LoL Fizz Guide – Builds, Strategy and Roles

By   /   Jan 29, 2012

Xan Hisam – The amphibious mischief-maker called Fizz is a nimble and extremely dexterous champion that should not be underestimated. An oversight in most battles because of his tiny stature, Fizz can move about in a battlefield with great agility, avoiding most of the enemy’s damage while dealing plenty of it himself.

The tidal trickster has low defense, but his abilities grant him a great amount of survivability. Fizz is considered a melee fighter and an assassin in League of Legends.

Fizz Abilities

Nimble Fighter (Innate Passive)
Fizz’s dexterity allows him to ignore unit collision and take less physical damage from basic attacks. The amount of physical damage reduced from auto-attacks increases as Fizz levels up.

Urchin Strike (Q)
Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.

Seastone Trident (W)
(Passive) Fizz’s Trident causes rending wounds in his opponents, dealing magic damage over time to the target based on their missing health. (Active) Auto-attacks deal additional magic damage along with the passive effects of Seastone Trident.

Playful/Trickster (E)
Playful (Active) – Fizz hops on to his trident and is un-targetable for the duration. Fizz can cast Trickster by pressing ‘E’ again. Not activating Trickster makes Fizz slam the point he’s standing at, dealing magic damage and slowing enemies nearby.

Trickster (Active) – Activating Trickster makes Fizz leap off his trident and slam a nearby targeted location, dealing magic damage to surrounding enemies. Trickster does not slow enemies, and has a smaller area of effect than Playful.

Chum the Waters (R)
Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.

Your Guide To Fizz Abilities

The active effect for Seastone Trident does not deal additional damage to structures. You can jump over certain walls using Playful/Trickster.

Fizz covers a set distance with Urchin Strike meaning that if you target an enemy that’s nearby, Fizz will still cover the maximum amount of ground you can cover with Urchin Strike in the direction of the enemy instead of stopping next to your intended target.

Urchin Strike can be used to move through walls if an enemy target is in range and visible on the other side of a wall. If the target is on the same side as you, Fizz will not move through the wall even if the distance covered with Urchin Strike is enough to pass you through to the other side of a wall.

Zhonya’s Hourglass can be activated during Playful. Playful can be used to avoid any incoming damage or spell effects from abilities (such as Karthus’ Requiem, Caitlyn’s Ace in the Hole and Morgana’s Dark Binding) and auto-attacks (including Nexus Obelisk and turrets) when timed right.

Chum the Waters cannot be used on un-targetable enemies. The shark appears immediately if the enemy who’s carrying the fish from Chum the Waters dies before the end of its timer.

The damage outputs for all of Fizz’s abilities are modified by ability power, making ability power the focus of an item build the most obvious choice.

Given the versatility of his abilities, however, it is quite possible to build Fizz in a number of different ways, all of them viable alternatives to focusing on ability power.

How To Play With Fizz in League of Legends

Fizz is great at moving in and out of battle. Use Fizz’s maneuverability in combat to your advantage to evade as much damage as you can, while landing your attacks and abilities on your intended target. Mastering the use of Playful/Trickster is essential for being a good Fizz.

Fizz Starter Build

As always, I’ll recommend balancing out offense and defense for your starting few games. Select the following masteries, runes and summoner spells for your loadout:

Fill all 9 of your slots for Marks with magic penetration. Equip flat armor runes in Seals, magic resistance in Glyphs. You can either take magic penetration Quintessences, or percentage increase in experience for Quintessences depending on what suits you more.

Go 21/9/0 if you’re not using percentage increase in experience Quintessences. Follow the ability power and magic penetration path in offense down to the ‘Executioner’ mastery. Take +6 armor, +2 magic resist, and all the health related masteries in defense that you can get.

If you have percentage increase in experience Quintessences, I suggest going 9/0/21. Get ability power, cooldown reduction and magic penetration masteries from the offense tree. Take whichever masteries suit you best in utility and grab ‘Awareness’, ‘Sage’ and the ‘Intelligence’ mastery.

Select ‘Flash’ and ‘Ignite’ as your summoner spells. Having ‘Flash’ increases your survivability, making it easier to use all your abilities offensively and then use ‘Flash’ to get out of a fight. ‘Ignite’ should help you score more kills and act as yet another offensive ability in your arsenal.

Fizz Items, Abilities and Tips

Start the match with a Doran’s Ring. On your first visit back to the store, buy shoes and Catalyst the Protector. Finish up on Rod of the Ages when you have the gold and upgrade your shoes to Sorcerer’s Shoes.

If you’re having a great game and are making a lot of gold, I suggest rushing Rabadon’s Deatcap. If not, make Abyssal Scepter after Rod of the Ages. Work on Rabadon’s Deathcap once you’re finished with Abyssal Scepter if you didn’t make it earlier.

Start buying components for Rylai’s Crystal Scepter next. Once it’s completed, start making your final item. You can make a Guardian Angel if you think you’ve got enough damage, or make Zhonya’s Hourglass if you want ability power and defense. Morello’s Evil Tome is also a viable option if you want ability power and cooldown reduction.

Unlock Playful/Trickster on level 1 and max it before any other skill. Get Urchin Strike on level 2 and Seastone Trident on the 4th level. Max out Seastone Trident after Playful/Trickster, leveling Urchin Strike in the end. Get Chum the Waters on levels 6, 11 and 16.

You’ll have to last-hit minions early on as much as you can without using any abilities for killing minions. Once you’ve unlocked all 3 basic abilities, you can try for a kill on your opponent.

Use Urchin Strike to quickly move up to your enemy, and follow it up with Playful/Trickster. Try to land Playful without activating Trickster for damage in a larger radius and to slow the enemy.

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