The AMD Ryzen CPU was demoed recently and what a demo it was. AMD showed that the upcoming AMD...
SWTOR Bounty Hunter Powertech Build and Spec Guide
To play any role with Bounty Hunter Powertech, you will need a good build and that I’ll be explaining the development of the Bounty Hunter Powertech in this guide.
But first, let me explain the basics, which apply to all classes:
The skill tree in SWTOR is distributed into three categories or specializations. The first two are exclusive to the character’s advance class. For example, for the Sith Assassin, the exclusive specializations are Darkness and Deception.
The third category or tree is one that is shared with the parent class’s other advanced class. Keeping the Sith Assassin as an example, the third specialization is Madness, which is also the third category for the Sith Sorcerer, as both belong to the parent class ‘Sith Inquisitor’.
I will designate points in the builds like (XX,XX,XX), where the ‘XX’ is the number of points, and the commas separate the specializations. Hence for a Darkness oriented Sith Assassin, I would opt for configurations like (31,0,10) or similar, meaning 31 points for Darkness, 0 for Deception, and 10 for Madness. In total, there will always be a maximum of 41 points at level 50.
Now for the main part of the guide:
Bounty Hunter Powertech
The Powertech has the following specializations/trees:
- Shield Tech
- Advanced Prototype
- Pyrotech (shared)
The Shield Tech variant is a more tank-like build of the Powertech.
Recommended PvE Build: (31,8,2)
This build is pretty stable as it is, but if you feel you need some defense against AoE threats, you might want to swap the point in Iron Fist for Advanced Tools, which reduces the cooldown on both Flamethrower and Grapple.
The PvP build are quite similar to the PvE one. The (30,11,0) configuration allows for better tanking with the Shield Tech variant.
The build mainly focuses on survivability and relatively better Crowd Control. Since increasing general armor in PvP is not as useful as in PvE (because of the more common use of Elemental and Intermal damage in PvP games), it is probably best to use the (30,11,0) configuration instead of (31,8,2).
However, the latter has been tried out, and though it sacrifices a bit of endurance, it does add some damage thanks to Iron Fist. A bit of added damage is never too bad if you’re confident in your survivability.
Advanced Prototype Powertech
The Advanced Prototype variant is a basic DPS build, and is relatively simpler to play with than the tank or Powertech builds.
Recommended PvE/PvP Build: (8,31,2)
This build is great for both the PvE and PvP games. Get into melee range, get Retractable Blade on the target, and do the boogie. The flexibility of this build is also quite visible; you could take a point out of a not-so-important skill and place on in Power Armor instead, if you’re looking for some good defense.
It is also generally a good idea to not add a point to the Flamethrower in PvP games, because it’s generally a lot more difficult to use against players than it is against AI.
The Pyrotech is a hybrid variant, but more focused towards DPS style. It has an additional DoT and is pretty damaging.
Recommended PvE Build: (4,6,31)
This build focuses on using Rocket Punch and Flame Burst to reset the cooldown on Rail Shot. It’s a pretty straight forward build and self-explanatory for PvE purposes. What’s great about it is that it is quite a rigid build, and can even be used in PvP games.
As stated above, you could use the same (4,6,31) build for PvP games. But the second one removes point from Rapid Venting and puts them in Sweltering Heat and moves the point from Rail Loaders into Power Armor.
Power Armor is generally recommended for PvP games, because you almost always need more defense in them. However, if you want a more DPS oriented build, the last move from Rail Loaders to Power Armor isn’t too necessary.
Don’t forget to share your specs and builds for Jedi Consular in the comments with a bit of explaining on rotation and PVE/PVP.