer
Requirements

  • Might: 0
  • Finesse: 0
  • Sorcery: 76

Attributes

  • +45% Elemental Damage
  • 20% Mana Cost Reduction
  • +2 Mana Regen per Second
  • +20% Duration of all Duration based spells
  • Ice Blink 2 – Short Range teleport with Ice Effect replaces Dodge

Tier 6 – Archmage
Requirements

  • Might: 0
  • Finesse: 0
  • Sorcery: 109

Attributes

  • +50% Elemental Damage
  • 25% Mana Cost Reduction
  • +3 Mana Regen per Second
  • +25% Duration of all Duration based spells
  • Ice Blink 3 – Short Range teleport with Ice Effect replaces Dodge
  • Echoes of Fate – Chance to spawn Fate Ally from a slain enemy.

Go to next page for multi-class destinies.

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By Ali Asif

Being the managing editor, Ali manages a lot of the editorial duties as well as publishing stories for you. A long-time gamer, his favorite game series is the Gears of War but when he's not gaming he likes to kick back with a few popular animes like Naruto.

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